[Mesa-dev] [PATCH] intel/isl/gen6: Fix combined depth stencil alignment
Jason Ekstrand
jason at jlekstrand.net
Mon May 15 20:52:03 UTC 2017
All combined depth stencil buffers (even those with just stencil)
require a 4x4 alignment on Sandy Bridge. The only depth/stencil buffer
type that requires 4x2 is separate stencil.
---
src/intel/isl/isl_gen6.c | 14 +++++++-------
1 file changed, 7 insertions(+), 7 deletions(-)
diff --git a/src/intel/isl/isl_gen6.c b/src/intel/isl/isl_gen6.c
index 6da0be7..aa9f7e3 100644
--- a/src/intel/isl/isl_gen6.c
+++ b/src/intel/isl/isl_gen6.c
@@ -117,16 +117,16 @@ isl_gen6_choose_image_alignment_el(const struct isl_device *dev,
return;
}
- if (isl_surf_usage_is_depth(info->usage)) {
- /* depth buffer (possibly interleaved with stencil) */
- *image_align_el = isl_extent3d(4, 4, 1);
+ /* Separate stencil requires 4x2 alignment */
+ if (isl_surf_usage_is_stencil(info->usage) &&
+ info->format == ISL_FORMAT_R8) {
+ *image_align_el = isl_extent3d(4, 2, 1);
return;
}
- if (isl_surf_usage_is_stencil(info->usage)) {
- /* separate stencil buffer */
- assert(!isl_surf_usage_is_depth(info->usage));
- *image_align_el = isl_extent3d(4, 2, 1);
+ /* Depth or combined depth stencil surfaces require 4x4 alignment */
+ if (isl_surf_usage_is_depth_or_stencil(info->usage)) {
+ *image_align_el = isl_extent3d(4, 4, 1);
return;
}
--
2.5.0.400.gff86faf
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