[Mesa-dev] [PATCH 1/9] glsl: fix a race condition when inserting new types

Timothy Arceri tarceri at itsqueeze.com
Mon May 15 23:32:07 UTC 2017


On 15/05/17 19:27, Nicolai Hähnle wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
> 
> By splitting glsl_type::mutex into two, we can avoid dropping the hash
> mutex while creating the new type instance (e.g. struct/record,
> interface).
> 
> This fixes a time-of-check/time-of-use race where two threads would
> simultaneously attempt to create the same type but end up with different
> instances of glsl_type.
> ---
>   src/compiler/glsl_types.cpp | 61 +++++++++++++++++++--------------------------
>   src/compiler/glsl_types.h   | 11 ++++----
>   2 files changed, 32 insertions(+), 40 deletions(-)
> 
> diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
> index 0fd1230..063d3f1 100644
> --- a/src/compiler/glsl_types.cpp
> +++ b/src/compiler/glsl_types.cpp
> @@ -21,21 +21,22 @@
>    * DEALINGS IN THE SOFTWARE.
>    */
>   
>   #include <stdio.h>
>   #include "main/macros.h"
>   #include "compiler/glsl/glsl_parser_extras.h"
>   #include "glsl_types.h"
>   #include "util/hash_table.h"
>   
>   
> -mtx_t glsl_type::mutex = _MTX_INITIALIZER_NP;
> +mtx_t glsl_type::mem_mutex = _MTX_INITIALIZER_NP;
> +mtx_t glsl_type::hash_mutex = _MTX_INITIALIZER_NP;

Should we split this further? Since this is used for unrelated hash tables?

Either way this is better than the current code so:

Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>

>   hash_table *glsl_type::array_types = NULL;
>   hash_table *glsl_type::record_types = NULL;
>   hash_table *glsl_type::interface_types = NULL;
>   hash_table *glsl_type::function_types = NULL;
>   hash_table *glsl_type::subroutine_types = NULL;
>   void *glsl_type::mem_ctx = NULL;
>   
>   void
>   glsl_type::init_ralloc_type_ctx(void)
>   {
> @@ -55,160 +56,160 @@ glsl_type::glsl_type(GLenum gl_type,
>      vector_elements(vector_elements), matrix_columns(matrix_columns),
>      length(0)
>   {
>      /* Values of these types must fit in the two bits of
>       * glsl_type::sampled_type.
>       */
>      STATIC_ASSERT((unsigned(GLSL_TYPE_UINT)  & 3) == unsigned(GLSL_TYPE_UINT));
>      STATIC_ASSERT((unsigned(GLSL_TYPE_INT)   & 3) == unsigned(GLSL_TYPE_INT));
>      STATIC_ASSERT((unsigned(GLSL_TYPE_FLOAT) & 3) == unsigned(GLSL_TYPE_FLOAT));
>   
> -   mtx_lock(&glsl_type::mutex);
> +   mtx_lock(&glsl_type::mem_mutex);
>   
>      init_ralloc_type_ctx();
>      assert(name != NULL);
>      this->name = ralloc_strdup(this->mem_ctx, name);
>   
> -   mtx_unlock(&glsl_type::mutex);
> +   mtx_unlock(&glsl_type::mem_mutex);
>   
>      /* Neither dimension is zero or both dimensions are zero.
>       */
>      assert((vector_elements == 0) == (matrix_columns == 0));
>      memset(& fields, 0, sizeof(fields));
>   }
>   
>   glsl_type::glsl_type(GLenum gl_type, glsl_base_type base_type,
>                        enum glsl_sampler_dim dim, bool shadow, bool array,
>                        unsigned type, const char *name) :
>      gl_type(gl_type),
>      base_type(base_type),
>      sampler_dimensionality(dim), sampler_shadow(shadow),
>      sampler_array(array), sampled_type(type), interface_packing(0),
>      interface_row_major(0), length(0)
>   {
> -   mtx_lock(&glsl_type::mutex);
> +   mtx_lock(&glsl_type::mem_mutex);
>   
>      init_ralloc_type_ctx();
>      assert(name != NULL);
>      this->name = ralloc_strdup(this->mem_ctx, name);
>   
> -   mtx_unlock(&glsl_type::mutex);
> +   mtx_unlock(&glsl_type::mem_mutex);
>   
>      memset(& fields, 0, sizeof(fields));
>   
>      matrix_columns = vector_elements = 1;
>   }
>   
>   glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
>                        const char *name) :
>      gl_type(0),
>      base_type(GLSL_TYPE_STRUCT),
>      sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
>      sampled_type(0), interface_packing(0), interface_row_major(0),
>      vector_elements(0), matrix_columns(0),
>      length(num_fields)
>   {
>      unsigned int i;
>   
> -   mtx_lock(&glsl_type::mutex);
> +   mtx_lock(&glsl_type::mem_mutex);
>   
>      init_ralloc_type_ctx();
>      assert(name != NULL);
>      this->name = ralloc_strdup(this->mem_ctx, name);
>      this->fields.structure = ralloc_array(this->mem_ctx,
>                                            glsl_struct_field, length);
>   
>      for (i = 0; i < length; i++) {
>         this->fields.structure[i] = fields[i];
>         this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
>                                                        fields[i].name);
>      }
>   
> -   mtx_unlock(&glsl_type::mutex);
> +   mtx_unlock(&glsl_type::mem_mutex);
>   }
>   
>   glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
>                        enum glsl_interface_packing packing,
>                        bool row_major, const char *name) :
>      gl_type(0),
>      base_type(GLSL_TYPE_INTERFACE),
>      sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
>      sampled_type(0), interface_packing((unsigned) packing),
>      interface_row_major((unsigned) row_major),
>      vector_elements(0), matrix_columns(0),
>      length(num_fields)
>   {
>      unsigned int i;
>   
> -   mtx_lock(&glsl_type::mutex);
> +   mtx_lock(&glsl_type::mem_mutex);
>   
>      init_ralloc_type_ctx();
>      assert(name != NULL);
>      this->name = ralloc_strdup(this->mem_ctx, name);
>      this->fields.structure = rzalloc_array(this->mem_ctx,
>                                             glsl_struct_field, length);
>      for (i = 0; i < length; i++) {
>         this->fields.structure[i] = fields[i];
>         this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
>                                                        fields[i].name);
>      }
>   
> -   mtx_unlock(&glsl_type::mutex);
> +   mtx_unlock(&glsl_type::mem_mutex);
>   }
>   
>   glsl_type::glsl_type(const glsl_type *return_type,
>                        const glsl_function_param *params, unsigned num_params) :
>      gl_type(0),
>      base_type(GLSL_TYPE_FUNCTION),
>      sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
>      sampled_type(0), interface_packing(0), interface_row_major(0),
>      vector_elements(0), matrix_columns(0),
>      length(num_params)
>   {
>      unsigned int i;
>   
> -   mtx_lock(&glsl_type::mutex);
> +   mtx_lock(&glsl_type::mem_mutex);
>   
>      init_ralloc_type_ctx();
>   
>      this->fields.parameters = rzalloc_array(this->mem_ctx,
>                                              glsl_function_param, num_params + 1);
>   
>      /* We store the return type as the first parameter */
>      this->fields.parameters[0].type = return_type;
>      this->fields.parameters[0].in = false;
>      this->fields.parameters[0].out = true;
>   
>      /* We store the i'th parameter in slot i+1 */
>      for (i = 0; i < length; i++) {
>         this->fields.parameters[i + 1].type = params[i].type;
>         this->fields.parameters[i + 1].in = params[i].in;
>         this->fields.parameters[i + 1].out = params[i].out;
>      }
>   
> -   mtx_unlock(&glsl_type::mutex);
> +   mtx_unlock(&glsl_type::mem_mutex);
>   }
>   
>   glsl_type::glsl_type(const char *subroutine_name) :
>      gl_type(0),
>      base_type(GLSL_TYPE_SUBROUTINE),
>      sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
>      sampled_type(0), interface_packing(0), interface_row_major(0),
>      vector_elements(1), matrix_columns(1),
>      length(0)
>   {
> -   mtx_lock(&glsl_type::mutex);
> +   mtx_lock(&glsl_type::mem_mutex);
>   
>      init_ralloc_type_ctx();
>      assert(subroutine_name != NULL);
>      this->name = ralloc_strdup(this->mem_ctx, subroutine_name);
> -   mtx_unlock(&glsl_type::mutex);
> +   mtx_unlock(&glsl_type::mem_mutex);
>   }
>   
>   bool
>   glsl_type::contains_sampler() const
>   {
>      if (this->is_array()) {
>         return this->fields.array->contains_sampler();
>      } else if (this->is_record() || this->is_interface()) {
>         for (unsigned int i = 0; i < this->length; i++) {
>            if (this->fields.structure[i].type->contains_sampler())
> @@ -453,23 +454,23 @@ glsl_type::glsl_type(const glsl_type *array, unsigned length) :
>       * is represented by the size rather than the type.
>       */
>      this->gl_type = array->gl_type;
>   
>      /* Allow a maximum of 10 characters for the array size.  This is enough
>       * for 32-bits of ~0.  The extra 3 are for the '[', ']', and terminating
>       * NUL.
>       */
>      const unsigned name_length = strlen(array->name) + 10 + 3;
>   
> -   mtx_lock(&glsl_type::mutex);
> +   mtx_lock(&glsl_type::mem_mutex);
>      char *const n = (char *) ralloc_size(this->mem_ctx, name_length);
> -   mtx_unlock(&glsl_type::mutex);
> +   mtx_unlock(&glsl_type::mem_mutex);
>   
>      if (length == 0)
>         snprintf(n, name_length, "%s[]", array->name);
>      else {
>         /* insert outermost dimensions in the correct spot
>          * otherwise the dimension order will be backwards
>          */
>         const char *pos = strchr(array->name, '[');
>         if (pos) {
>            int idx = pos - array->name;
> @@ -875,43 +876,41 @@ const glsl_type *
>   glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
>   {
>      /* Generate a name using the base type pointer in the key.  This is
>       * done because the name of the base type may not be unique across
>       * shaders.  For example, two shaders may have different record types
>       * named 'foo'.
>       */
>      char key[128];
>      snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
>   
> -   mtx_lock(&glsl_type::mutex);
> +   mtx_lock(&glsl_type::hash_mutex);
>   
>      if (array_types == NULL) {
>         array_types = _mesa_hash_table_create(NULL, _mesa_key_hash_string,
>                                               _mesa_key_string_equal);
>      }
>   
>      const struct hash_entry *entry = _mesa_hash_table_search(array_types, key);
>      if (entry == NULL) {
> -      mtx_unlock(&glsl_type::mutex);
>         const glsl_type *t = new glsl_type(base, array_size);
> -      mtx_lock(&glsl_type::mutex);
>   
>         entry = _mesa_hash_table_insert(array_types,
>                                         ralloc_strdup(mem_ctx, key),
>                                         (void *) t);
>      }
>   
>      assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_ARRAY);
>      assert(((glsl_type *) entry->data)->length == array_size);
>      assert(((glsl_type *) entry->data)->fields.array == base);
>   
> -   mtx_unlock(&glsl_type::mutex);
> +   mtx_unlock(&glsl_type::hash_mutex);
>   
>      return (glsl_type *) entry->data;
>   }
>   
>   
>   bool
>   glsl_type::record_compare(const glsl_type *b, bool match_locations) const
>   {
>      if (this->length != b->length)
>         return false;
> @@ -1033,109 +1032,103 @@ glsl_type::record_key_hash(const void *a)
>   }
>   
>   
>   const glsl_type *
>   glsl_type::get_record_instance(const glsl_struct_field *fields,
>                                  unsigned num_fields,
>                                  const char *name)
>   {
>      const glsl_type key(fields, num_fields, name);
>   
> -   mtx_lock(&glsl_type::mutex);
> +   mtx_lock(&glsl_type::hash_mutex);
>   
>      if (record_types == NULL) {
>         record_types = _mesa_hash_table_create(NULL, record_key_hash,
>                                                record_key_compare);
>      }
>   
>      const struct hash_entry *entry = _mesa_hash_table_search(record_types,
>                                                               &key);
>      if (entry == NULL) {
> -      mtx_unlock(&glsl_type::mutex);
>         const glsl_type *t = new glsl_type(fields, num_fields, name);
> -      mtx_lock(&glsl_type::mutex);
>   
>         entry = _mesa_hash_table_insert(record_types, t, (void *) t);
>      }
>   
>      assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_STRUCT);
>      assert(((glsl_type *) entry->data)->length == num_fields);
>      assert(strcmp(((glsl_type *) entry->data)->name, name) == 0);
>   
> -   mtx_unlock(&glsl_type::mutex);
> +   mtx_unlock(&glsl_type::hash_mutex);
>   
>      return (glsl_type *) entry->data;
>   }
>   
>   
>   const glsl_type *
>   glsl_type::get_interface_instance(const glsl_struct_field *fields,
>                                     unsigned num_fields,
>                                     enum glsl_interface_packing packing,
>                                     bool row_major,
>                                     const char *block_name)
>   {
>      const glsl_type key(fields, num_fields, packing, row_major, block_name);
>   
> -   mtx_lock(&glsl_type::mutex);
> +   mtx_lock(&glsl_type::hash_mutex);
>   
>      if (interface_types == NULL) {
>         interface_types = _mesa_hash_table_create(NULL, record_key_hash,
>                                                   record_key_compare);
>      }
>   
>      const struct hash_entry *entry = _mesa_hash_table_search(interface_types,
>                                                               &key);
>      if (entry == NULL) {
> -      mtx_unlock(&glsl_type::mutex);
>         const glsl_type *t = new glsl_type(fields, num_fields,
>                                            packing, row_major, block_name);
> -      mtx_lock(&glsl_type::mutex);
>   
>         entry = _mesa_hash_table_insert(interface_types, t, (void *) t);
>      }
>   
>      assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_INTERFACE);
>      assert(((glsl_type *) entry->data)->length == num_fields);
>      assert(strcmp(((glsl_type *) entry->data)->name, block_name) == 0);
>   
> -   mtx_unlock(&glsl_type::mutex);
> +   mtx_unlock(&glsl_type::hash_mutex);
>   
>      return (glsl_type *) entry->data;
>   }
>   
>   const glsl_type *
>   glsl_type::get_subroutine_instance(const char *subroutine_name)
>   {
>      const glsl_type key(subroutine_name);
>   
> -   mtx_lock(&glsl_type::mutex);
> +   mtx_lock(&glsl_type::hash_mutex);
>   
>      if (subroutine_types == NULL) {
>         subroutine_types = _mesa_hash_table_create(NULL, record_key_hash,
>                                                    record_key_compare);
>      }
>   
>      const struct hash_entry *entry = _mesa_hash_table_search(subroutine_types,
>                                                               &key);
>      if (entry == NULL) {
> -      mtx_unlock(&glsl_type::mutex);
>         const glsl_type *t = new glsl_type(subroutine_name);
> -      mtx_lock(&glsl_type::mutex);
>   
>         entry = _mesa_hash_table_insert(subroutine_types, t, (void *) t);
>      }
>   
>      assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_SUBROUTINE);
>      assert(strcmp(((glsl_type *) entry->data)->name, subroutine_name) == 0);
>   
> -   mtx_unlock(&glsl_type::mutex);
> +   mtx_unlock(&glsl_type::hash_mutex);
>   
>      return (glsl_type *) entry->data;
>   }
>   
>   
>   static bool
>   function_key_compare(const void *a, const void *b)
>   {
>      const glsl_type *const key1 = (glsl_type *) a;
>      const glsl_type *const key2 = (glsl_type *) b;
> @@ -1156,42 +1149,40 @@ function_key_hash(const void *a)
>                             (key->length + 1) * sizeof(*key->fields.parameters));
>   }
>   
>   const glsl_type *
>   glsl_type::get_function_instance(const glsl_type *return_type,
>                                    const glsl_function_param *params,
>                                    unsigned num_params)
>   {
>      const glsl_type key(return_type, params, num_params);
>   
> -   mtx_lock(&glsl_type::mutex);
> +   mtx_lock(&glsl_type::hash_mutex);
>   
>      if (function_types == NULL) {
>         function_types = _mesa_hash_table_create(NULL, function_key_hash,
>                                                  function_key_compare);
>      }
>   
>      struct hash_entry *entry = _mesa_hash_table_search(function_types, &key);
>      if (entry == NULL) {
> -      mtx_unlock(&glsl_type::mutex);
>         const glsl_type *t = new glsl_type(return_type, params, num_params);
> -      mtx_lock(&glsl_type::mutex);
>   
>         entry = _mesa_hash_table_insert(function_types, t, (void *) t);
>      }
>   
>      const glsl_type *t = (const glsl_type *)entry->data;
>   
>      assert(t->base_type == GLSL_TYPE_FUNCTION);
>      assert(t->length == num_params);
>   
> -   mtx_unlock(&glsl_type::mutex);
> +   mtx_unlock(&glsl_type::hash_mutex);
>   
>      return t;
>   }
>   
>   
>   const glsl_type *
>   glsl_type::get_mul_type(const glsl_type *type_a, const glsl_type *type_b)
>   {
>      if (type_a == type_b) {
>         return type_a;
> diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
> index 9da0cbc..55faac2 100644
> --- a/src/compiler/glsl_types.h
> +++ b/src/compiler/glsl_types.h
> @@ -142,42 +142,42 @@ struct glsl_type {
>   				* GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
>   				* and \c GLSL_TYPE_UINT are valid.
>   				*/
>      unsigned interface_packing:2;
>      unsigned interface_row_major:1;
>   
>      /* Callers of this ralloc-based new need not call delete. It's
>       * easier to just ralloc_free 'mem_ctx' (or any of its ancestors). */
>      static void* operator new(size_t size)
>      {
> -      mtx_lock(&glsl_type::mutex);
> +      mtx_lock(&glsl_type::mem_mutex);
>   
>         /* mem_ctx should have been created by the static members */
>         assert(glsl_type::mem_ctx != NULL);
>   
>         void *type;
>   
>         type = ralloc_size(glsl_type::mem_ctx, size);
>         assert(type != NULL);
>   
> -      mtx_unlock(&glsl_type::mutex);
> +      mtx_unlock(&glsl_type::mem_mutex);
>   
>         return type;
>      }
>   
>      /* If the user *does* call delete, that's OK, we will just
>       * ralloc_free in that case. */
>      static void operator delete(void *type)
>      {
> -      mtx_lock(&glsl_type::mutex);
> +      mtx_lock(&glsl_type::mem_mutex);
>         ralloc_free(type);
> -      mtx_unlock(&glsl_type::mutex);
> +      mtx_unlock(&glsl_type::mem_mutex);
>      }
>   
>      /**
>       * \name Vector and matrix element counts
>       *
>       * For scalars, each of these values will be 1.  For non-numeric types
>       * these will be 0.
>       */
>      /*@{*/
>      uint8_t vector_elements;    /**< 1, 2, 3, or 4 vector elements. */
> @@ -813,21 +813,22 @@ struct glsl_type {
>      /**
>       * Check if the type interface is row major
>       */
>      bool get_interface_row_major() const
>      {
>         return (bool) interface_row_major;
>      }
>   
>   private:
>   
> -   static mtx_t mutex;
> +   static mtx_t mem_mutex;
> +   static mtx_t hash_mutex;
>   
>      /**
>       * ralloc context for all glsl_type allocations
>       *
>       * Set on the first call to \c glsl_type::new.
>       */
>      static void *mem_ctx;
>   
>      void init_ralloc_type_ctx(void);
>   
> 


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