[Mesa-dev] [PATCH shader-db] run: use setenv() for setting GALLIUM_THREAD=0
Samuel Pitoiset
samuel.pitoiset at gmail.com
Fri May 19 09:47:50 UTC 2017
When GALLIUM_THREAD is already set in the environment, addenv()
will end up by setting GALLIUM_THREAD="0,0" which mesa doesn't
understand for some obvious reasons. Instead, use setenv()
because we want to force this behaviour in all situations.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
run.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/run.c b/run.c
index f9bc86a..c001447 100644
--- a/run.c
+++ b/run.c
@@ -393,10 +393,10 @@ main(int argc, char **argv)
setenv("allow_glsl_extension_directive_midshader", "true", 1);
setenv("shader_precompile", "true", 1);
setenv("MESA_GLSL_CACHE_DISABLE", "true", 1);
+ setenv("GALLIUM_THREAD", "0", 1);
addenv("ST_DEBUG", "precompile");
addenv("R600_DEBUG", "precompile");
addenv("FD_MESA_DEBUG", "shaderdb");
- addenv("GALLIUM_THREAD", "0");
const char *client_extensions = eglQueryString(EGL_NO_DISPLAY,
EGL_EXTENSIONS);
--
2.13.0
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