[Mesa-dev] [PATCH] Revert "glsl: don't reference shader prog data during cache fallback"

Timothy Arceri tarceri at itsqueeze.com
Thu May 18 03:11:28 UTC 2017


On 17/05/17 22:50, Nicolai Hähnle wrote:
> On 17.05.2017 14:26, Timothy Arceri wrote:
>> On 17/05/17 22:03, Nicolai Hähnle wrote:
>>> On 17.05.2017 01:49, Timothy Arceri wrote:
>>>> This might work for gallium based drivers but I'm pretty sure this will
>>>> cause problems for the i965 fallback path.
>>>
>>> What do those problems look like?
>>
>> Sorry, I meant to add more details. The problem is that when the i965
>> driver has a cache miss for a variant this could be happening long after
>> link time. By this point we already have a reference and we also can't
>> just reallocate the shader data because uniforms etc have most likely
>> been set by this point.
> 
> Oh I see, thanks for the explanation.
> 
> 
>>> And any ideas on how to address the issue then? There are a number of
>>> places that assume prog->sh.data is non-NULL.
>>
>> I'll need to take a closer look at the problem tomorrow. I'm not sure I
>> understand why it is NULL, I thought the reference happens in the GLSL
>> IR cache. Is it getting cleared somewhere by the tgsi pass?
> 
> As far as I understand, the gl_program object doesn't come from the 
> cache in the fallback path. So the reference should happen in the place 
> modified by this patch.

I see what has happened, this patch made it in but some other fallback 
patches that should really go along with it were left in the i965 branch.

https://cgit.freedesktop.org/~jljusten/mesa/commit/?h=i965-shader-cache&id=5d6c2450fe48e777f6c57d9b70653832afa9bccc
https://cgit.freedesktop.org/~jljusten/mesa/commit/?h=i965-shader-cache&id=b832afe2c52c946a77b213b94850a765bbaf36af
https://cgit.freedesktop.org/~jljusten/mesa/commit/?h=i965-shader-cache&id=d8e8e39cc8b83393eac1bc32c017d312fd9af082
https://cgit.freedesktop.org/~jljusten/mesa/commit/?h=i965-shader-cache&id=919ca263e258142aa8649b2b1c640368c1c4bab9

I can see two solutions:

1. Make use of the mesa_build_fallback_shader_program() helper Jordan 
has created (patch 2 above). This would probably allow us to skip some 
things in the glsl to tgsi pass on fallback.

2. Stop setting cache_fallback in st_load_tgsi_from_disk_cache(). This 
should be safe because unlike i965 we are always falling back at link 
time. We will unnecessarily free and reallocate a bunch of things here 
but it's probably not a huge deal.

Either way we should probably turn the env var in patch 4 above into a 
MESA_GLSL param so that we can force the fallback path for easy testing 
with piglit. I think you will find with this current patch that uniforms 
(among other things) will never be allocated storage on fallback because 
we skip that also.

For stable I think we might just want to land option 2, once we do some 
testing. I think option 1 would need a bit more time sitting in master 
before I was comfortable with it.

Thanks for spotting this, it was an oversight in testing on my behalf.

I've send out a patch for the env var and wait for your thoughts before 
doing anything further.

Thanks,
Tim

> 
> Cheers,
> Nicolai
> 
>>
>>>
>>> Cheers,
>>> Nicolai
>>>
>>>
>>>>
>>>> On 17/05/17 04:40, Nicolai Hähnle wrote:
>>>>> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>>>>>
>>>>> This reverts commit 0e9991f957e296f46cfff40a94ffba0adf2a58e1.
>>>>>
>>>>> At least when we fallback because of TGSI, the gl_program objects are
>>>>> re-allocated, and we don't in fact already have a reference to the
>>>>> gl_shader_program_data.
>>>>>
>>>>> This fixes a crash that can be reproduced as follows:
>>>>>
>>>>> 1. Run any GL program with MESA_GLSL=cache_info.
>>>>> 2. Note the SHA of some tgsi_tokens.
>>>>> 3. Remove the corresponding file from ~/.cache/mesa and re-run.
>>>>>
>>>>> Cc: 17.1 <mesa-stable at lists.freedesktop.org>
>>>>> ---
>>>>>   src/compiler/glsl/linker.cpp | 3 +--
>>>>>   src/mesa/main/shaderobj.c    | 3 +--
>>>>>   2 files changed, 2 insertions(+), 4 deletions(-)
>>>>>
>>>>> diff --git a/src/compiler/glsl/linker.cpp
>>>>> b/src/compiler/glsl/linker.cpp
>>>>> index 2e7dd2b..4776d09 100644
>>>>> --- a/src/compiler/glsl/linker.cpp
>>>>> +++ b/src/compiler/glsl/linker.cpp
>>>>> @@ -2243,22 +2243,21 @@ link_intrastage_shaders(void *mem_ctx,
>>>>>      struct gl_program *gl_prog =
>>>>>         ctx->Driver.NewProgram(ctx,
>>>>>
>>>>> _mesa_shader_stage_to_program(shader_list[0]->Stage),
>>>>>                                prog->Name, false);
>>>>>      if (!gl_prog) {
>>>>>         prog->data->LinkStatus = linking_failure;
>>>>>         _mesa_delete_linked_shader(ctx, linked);
>>>>>         return NULL;
>>>>>      }
>>>>>   -   if (!prog->data->cache_fallback)
>>>>> -      _mesa_reference_shader_program_data(ctx, &gl_prog->sh.data,
>>>>> prog->data);
>>>>> +   _mesa_reference_shader_program_data(ctx, &gl_prog->sh.data,
>>>>> prog->data);
>>>>>        /* Don't use _mesa_reference_program() just take ownership */
>>>>>      linked->Program = gl_prog;
>>>>>        linked->ir = new(linked) exec_list;
>>>>>      clone_ir_list(mem_ctx, linked->ir, main->ir);
>>>>>        link_fs_inout_layout_qualifiers(prog, linked, shader_list,
>>>>> num_shaders);
>>>>>      link_tcs_out_layout_qualifiers(prog, gl_prog, shader_list,
>>>>> num_shaders);
>>>>>      link_tes_in_layout_qualifiers(prog, gl_prog, shader_list,
>>>>> num_shaders);
>>>>> diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
>>>>> index 8a5fa5e..f6f7bf5 100644
>>>>> --- a/src/mesa/main/shaderobj.c
>>>>> +++ b/src/mesa/main/shaderobj.c
>>>>> @@ -427,22 +427,21 @@ _mesa_free_shader_program_data(struct gl_context
>>>>> *ctx,
>>>>>       /**
>>>>>    * Free/delete a shader program object.
>>>>>    */
>>>>>   void
>>>>>   _mesa_delete_shader_program(struct gl_context *ctx,
>>>>>                               struct gl_shader_program *shProg)
>>>>>   {
>>>>>      _mesa_free_shader_program_data(ctx, shProg);
>>>>> -   if (!shProg->data->cache_fallback)
>>>>> -      _mesa_reference_shader_program_data(ctx, &shProg->data, NULL);
>>>>> +   _mesa_reference_shader_program_data(ctx, &shProg->data, NULL);
>>>>>      ralloc_free(shProg);
>>>>>   }
>>>>>       /**
>>>>>    * Lookup a GLSL program object.
>>>>>    */
>>>>>   struct gl_shader_program *
>>>>>   _mesa_lookup_shader_program(struct gl_context *ctx, GLuint name)
>>>>>   {
>>>>>
>>>> _______________________________________________
>>>> mesa-dev mailing list
>>>> mesa-dev at lists.freedesktop.org
>>>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>>>
>>>
> 
> 


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