[Mesa-dev] [PATCH] Revert "glsl: don't reference shader prog data during cache fallback"
Timothy Arceri
tarceri at itsqueeze.com
Wed May 17 12:26:40 UTC 2017
On 17/05/17 22:03, Nicolai Hähnle wrote:
> On 17.05.2017 01:49, Timothy Arceri wrote:
>> This might work for gallium based drivers but I'm pretty sure this will
>> cause problems for the i965 fallback path.
>
> What do those problems look like?
Sorry, I meant to add more details. The problem is that when the i965
driver has a cache miss for a variant this could be happening long after
link time. By this point we already have a reference and we also can't
just reallocate the shader data because uniforms etc have most likely
been set by this point.
> And any ideas on how to address the
> issue then? There are a number of places that assume prog->sh.data is
> non-NULL.
I'll need to take a closer look at the problem tomorrow. I'm not sure I
understand why it is NULL, I thought the reference happens in the GLSL
IR cache. Is it getting cleared somewhere by the tgsi pass?
>
> Cheers,
> Nicolai
>
>
>>
>> On 17/05/17 04:40, Nicolai Hähnle wrote:
>>> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>>>
>>> This reverts commit 0e9991f957e296f46cfff40a94ffba0adf2a58e1.
>>>
>>> At least when we fallback because of TGSI, the gl_program objects are
>>> re-allocated, and we don't in fact already have a reference to the
>>> gl_shader_program_data.
>>>
>>> This fixes a crash that can be reproduced as follows:
>>>
>>> 1. Run any GL program with MESA_GLSL=cache_info.
>>> 2. Note the SHA of some tgsi_tokens.
>>> 3. Remove the corresponding file from ~/.cache/mesa and re-run.
>>>
>>> Cc: 17.1 <mesa-stable at lists.freedesktop.org>
>>> ---
>>> src/compiler/glsl/linker.cpp | 3 +--
>>> src/mesa/main/shaderobj.c | 3 +--
>>> 2 files changed, 2 insertions(+), 4 deletions(-)
>>>
>>> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
>>> index 2e7dd2b..4776d09 100644
>>> --- a/src/compiler/glsl/linker.cpp
>>> +++ b/src/compiler/glsl/linker.cpp
>>> @@ -2243,22 +2243,21 @@ link_intrastage_shaders(void *mem_ctx,
>>> struct gl_program *gl_prog =
>>> ctx->Driver.NewProgram(ctx,
>>>
>>> _mesa_shader_stage_to_program(shader_list[0]->Stage),
>>> prog->Name, false);
>>> if (!gl_prog) {
>>> prog->data->LinkStatus = linking_failure;
>>> _mesa_delete_linked_shader(ctx, linked);
>>> return NULL;
>>> }
>>> - if (!prog->data->cache_fallback)
>>> - _mesa_reference_shader_program_data(ctx, &gl_prog->sh.data,
>>> prog->data);
>>> + _mesa_reference_shader_program_data(ctx, &gl_prog->sh.data,
>>> prog->data);
>>> /* Don't use _mesa_reference_program() just take ownership */
>>> linked->Program = gl_prog;
>>> linked->ir = new(linked) exec_list;
>>> clone_ir_list(mem_ctx, linked->ir, main->ir);
>>> link_fs_inout_layout_qualifiers(prog, linked, shader_list,
>>> num_shaders);
>>> link_tcs_out_layout_qualifiers(prog, gl_prog, shader_list,
>>> num_shaders);
>>> link_tes_in_layout_qualifiers(prog, gl_prog, shader_list,
>>> num_shaders);
>>> diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
>>> index 8a5fa5e..f6f7bf5 100644
>>> --- a/src/mesa/main/shaderobj.c
>>> +++ b/src/mesa/main/shaderobj.c
>>> @@ -427,22 +427,21 @@ _mesa_free_shader_program_data(struct gl_context
>>> *ctx,
>>> /**
>>> * Free/delete a shader program object.
>>> */
>>> void
>>> _mesa_delete_shader_program(struct gl_context *ctx,
>>> struct gl_shader_program *shProg)
>>> {
>>> _mesa_free_shader_program_data(ctx, shProg);
>>> - if (!shProg->data->cache_fallback)
>>> - _mesa_reference_shader_program_data(ctx, &shProg->data, NULL);
>>> + _mesa_reference_shader_program_data(ctx, &shProg->data, NULL);
>>> ralloc_free(shProg);
>>> }
>>> /**
>>> * Lookup a GLSL program object.
>>> */
>>> struct gl_shader_program *
>>> _mesa_lookup_shader_program(struct gl_context *ctx, GLuint name)
>>> {
>>>
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