[Mesa-dev] [PATCH] glsl: set mask via initialization list rather than in constructor body
Timothy Arceri
tarceri at itsqueeze.com
Sat May 20 05:05:51 UTC 2017
Potentially more efficient as is may avoid the struct being initialised
twice.
---
src/compiler/glsl/ir.cpp | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/src/compiler/glsl/ir.cpp b/src/compiler/glsl/ir.cpp
index 123de99..e55635b 100644
--- a/src/compiler/glsl/ir.cpp
+++ b/src/compiler/glsl/ir.cpp
@@ -1583,24 +1583,23 @@ ir_swizzle::ir_swizzle(ir_rvalue *val, unsigned x, unsigned y, unsigned z,
}
ir_swizzle::ir_swizzle(ir_rvalue *val, const unsigned *comp,
unsigned count)
: ir_rvalue(ir_type_swizzle), val(val)
{
this->init_mask(comp, count);
}
ir_swizzle::ir_swizzle(ir_rvalue *val, ir_swizzle_mask mask)
- : ir_rvalue(ir_type_swizzle)
+ : ir_rvalue(ir_type_swizzle), mask(mask)
{
this->val = val;
- this->mask = mask;
this->type = glsl_type::get_instance(val->type->base_type,
mask.num_components, 1);
}
#define X 1
#define R 5
#define S 9
#define I 13
ir_swizzle *
--
2.9.4
More information about the mesa-dev
mailing list