[Mesa-dev] [PATCH 1/3] st/mesa: improve shader cache debug info

Marek Olšák maraeo at gmail.com
Thu May 18 16:38:56 UTC 2017


Reviewed-by: Marek Olšák <marek.olsak at amd.com>

Marek

On Thu, May 18, 2017 at 7:22 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> This will explicitly state that we are following the fallback
> path when we find invalid/corrupt cache items. It will also
> output the fallback message when the fallback path is forced
> via an environment variable, the following patches will allow
> this.
> ---
>  src/mesa/state_tracker/st_shader_cache.c | 6 ++++--
>  1 file changed, 4 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_shader_cache.c b/src/mesa/state_tracker/st_shader_cache.c
> index 23416c0..175d69d 100644
> --- a/src/mesa/state_tracker/st_shader_cache.c
> +++ b/src/mesa/state_tracker/st_shader_cache.c
> @@ -361,32 +361,34 @@ st_load_tgsi_from_disk_cache(struct gl_context *ctx,
>
>           st_set_prog_affected_state_flags(glprog);
>           _mesa_associate_uniform_storage(ctx, prog, glprog->Parameters,
>                                           false);
>
>           free(buffer);
>        } else {
>           /* Failed to find a matching cached shader so fallback to recompile.
>            */
>           if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
> -            fprintf(stderr, "TGSI cache item not found falling back to "
> -                    "compile.\n");
> +            fprintf(stderr, "TGSI cache item not found.\n");
>           }
>
>           goto fallback_recompile;
>        }
>     }
>
>     return true;
>
>  fallback_recompile:
>     free(buffer);
>
> +   if (ctx->_Shader->Flags & GLSL_CACHE_INFO)
> +      fprintf(stderr, "TGSI cache falling back to recompile.\n");
> +
>     for (unsigned i = 0; i < prog->NumShaders; i++) {
>        _mesa_glsl_compile_shader(ctx, prog->Shaders[i], false, false, true);
>     }
>
>     prog->data->cache_fallback = true;
>     _mesa_glsl_link_shader(ctx, prog);
>
>     return true;
>  }
> --
> 2.9.4
>
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