[Mesa-dev] [PATCH 7/9] glcpp: Avoid unnecessary call to strlen
Thomas Helland
thomashelland90 at gmail.com
Sun May 21 20:49:18 UTC 2017
Length of the token was already calculated by flex and stored in yyleng,
no need to implicitly call strlen() via linear_strdup().
---
src/compiler/glsl/glcpp/glcpp-lex.l | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/compiler/glsl/glcpp/glcpp-lex.l b/src/compiler/glsl/glcpp/glcpp-lex.l
index 381b97364a..93e5cb3845 100644
--- a/src/compiler/glsl/glcpp/glcpp-lex.l
+++ b/src/compiler/glsl/glcpp/glcpp-lex.l
@@ -101,7 +101,8 @@ void glcpp_set_column (int column_no , yyscan_t yyscanner);
#define RETURN_STRING_TOKEN(token) \
do { \
if (! parser->skipping) { \
- yylval->str = linear_strdup(yyextra->linalloc, yytext); \
+ yylval->str = linear_alloc_child(yyextra->linalloc, yyleng + 1); \
+ memcpy(yylval->str, yytext, yyleng + 1); \
RETURN_TOKEN_NEVER_SKIP (token); \
} \
} while(0)
--
2.13.0
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