[Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in non-desktop mesa
Tapani Pälli
tapani.palli at intel.com
Wed May 17 11:57:33 UTC 2017
On 05/17/2017 12:05 PM, Tapani Pälli wrote:
>
>
> On 05/17/2017 11:49 AM, Gao, Chun wrote:
>> Thanks for your comments. Are we working on GL_EXT_sRGB, or is there
>> any plan for that?
>
> There has been work done to enable it:
>
> https://patchwork.freedesktop.org/patch/148975/
>
> I believe Harish has been fixing some of the faults, work is still ongoing.
although yeah now when reading the spec, it's not going to solve this
one, it says:
--- 8< ---
3) Should we allow the SRGB_*_S3TC_DXT* or any of the other COMPRESSED
formats if the implementation supports any of those formats?
No since all hardware doesn't support this. It can be added as a
separate extension if needed.
--- 8< ---
so ... ATM I'm not sure what the correct solution here is.
>
>> -----Original Message-----
>> From: Palli, Tapani
>> Sent: Wednesday, May 17, 2017 4:35 PM
>> To: Gao, Chun <chun.gao at intel.com>; mesa-dev at lists.freedesktop.org
>> Subject: Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in
>> non-desktop mesa
>>
>>
>>
>> On 05/17/2017 11:09 AM, Gao, Chun wrote:
>>> I know EXT_texture_sRGB is desktop OpenGL extension.
>>> On Android-IA and ChromeOS ARC++, the game
>>> https://play.google.com/store/apps/details?id=com.eline.neveralonemobile
>>> could not display some texture correctly. I found the following
>>> formats which the game uses were blocked in
>>> _mesa_is_compressed_format():
>>> GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
>>> GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
>>> GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
>>> GL_COMPRESSED_RGB_S3TC_DXT1_EXT
>>>
>>> After removing _mesa_is_desktop_gl(ctx), the issue get fixed. I don't
>>> know why the android game uses desktop OpenGL formats
>>> GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT and
>>> GL_COMPRESSED_SRGB_S3TC_DXT1_EXT. To make it work, I removed the
>>> desktop check.
>>
>> OK, this is useful information and means that the game has a bug.
>>
>> If I understand requirements correctly here if/when GL_EXT_sRGB
>> extension support is added, then this game should start to work OK.
>>
>>
>>>
>>> -----Original Message-----
>>> From: Palli, Tapani
>>> Sent: Wednesday, May 17, 2017 3:36 PM
>>> To: Gao, Chun <chun.gao at intel.com>; mesa-dev at lists.freedesktop.org
>>> Subject: Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC
>>> in non-desktop mesa
>>>
>>> IMO this is not correct. Are you having problems with some application?
>>>
>>> For Android games Mesa should already return true for the previous check
>>> (ANGLE_texture_compression_dxt) and things should work OK. The check
>>> you are touching is desktop specific because EXT_texture_sRGB is
>>> available only on desktop GL (closest gles equivalent being
>>> GL_EXT_sRGB which we don't support).
>>>
>>>
>>> On 05/17/2017 10:22 AM, Gao Chun wrote:
>>>> As s3tc formats are used in many Android games, desktop mesa check
>>>> should be removed for MESA_FORMAT_LAYOUT_S3TC.
>>>> ---
>>>> src/mesa/main/glformats.c | 3 +--
>>>> 1 file changed, 1 insertion(+), 2 deletions(-)
>>>>
>>>> diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
>>>> index 4f240206ff45..e4f283c4dfa8 100644
>>>> --- a/src/mesa/main/glformats.c
>>>> +++ b/src/mesa/main/glformats.c
>>>> @@ -1376,8 +1376,7 @@ _mesa_is_compressed_format(const struct
>>>> gl_context *ctx, GLenum format)
>>>> */
>>>> return ctx->Extensions.ANGLE_texture_compression_dxt;
>>>> } else {
>>>> - return _mesa_is_desktop_gl(ctx)
>>>> - && ctx->Extensions.EXT_texture_sRGB
>>>> + return ctx->Extensions.EXT_texture_sRGB
>>>> && ctx->Extensions.EXT_texture_compression_s3tc;
>>>> }
>>>> case MESA_FORMAT_LAYOUT_FXT1:
>>>>
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