[Mesa-dev] [PATCH] intel/isl/gen6: Fix combined depth stencil alignment

Jason Ekstrand jason at jlekstrand.net
Mon May 15 20:52:03 UTC 2017


All combined depth stencil buffers (even those with just stencil)
require a 4x4 alignment on Sandy Bridge.  The only depth/stencil buffer
type that requires 4x2 is separate stencil.
---
 src/intel/isl/isl_gen6.c | 14 +++++++-------
 1 file changed, 7 insertions(+), 7 deletions(-)

diff --git a/src/intel/isl/isl_gen6.c b/src/intel/isl/isl_gen6.c
index 6da0be7..aa9f7e3 100644
--- a/src/intel/isl/isl_gen6.c
+++ b/src/intel/isl/isl_gen6.c
@@ -117,16 +117,16 @@ isl_gen6_choose_image_alignment_el(const struct isl_device *dev,
       return;
    }
 
-   if (isl_surf_usage_is_depth(info->usage)) {
-      /* depth buffer (possibly interleaved with stencil) */
-      *image_align_el = isl_extent3d(4, 4, 1);
+   /* Separate stencil requires 4x2 alignment */
+   if (isl_surf_usage_is_stencil(info->usage) &&
+       info->format == ISL_FORMAT_R8) {
+      *image_align_el = isl_extent3d(4, 2, 1);
       return;
    }
 
-   if (isl_surf_usage_is_stencil(info->usage)) {
-      /* separate stencil buffer */
-      assert(!isl_surf_usage_is_depth(info->usage));
-      *image_align_el = isl_extent3d(4, 2, 1);
+   /* Depth or combined depth stencil surfaces require 4x4 alignment */
+   if (isl_surf_usage_is_depth_or_stencil(info->usage)) {
+      *image_align_el = isl_extent3d(4, 4, 1);
       return;
    }
 
-- 
2.5.0.400.gff86faf



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