[Mesa-dev] [PATCH 1/4] mesa: fix indentation in _mesa_associate_uniform_storage()
tournier.elie
tournier.elie at gmail.com
Mon May 15 12:44:06 UTC 2017
Hello Samuel,
With the small fix below, the series is:
Reviewed-by: Elie Tournier <elie.tournier at collabora.com>
On 15 May 2017 at 11:55, Samuel Pitoiset <samuel.pitoiset at gmail.com> wrote:
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/mesa/program/ir_to_mesa.cpp | 101 +++++++++++++++++++---------------------
> 1 file changed, 49 insertions(+), 52 deletions(-)
>
> diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
> index 05b042b4e9..0e8623c3f3 100644
> --- a/src/mesa/program/ir_to_mesa.cpp
> +++ b/src/mesa/program/ir_to_mesa.cpp
> @@ -2534,7 +2534,7 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
>
> void
> _mesa_associate_uniform_storage(struct gl_context *ctx,
> - struct gl_shader_program *shader_program,
> + struct gl_shader_program *shader_program,
> struct gl_program_parameter_list *params,
> bool propagate_to_storage)
> {
> @@ -2545,15 +2545,15 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
> unsigned last_location = unsigned(~0);
> for (unsigned i = 0; i < params->NumParameters; i++) {
> if (params->Parameters[i].Type != PROGRAM_UNIFORM)
> - continue;
> + continue;
>
> unsigned location;
> const bool found =
> - shader_program->UniformHash->get(location, params->Parameters[i].Name);
> + shader_program->UniformHash->get(location, params->Parameters[i].Name);
> assert(found);
>
> if (!found)
> - continue;
> + continue;
>
> struct gl_uniform_storage *storage =
> &shader_program->data->UniformStorage[location];
> @@ -2563,48 +2563,47 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
> continue;
>
> if (location != last_location) {
> - enum gl_uniform_driver_format format = uniform_native;
> + enum gl_uniform_driver_format format = uniform_native;
> + unsigned columns = 0;
> + int dmul = 4 * sizeof(float);
>
> - unsigned columns = 0;
> - int dmul = 4 * sizeof(float);
> - switch (storage->type->base_type) {
> + switch (storage->type->base_type) {
> case GLSL_TYPE_UINT64:
> - if (storage->type->vector_elements > 2)
> + if (storage->type->vector_elements > 2)
> dmul *= 2;
> - /* fallthrough */
> - case GLSL_TYPE_UINT:
> - assert(ctx->Const.NativeIntegers);
> - format = uniform_native;
> - columns = 1;
> - break;
> + /* fallthrough */
> + case GLSL_TYPE_UINT:
> + assert(ctx->Const.NativeIntegers);
> + format = uniform_native;
> + columns = 1;
> + break;
> case GLSL_TYPE_INT64:
> - if (storage->type->vector_elements > 2)
> + if (storage->type->vector_elements > 2)
> dmul *= 2;
> - /* fallthrough */
> - case GLSL_TYPE_INT:
> - format =
> - (ctx->Const.NativeIntegers) ? uniform_native : uniform_int_float;
> - columns = 1;
> - break;
> -
> - case GLSL_TYPE_DOUBLE:
> - if (storage->type->vector_elements > 2)
> + /* fallthrough */
> + case GLSL_TYPE_INT:
> + format =
> + (ctx->Const.NativeIntegers) ? uniform_native : uniform_int_float;
> + columns = 1;
> + break;
> + case GLSL_TYPE_DOUBLE:
> + if (storage->type->vector_elements > 2)
> dmul *= 2;
> - /* fallthrough */
> - case GLSL_TYPE_FLOAT:
> - format = uniform_native;
> - columns = storage->type->matrix_columns;
> - break;
> - case GLSL_TYPE_BOOL:
> - format = uniform_native;
> - columns = 1;
> - break;
> - case GLSL_TYPE_SAMPLER:
> - case GLSL_TYPE_IMAGE:
> + /* fallthrough */
> + case GLSL_TYPE_FLOAT:
> + format = uniform_native;
> + columns = storage->type->matrix_columns;
> + break;
> + case GLSL_TYPE_BOOL:
> + format = uniform_native;
> + columns = 1;
> + break;
> + case GLSL_TYPE_SAMPLER:
> + case GLSL_TYPE_IMAGE:
> case GLSL_TYPE_SUBROUTINE:
> - format = uniform_native;
> - columns = 1;
> - break;
> + format = uniform_native;
> + columns = 1;
> + break;
> case GLSL_TYPE_ATOMIC_UINT:
> case GLSL_TYPE_ARRAY:
> case GLSL_TYPE_VOID:
> @@ -2612,27 +2611,25 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
> case GLSL_TYPE_ERROR:
> case GLSL_TYPE_INTERFACE:
> case GLSL_TYPE_FUNCTION:
> - assert(!"Should not get here.");
> - break;
> - }
> + assert(!"Should not get here.");
> + break;
> + }
>
> - _mesa_uniform_attach_driver_storage(storage,
> - dmul * columns,
> - dmul,
> - format,
> - ¶ms->ParameterValues[i]);
> + _mesa_uniform_attach_driver_storage(storage,dmul * columns, dmul,
^
Just need a space between "storage" and "dmul"
> + format,
> + ¶ms->ParameterValues[i]);
>
> - /* After attaching the driver's storage to the uniform, propagate any
> - * data from the linker's backing store. This will cause values from
> - * initializers in the source code to be copied over.
> - */
> + /* After attaching the driver's storage to the uniform, propagate any
> + * data from the linker's backing store. This will cause values from
> + * initializers in the source code to be copied over.
> + */
> if (propagate_to_storage) {
> unsigned array_elements = MAX2(1, storage->array_elements);
> _mesa_propagate_uniforms_to_driver_storage(storage, 0,
> array_elements);
> }
>
> - last_location = location;
> + last_location = location;
> }
> }
> }
> --
> 2.13.0
>
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