[Mesa-dev] [PATCH v3 9/9] mesa: add KHR_no_error support for NamedFramebufferTexture
Nicolai Hähnle
nhaehnle at gmail.com
Mon May 15 14:07:47 UTC 2017
Thanks for the update, I think the series is much clearer now.
At some point...
On 11.05.2017 14:29, Timothy Arceri wrote:
> V3: use frame_buffer_texture() helper
> ---
> src/mapi/glapi/gen/ARB_direct_state_access.xml | 2 +-
> src/mesa/main/fbobject.c | 8 ++++++++
> src/mesa/main/fbobject.h | 3 +++
> 3 files changed, 12 insertions(+), 1 deletion(-)
>
> diff --git a/src/mapi/glapi/gen/ARB_direct_state_access.xml b/src/mapi/glapi/gen/ARB_direct_state_access.xml
> index 2f3d60f..2f2ba20 100644
> --- a/src/mapi/glapi/gen/ARB_direct_state_access.xml
> +++ b/src/mapi/glapi/gen/ARB_direct_state_access.xml
> @@ -164,21 +164,21 @@
> <param name="renderbuffertarget" type="GLenum" />
> <param name="renderbuffer" type="GLuint" />
> </function>
>
> <function name="NamedFramebufferParameteri">
> <param name="framebuffer" type="GLuint" />
> <param name="pname" type="GLenum" />
> <param name="param" type="GLint" />
> </function>
>
> - <function name="NamedFramebufferTexture">
> + <function name="NamedFramebufferTexture" no_error="true">
> <param name="framebuffer" type="GLuint" />
> <param name="attachment" type="GLenum" />
> <param name="texture" type="GLuint" />
> <param name="level" type="GLint" />
> </function>
>
> <function name="NamedFramebufferTextureLayer" no_error="true">
> <param name="framebuffer" type="GLuint" />
> <param name="attachment" type="GLenum" />
> <param name="texture" type="GLuint" />
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index 8718216..d7690f4 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -3561,20 +3561,28 @@ _mesa_FramebufferTexture_no_error(GLenum target, GLenum attachment,
>
>
> void GLAPIENTRY
> _mesa_FramebufferTexture(GLenum target, GLenum attachment,
> GLuint texture, GLint level)
> {
> frame_buffer_texture(0, target, attachment, texture, level, 0,
> "glFramebufferTexture", false, false, true);
> }
>
> +void GLAPIENTRY
> +_mesa_NamedFramebufferTexture_no_error(GLuint framebuffer, GLenum attachment,
> + GLuint texture, GLint level)
> +{
> + frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0,
> + "glNamedFramebufferTexture", true, true, true);
... the magic sequence of three bools might be nice to cleanup, but
that's not an urgent matter.
Patches 1-6, 8 & 9 are:
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
> +}
> +
>
> void GLAPIENTRY
> _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
> GLuint texture, GLint level)
> {
> frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0,
> "glNamedFramebufferTexture", true, false, true);
> }
>
>
> diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h
> index 1d064f8..1c9056d 100644
> --- a/src/mesa/main/fbobject.h
> +++ b/src/mesa/main/fbobject.h
> @@ -258,20 +258,23 @@ _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
> GLuint texture, GLint level, GLint layer);
>
> extern void GLAPIENTRY
> _mesa_FramebufferTexture_no_error(GLenum target, GLenum attachment,
> GLuint texture, GLint level);
> extern void GLAPIENTRY
> _mesa_FramebufferTexture(GLenum target, GLenum attachment,
> GLuint texture, GLint level);
>
> extern void GLAPIENTRY
> +_mesa_NamedFramebufferTexture_no_error(GLuint framebuffer, GLenum attachment,
> + GLuint texture, GLint level);
> +extern void GLAPIENTRY
> _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
> GLuint texture, GLint level);
>
> extern void GLAPIENTRY
> _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
> GLenum renderbuffertarget,
> GLuint renderbuffer);
>
> extern void GLAPIENTRY
> _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
More information about the mesa-dev
mailing list