[Mesa-dev] [PATCH v2 3/6] mesa/main: Clamp GetUniformui64v values to be >= 0
Matt Turner
mattst88 at gmail.com
Sat May 20 21:04:30 UTC 2017
On Thu, May 18, 2017 at 2:43 AM, Iago Toral Quiroga <itoral at igalia.com> wrote:
> Like we do for the 32-bit case.
>
> v2:
> - need unsigned rounding for float->uint64 conversion (Nicolai)
> - use roundf() instead of IROUND() macros
> ---
> src/mesa/main/uniform_query.cpp | 46 ++++++++++++++++++++++++++++++++++++++++-
> 1 file changed, 45 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
> index 314f7d8..aca5416 100644
> --- a/src/mesa/main/uniform_query.cpp
> +++ b/src/mesa/main/uniform_query.cpp
> @@ -550,7 +550,6 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
> break;
>
> case GLSL_TYPE_INT64:
> - case GLSL_TYPE_UINT64:
> switch (uni->type->base_type) {
> case GLSL_TYPE_UINT: {
> uint64_t tmp = src[sidx].u;
> @@ -569,6 +568,13 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
> memcpy(&dst[didx].u, &tmp, sizeof(tmp));
> break;
> }
> + case GLSL_TYPE_UINT64: {
> + uint64_t u64;
> + memcpy(&u64, &src[sidx].u, sizeof(u64));
> + int64_t tmp = MIN2(u64, INT_MAX);
> + memcpy(&dst[didx].u, &tmp, sizeof(tmp));
> + break;
> + }
> case GLSL_TYPE_FLOAT: {
> int64_t tmp = src[sidx].f;
> memcpy(&dst[didx].u, &tmp, sizeof(tmp));
> @@ -580,6 +586,44 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
> }
> break;
>
> + case GLSL_TYPE_UINT64:
> + switch (uni->type->base_type) {
> + case GLSL_TYPE_UINT: {
> + uint64_t tmp = src[sidx].u;
> + memcpy(&dst[didx].u, &tmp, sizeof(tmp));
> + break;
> + }
> + case GLSL_TYPE_INT:
> + case GLSL_TYPE_SAMPLER:
> + case GLSL_TYPE_IMAGE: {
> + int64_t tmp = MAX2(src[sidx].i, 0);
> + memcpy(&dst[didx].u, &tmp, sizeof(tmp));
> + break;
> + }
> + case GLSL_TYPE_BOOL: {
> + int64_t tmp = src[sidx].i ? 1.0f : 0.0f;
> + memcpy(&dst[didx].u, &tmp, sizeof(tmp));
> + break;
> + }
> + case GLSL_TYPE_INT64: {
> + uint64_t i64;
> + memcpy(&i64, &src[sidx].i, sizeof(i64));
> + uint64_t tmp = MAX2(i64, 0);
> + memcpy(&dst[didx].u, &tmp, sizeof(tmp));
> + break;
> + }
> + case GLSL_TYPE_FLOAT: {
> + uint64_t tmp = src[sidx].f < 0.0f ?
> + 0ull : (uint64_t) roundf(src[sidx].f);
lroundf()?
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