[Mesa-dev] [RFC PATCH 02/65] mesa: implement ARB_bindless_texture

Nicolai Hähnle nhaehnle at gmail.com
Mon May 22 10:43:33 UTC 2017


On 19.05.2017 18:52, Samuel Pitoiset wrote:
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
>  src/mesa/main/context.c         |   3 +
>  src/mesa/main/dd.h              |  17 +
>  src/mesa/main/mtypes.h          |  34 ++
>  src/mesa/main/samplerobj.c      |   6 +
>  src/mesa/main/shared.c          |  12 +
>  src/mesa/main/texobj.c          |  12 +
>  src/mesa/main/texturebindless.c | 827 +++++++++++++++++++++++++++++++++++++++-
>  src/mesa/main/texturebindless.h |  28 ++
>  8 files changed, 934 insertions(+), 5 deletions(-)
>
> diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
> index 3570f94f5a..5321886a95 100644
> --- a/src/mesa/main/context.c
> +++ b/src/mesa/main/context.c
> @@ -133,6 +133,7 @@
>  #include "varray.h"
>  #include "version.h"
>  #include "viewport.h"
> +#include "texturebindless.h"
>  #include "program/program.h"
>  #include "math/m_matrix.h"
>  #include "main/dispatch.h" /* for _gloffset_COUNT */
> @@ -855,6 +856,7 @@ init_attrib_groups(struct gl_context *ctx)
>     _mesa_init_transform_feedback( ctx );
>     _mesa_init_varray( ctx );
>     _mesa_init_viewport( ctx );
> +   _mesa_init_resident_handles( ctx );
>
>     if (!_mesa_init_texture( ctx ))
>        return GL_FALSE;
> @@ -1339,6 +1341,7 @@ _mesa_free_context_data( struct gl_context *ctx )
>     _mesa_free_transform_feedback(ctx);
>     _mesa_free_performance_monitors(ctx);
>     _mesa_free_performance_queries(ctx);
> +   _mesa_free_resident_handles(ctx);
>
>     _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
>     _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
> diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
> index a9ca43d69e..d830f5184d 100644
> --- a/src/mesa/main/dd.h
> +++ b/src/mesa/main/dd.h
> @@ -1050,6 +1050,23 @@ struct dd_function_table {
>                                  GLintptr offset, GLsizeiptr size,
>                                  GLboolean commit);
>     /*@}*/
> +
> +   /**
> +    * \name GL_ARB_bindless_texture interface
> +    */
> +   /*@{*/
> +   GLuint64 (*NewTextureHandle)(struct gl_context *ctx,
> +                                struct gl_texture_object *texObj,
> +                                struct gl_sampler_object *sampObj);
> +   void (*DeleteTextureHandle)(struct gl_context *ctx, GLuint64 handle);
> +   void (*MakeTextureHandleResident)(struct gl_context *ctx, GLuint64 handle,
> +                                     bool resident);
> +   GLuint64 (*NewImageHandle)(struct gl_context *ctx,
> +                              struct gl_image_unit *imgObj);
> +   void (*DeleteImageHandle)(struct gl_context *ctx, GLuint64 handle);
> +   void (*MakeImageHandleResident)(struct gl_context *ctx, GLuint64 handle,
> +                                   GLenum access, bool resident);
> +   /*@}*/
>  };
>
>
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index efc6920254..70865b373d 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -987,6 +987,9 @@ struct gl_sampler_object
>     GLenum CompareFunc;		/**< GL_ARB_shadow */
>     GLenum sRGBDecode;           /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */
>     GLboolean CubeMapSeamless;   /**< GL_AMD_seamless_cubemap_per_texture */
> +   bool HandleAllocated;        /**< GL_ARB_bindless_texture */
> +
> +   struct hash_table *Handles;
>  };
>
>
> @@ -1034,6 +1037,8 @@ struct gl_texture_object
>     GLuint NumLevels;           /**< GL_ARB_texture_view */
>     GLuint NumLayers;           /**< GL_ARB_texture_view */
>
> +   GLboolean HandleAllocated;  /**< GL_ARB_bindless_texture */
> +
>     /** Actual texture images, indexed by [cube face] and [mipmap level] */
>     struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
>
> @@ -1051,6 +1056,10 @@ struct gl_texture_object
>
>     /** GL_ARB_shader_image_load_store */
>     GLenum ImageFormatCompatibilityType;
> +
> +   /** GL_ARB_bindless_texture */
> +   struct hash_table *SamplerHandles;
> +   struct hash_table *ImageHandles;
>  };
>
>
> @@ -1390,6 +1399,7 @@ struct gl_buffer_object
>     GLboolean Written;   /**< Ever written to? (for debugging) */
>     GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
>     GLboolean Immutable; /**< GL_ARB_buffer_storage */
> +   GLboolean HandleAllocated; /**< GL_ARB_bindless_texture */

Should be consistent with gl_sampler_object in terms of type (and 
gl_texture_object as well). Which type? Since the state is not 
API-visible, bool is justifiable.


>     gl_buffer_usage UsageHistory; /**< How has this buffer been used so far? */
>
>     /** Counters used for buffer usage warnings */
> @@ -3203,6 +3213,11 @@ struct gl_shared_state
>     /** GL_ARB_sampler_objects */
>     struct _mesa_HashTable *SamplerObjects;
>
> +   /* GL_ARB_bindless_texture */
> +   struct hash_table *TextureHandles;
> +   struct hash_table *ImageHandles;
> +   mtx_t HandlesMutex; /**< For texture/image handles safety */
> +
>     /**
>      * Some context in this share group was affected by a GPU reset
>      *
> @@ -4488,6 +4503,17 @@ struct gl_subroutine_index_binding
>     GLuint *IndexPtr;
>  };
>
> +struct gl_texture_handle_object
> +{
> +   struct gl_texture_object *texObj;
> +   struct gl_sampler_object *sampObj;
> +};
> +
> +struct gl_image_handle_object
> +{
> +   struct gl_image_unit imgObj;
> +};
> +
>  /**
>   * Mesa rendering context.
>   *
> @@ -4842,6 +4868,14 @@ struct gl_context
>     GLfloat PrimitiveBoundingBox[8];
>
>     struct disk_cache *Cache;
> +
> +   /**
> +    * \name GL_ARB_bindless_texture
> +    */
> +   /*@{*/
> +   struct hash_table *ResidentTextureHandles;
> +   struct hash_table *ResidentImageHandles;
> +   /*@}*/
>  };
>
>  /**
> diff --git a/src/mesa/main/samplerobj.c b/src/mesa/main/samplerobj.c
> index 63beaf1abb..ee15c68b4f 100644
> --- a/src/mesa/main/samplerobj.c
> +++ b/src/mesa/main/samplerobj.c
> @@ -38,6 +38,7 @@
>  #include "main/macros.h"
>  #include "main/mtypes.h"
>  #include "main/samplerobj.h"
> +#include "main/texturebindless.h"
>
>
>  struct gl_sampler_object *
> @@ -61,6 +62,7 @@ static void
>  delete_sampler_object(struct gl_context *ctx,
>                        struct gl_sampler_object *sampObj)
>  {
> +   _mesa_delete_sampler_handles(ctx, sampObj);
>     mtx_destroy(&sampObj->Mutex);
>     free(sampObj->Label);
>     free(sampObj);
> @@ -132,6 +134,10 @@ _mesa_init_sampler_object(struct gl_sampler_object *sampObj, GLuint name)
>     sampObj->CompareFunc = GL_LEQUAL;
>     sampObj->sRGBDecode = GL_DECODE_EXT;
>     sampObj->CubeMapSeamless = GL_FALSE;
> +   sampObj->HandleAllocated = GL_FALSE;
> +
> +   /* GL_ARB_bindless_texture */
> +   _mesa_init_sampler_handles(sampObj);
>  }
>
>  /**
> diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
> index 5344812738..b188287a08 100644
> --- a/src/mesa/main/shared.c
> +++ b/src/mesa/main/shared.c
> @@ -84,6 +84,13 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
>     /* GL_ARB_sampler_objects */
>     shared->SamplerObjects = _mesa_NewHashTable();
>
> +   /* GL_ARB_bindless_texture */
> +   shared->TextureHandles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
> +                                                    _mesa_key_pointer_equal);
> +   shared->ImageHandles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
> +                                                  _mesa_key_pointer_equal);
> +   mtx_init(&shared->HandlesMutex, mtx_recursive);
> +
>     /* Allocate the default buffer object */
>     shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0);
>
> @@ -373,6 +380,11 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
>     _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
>     _mesa_DeleteHashTable(shared->TexObjects);
>
> +   /* Bindless texture/image handles */
> +   _mesa_hash_table_destroy(shared->TextureHandles, NULL);
> +   _mesa_hash_table_destroy(shared->ImageHandles, NULL);
> +   mtx_destroy(&shared->HandlesMutex);
> +
>     mtx_destroy(&shared->Mutex);
>     mtx_destroy(&shared->TexMutex);
>
> diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
> index 868e4eb7a2..13a24f6deb 100644
> --- a/src/mesa/main/texobj.c
> +++ b/src/mesa/main/texobj.c
> @@ -43,6 +43,7 @@
>  #include "texstate.h"
>  #include "mtypes.h"
>  #include "program/prog_instruction.h"
> +#include "texturebindless.h"
>
>
>
> @@ -311,6 +312,7 @@ _mesa_initialize_texture_object( struct gl_context *ctx,
>     obj->DepthMode = ctx->API == API_OPENGL_CORE ? GL_RED : GL_LUMINANCE;
>     obj->StencilSampling = false;
>     obj->Sampler.CubeMapSeamless = GL_FALSE;
> +   obj->Sampler.HandleAllocated = GL_FALSE;
>     obj->Swizzle[0] = GL_RED;
>     obj->Swizzle[1] = GL_GREEN;
>     obj->Swizzle[2] = GL_BLUE;
> @@ -320,6 +322,9 @@ _mesa_initialize_texture_object( struct gl_context *ctx,
>     obj->BufferObjectFormat = GL_R8;
>     obj->_BufferObjectFormat = MESA_FORMAT_R_UNORM8;
>     obj->ImageFormatCompatibilityType = GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE;
> +
> +   /* GL_ARB_bindless_texture */
> +   _mesa_init_texture_handles(obj);
>  }
>
>
> @@ -397,6 +402,9 @@ _mesa_delete_texture_object(struct gl_context *ctx,
>        }
>     }
>
> +   /* Delete all texture/image handles. */
> +   _mesa_delete_texture_handles(ctx, texObj);
> +
>     _mesa_reference_buffer_object(ctx, &texObj->BufferObject, NULL);
>
>     /* destroy the mutex -- it may have allocated memory (eg on bsd) */
> @@ -1461,6 +1469,10 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
>               */
>              unbind_texobj_from_image_units(ctx, delObj);
>
> +            /* Make all handles that reference this texture object non-resident
> +             * in the current context. */
> +            _mesa_make_texture_handles_non_resident(ctx, delObj);
> +
>              _mesa_unlock_texture(ctx, delObj);
>
>              ctx->NewState |= _NEW_TEXTURE_OBJECT;
> diff --git a/src/mesa/main/texturebindless.c b/src/mesa/main/texturebindless.c
> index 4d9c22d428..0c6f9c3fc9 100644
> --- a/src/mesa/main/texturebindless.c
> +++ b/src/mesa/main/texturebindless.c
> @@ -29,57 +29,874 @@
>  #include "mtypes.h"
>  #include "texobj.h"
>  #include "texturebindless.h"
> +#include "shaderimage.h"
> +#include "teximage.h"
> +#include "hash.h"
>
>  #include "util/set.h"
>  #include "util/hash_table.h"
>
> +/**
> + * Return the gl_texture_handle_object for a given 64bit handle.
> + */
> +static struct gl_texture_handle_object *
> +lookup_texture_handle(struct gl_context *ctx, GLuint64 id)
> +{
> +   struct hash_entry *entry;
> +
> +   mtx_lock(&ctx->Shared->HandlesMutex);
> +   entry = _mesa_hash_table_search(ctx->Shared->TextureHandles, (void *)id);
> +   mtx_unlock(&ctx->Shared->HandlesMutex);
> +
> +   return entry ? (struct gl_texture_handle_object *)entry->data : NULL;
> +}
> +
> +/**
> + * Return the gl_image_handle_object for a given 64bit handle.
> + */
> +static struct gl_image_handle_object *
> +lookup_image_handle(struct gl_context *ctx, GLuint64 id)
> +{
> +   struct hash_entry *entry;
> +
> +   mtx_lock(&ctx->Shared->HandlesMutex);
> +   entry = _mesa_hash_table_search(ctx->Shared->ImageHandles, (void *)id);
> +   mtx_unlock(&ctx->Shared->HandlesMutex);
> +
> +   return entry ? (struct gl_image_handle_object *)entry->data : NULL;
> +}
> +
> +/**
> + * Delete a texture handle in the shared state.
> + */
> +static void
> +delete_texture_handle(struct gl_context *ctx, GLuint64 id)
> +{
> +   struct hash_entry *entry;
> +
> +   mtx_lock(&ctx->Shared->HandlesMutex);
> +   entry = _mesa_hash_table_search(ctx->Shared->TextureHandles, (void *)id);
> +   _mesa_hash_table_remove(ctx->Shared->TextureHandles, entry);
> +   mtx_unlock(&ctx->Shared->HandlesMutex);
> +}
> +
> +/**
> + * Delete an image handle in the shared state.
> + */
> +static void
> +delete_image_handle(struct gl_context *ctx, GLuint64 id)
> +{
> +   struct hash_entry *entry;
> +
> +   mtx_lock(&ctx->Shared->HandlesMutex);
> +   entry = _mesa_hash_table_search(ctx->Shared->ImageHandles, (void *)id);
> +   _mesa_hash_table_remove(ctx->Shared->ImageHandles, entry);
> +   mtx_unlock(&ctx->Shared->HandlesMutex);
> +}
> +
> +/**
> + * Return TRUE if the texture handle is resident in the current context.
> + */
> +static inline bool
> +is_texture_handle_resident(struct gl_context *ctx, GLuint64 handle)
> +{
> +   return _mesa_hash_table_search(ctx->ResidentTextureHandles,
> +                                  (void *)handle) != NULL;
> +}
> +
> +/**
> + * Return TRUE if the image handle is resident in the current context.
> + */
> +static inline bool
> +is_image_handle_resident(struct gl_context *ctx, GLuint64 handle)
> +{
> +   return _mesa_hash_table_search(ctx->ResidentImageHandles,
> +                                  (void *)handle) != NULL;
> +}
> +
> +/**
> + * Set a texture handle resident/non-resident in the current context.
> + */
> +static void
> +make_texture_handle_resident(struct gl_context *ctx,
> +                            struct gl_texture_handle_object *handleObj,
> +                            GLuint64 handle, bool resident)
> +{
> +   if (resident) {
> +      struct gl_sampler_object *sampObj = NULL;
> +      struct gl_texture_object *texObj = NULL;
> +
> +      _mesa_hash_table_insert(ctx->ResidentTextureHandles,
> +                              (void *)handle, handleObj);
> +
> +      ctx->Driver.MakeTextureHandleResident(ctx, handle, GL_TRUE);
> +
> +      /* Reference the texture object (and the separate sampler if needed) to
> +       * be sure it won't be deleted until it is not bound anywhere and there
> +       * are no handles using the object that are resident in any context. */
> +      _mesa_reference_texobj(&texObj, handleObj->texObj);
> +      if (handleObj->sampObj)
> +         _mesa_reference_sampler_object(ctx, &sampObj, handleObj->sampObj);
> +   } else {
> +      struct hash_entry *entry;
> +
> +      entry = _mesa_hash_table_search(ctx->ResidentTextureHandles,
> +                                      (void *)handle);
> +      _mesa_hash_table_remove(ctx->ResidentTextureHandles, entry);
> +
> +      ctx->Driver.MakeTextureHandleResident(ctx, handle, GL_FALSE);
> +
> +      /* Unreference the texture object (and the separate sampler if needed),
> +       * if refcount hits zero, the texture and all handles will be deleted. */
> +      _mesa_reference_texobj(&handleObj->texObj, NULL);
> +      if (handleObj->sampObj)
> +         _mesa_reference_sampler_object(ctx, &handleObj->sampObj, NULL);
> +   }
> +}
> +
> +/**
> + * Set an image handle resident/non-resident in the current context.
> + */
> +static void
> +make_image_handle_resident(struct gl_context *ctx,
> +                          struct gl_image_handle_object *handleObj,
> +                          GLuint64 handle, GLenum access, bool resident)
> +{
> +   if (resident) {
> +      struct gl_texture_object *texObj = NULL;
> +
> +      _mesa_hash_table_insert(ctx->ResidentImageHandles,
> +                              (void *)handle, handleObj);
> +
> +      ctx->Driver.MakeImageHandleResident(ctx, handle, access, GL_TRUE);
> +
> +      /* Reference the texture object to be sure it won't be deleted until it
> +       * is not bound anywhere and there are no handles using the object that
> +       * are resident in any context. */
> +      _mesa_reference_texobj(&texObj, handleObj->imgObj.TexObj);
> +   } else {
> +      struct hash_entry *entry;
> +
> +      entry = _mesa_hash_table_search(ctx->ResidentImageHandles,
> +                                      (void *)handle);
> +      _mesa_hash_table_remove(ctx->ResidentImageHandles, entry);
> +
> +      ctx->Driver.MakeImageHandleResident(ctx, handle, access, GL_FALSE);
> +
> +      /* Unreference the texture object, if refcount hits zero, the texture and
> +       * all handles will be deleted. */
> +      _mesa_reference_texobj(&handleObj->imgObj.TexObj, NULL);
> +   }
> +}
> +
> +static GLuint64
> +get_texture_handle(struct gl_context *ctx, struct gl_texture_object *texObj,
> +                   struct gl_sampler_object *sampObj)
> +{
> +   struct gl_texture_handle_object *handleObj;
> +   struct hash_entry *entry;
> +   GLuint64 handle;
> +
> +   handleObj = CALLOC_STRUCT(gl_texture_handle_object);
> +   if (!handleObj) {
> +      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexture*HandleARB()");
> +      return 0;
> +   }
> +
> +   handleObj->texObj = texObj;
> +   if (&texObj->Sampler != sampObj)
> +      handleObj->sampObj = sampObj;
> +
> +   /* The ARB_bindless_texture spec says:
> +    *
> +    * "The handle for each texture or texture/sampler pair is unique; the same
> +    *  handle will be returned if GetTextureHandleARB is called multiple times
> +    *  for the same texture or if GetTextureSamplerHandleARB is called multiple
> +    *  times for the same texture/sampler pair."
> +    */
> +   mtx_lock(&ctx->Shared->HandlesMutex);
> +   entry = _mesa_hash_table_search(texObj->SamplerHandles, handleObj);
> +   if (entry) {
> +      mtx_unlock(&ctx->Shared->HandlesMutex);
> +      free(handleObj);
> +      return (uint64_t)entry->data;
> +   }
> +
> +   /* Ask the driver for a new handle and store it. */
> +   handle = ctx->Driver.NewTextureHandle(ctx, texObj, sampObj);
> +   if (!handle) {
> +      mtx_unlock(&ctx->Shared->HandlesMutex);
> +      free(handleObj);
> +      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexture*HandleARB()");
> +      return 0;
> +   }
> +
> +   _mesa_hash_table_insert(texObj->SamplerHandles, handleObj, (void *)handle);
> +
> +   if (&texObj->Sampler != sampObj) {
> +      _mesa_hash_table_insert(sampObj->Handles, handleObj,
> +                              (void *)handle);
> +   }
> +
> +   /* When referenced by one or more handles, texture objects are immutable. */
> +   texObj->HandleAllocated = true;
> +   sampObj->HandleAllocated = true;
> +   if (texObj->Target == GL_TEXTURE_BUFFER)
> +      texObj->BufferObject->HandleAllocated = true;
> +
> +   /* Store the handle in the shared state for all contexts. */
> +   _mesa_hash_table_insert(ctx->Shared->TextureHandles,
> +                           (void *)handle, handleObj);

This won't work on 32-bit systems (same for image handles).


> +   mtx_unlock(&ctx->Shared->HandlesMutex);
> +
> +   return (GLuint64)handle;
> +}
> +
> +static GLuint64
> +get_image_handle(struct gl_context *ctx, struct gl_texture_object *texObj,
> +                 GLint level, GLboolean layered, GLint layer, GLenum format)
> +{
> +   struct gl_image_handle_object *handleObj;
> +   struct gl_image_unit *imgObj;
> +   struct hash_entry *entry;
> +   GLuint64 handle;
> +
> +   handleObj = CALLOC_STRUCT(gl_image_handle_object);
> +   if (!handleObj) {
> +      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetImageHandleARB()");
> +      return 0;
> +   }
> +
> +   imgObj = &handleObj->imgObj;
> +   imgObj->TexObj = texObj; /* weak reference */
> +   imgObj->Level = level;
> +   imgObj->Access = GL_READ_WRITE;
> +   imgObj->Format = format;
> +   imgObj->_ActualFormat = _mesa_get_shader_image_format(format);
> +
> +   if (_mesa_tex_target_is_layered(texObj->Target)) {
> +      imgObj->Layered = layered;
> +      imgObj->Layer = layer;
> +      imgObj->_Layer = (imgObj->Layered ? 0 : imgObj->Layer);
> +   } else {
> +      imgObj->Layered = GL_FALSE;
> +      imgObj->Layer = 0;
> +   }
> +
> +   /* The ARB_bindless_texture spec says:
> +    *
> +    * "The handle returned for each combination of <texture>, <level>,
> +    *  <layered>, <layer>, and <format> is unique; the same handle will be
> +    *  returned if GetImageHandleARB is called multiple times with the same
> +    *  parameters."
> +    */
> +   mtx_lock(&ctx->Shared->HandlesMutex);
> +   entry = _mesa_hash_table_search(texObj->ImageHandles, handleObj);
> +   if (entry) {
> +      mtx_unlock(&ctx->Shared->HandlesMutex);
> +      free(handleObj);
> +      return (uint64_t)entry->data;
> +   }
> +
> +   /* Ask the driver for a new handle and store it. */
> +   handle = ctx->Driver.NewImageHandle(ctx, &handleObj->imgObj);
> +   if (!handle) {
> +      mtx_unlock(&ctx->Shared->HandlesMutex);
> +      free(handleObj);
> +      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetImageHandleARB()");
> +      return 0;
> +   }
> +
> +   _mesa_hash_table_insert(texObj->ImageHandles, handleObj, (void *)handle);
> +
> +   /* When referenced by one or more handles, texture objects are immutable. */
> +   texObj->HandleAllocated = true;
> +   if (texObj->Target == GL_TEXTURE_BUFFER)
> +      texObj->BufferObject->HandleAllocated = true;
> +   texObj->Sampler.HandleAllocated = true;
> +
> +   /* Store the handle in the shared state for all contexts. */
> +   _mesa_hash_table_insert(ctx->Shared->ImageHandles,
> +                           (void *)handle, handleObj);
> +   mtx_unlock(&ctx->Shared->HandlesMutex);
> +
> +   return (GLuint64)handle;
> +}
> +
> +void
> +_mesa_init_resident_handles(struct gl_context *ctx)
> +{
> +   ctx->ResidentTextureHandles =
> +      _mesa_hash_table_create(NULL, _mesa_hash_pointer,
> +                              _mesa_key_pointer_equal);
> +   ctx->ResidentImageHandles =
> +      _mesa_hash_table_create(NULL, _mesa_hash_pointer,
> +                              _mesa_key_pointer_equal);
> +}
> +
> +void
> +_mesa_free_resident_handles(struct gl_context *ctx)
> +{
> +   _mesa_hash_table_destroy(ctx->ResidentTextureHandles, NULL);
> +   _mesa_hash_table_destroy(ctx->ResidentImageHandles, NULL);
> +}
> +
> +static uint32_t
> +texture_handle_key_hash(const void *key)
> +{
> +   return _mesa_hash_data(key, sizeof(struct gl_texture_handle_object));
> +}
> +
> +static bool
> +texture_handle_key_equals(const void *a, const void *b)
> +{
> +   struct gl_texture_handle_object *aa = (struct gl_texture_handle_object *)a;
> +   struct gl_texture_handle_object *bb = (struct gl_texture_handle_object *)b;
> +
> +   return !memcmp(aa, bb, sizeof(struct gl_texture_handle_object));
> +}
> +
> +static uint32_t
> +image_handle_key_hash(const void *key)
> +{
> +   return _mesa_hash_data(key, sizeof(struct gl_image_handle_object));
> +}
> +
> +static bool
> +image_handle_key_equals(const void *a, const void *b)
> +{
> +   struct gl_image_handle_object *aa = (struct gl_image_handle_object *)a;
> +   struct gl_image_handle_object *bb = (struct gl_image_handle_object *)b;
> +
> +   return !memcmp(aa, bb, sizeof(struct gl_image_handle_object));
> +}
> +
> +void
> +_mesa_init_texture_handles(struct gl_texture_object *texObj)
> +{
> +   texObj->SamplerHandles =
> +      _mesa_hash_table_create(NULL, texture_handle_key_hash,
> +                              texture_handle_key_equals);
> +   texObj->ImageHandles =
> +      _mesa_hash_table_create(NULL, image_handle_key_hash,
> +                              image_handle_key_equals);
> +}
> +
> +void
> +_mesa_make_texture_handles_non_resident(struct gl_context *ctx,
> +                                        struct gl_texture_object *texObj)
> +{
> +   struct hash_entry *entry;
> +   GLuint64 handle;
> +
> +   mtx_lock(&ctx->Shared->HandlesMutex);
> +
> +   hash_table_foreach(texObj->SamplerHandles, entry) {
> +      struct gl_texture_handle_object *handleObj =
> +         (struct gl_texture_handle_object *)entry->key;
> +
> +      handle = (uint64_t)entry->data;
> +      if (is_texture_handle_resident(ctx, handle))
> +         make_texture_handle_resident(ctx, handleObj, handle, false);
> +   }
> +
> +   hash_table_foreach(texObj->ImageHandles, entry) {
> +      struct gl_image_handle_object *handleObj =
> +         (struct gl_image_handle_object *)entry->key;
> +
> +      handle = (uint64_t)entry->data;
> +      if (is_image_handle_resident(ctx, handle))
> +         make_image_handle_resident(ctx, handleObj, handle, GL_READ_ONLY, false);
> +   }

So... this also needs to loop through all other contexts and make the 
handle non-resident in them, right? Otherwise you might end up with 
dangling pointers (or at least dangling handles).


> +
> +   mtx_unlock(&ctx->Shared->HandlesMutex);
> +}
> +
> +void
> +_mesa_delete_texture_handles(struct gl_context *ctx,
> +                             struct gl_texture_object *texObj)
> +{
> +   struct hash_entry *entry;
> +
> +   hash_table_foreach(texObj->SamplerHandles, entry) {
> +      struct gl_texture_handle_object *handleObj =
> +         (struct gl_texture_handle_object *)entry->key;
> +      GLuint64 handle = (GLuint64)entry->data;
> +
> +      ctx->Driver.DeleteTextureHandle(ctx, handle);
> +
> +      delete_texture_handle(ctx, handle);
> +      free(handleObj);
> +   }
> +
> +   hash_table_foreach(texObj->ImageHandles, entry) {
> +      struct gl_image_handle_object *handleObj =
> +         (struct gl_image_handle_object *)entry->key;
> +      GLuint64 handle = (GLuint64)entry->data;
> +
> +      ctx->Driver.DeleteImageHandle(ctx, handle);
> +
> +      delete_image_handle(ctx, handle);
> +      free(handleObj);
> +   }
> +
> +   _mesa_hash_table_destroy(texObj->SamplerHandles, NULL);
> +   _mesa_hash_table_destroy(texObj->ImageHandles, NULL);
> +}
> +
> +void
> +_mesa_init_sampler_handles(struct gl_sampler_object *sampObj)
> +{
> +   sampObj->Handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
> +                                              _mesa_key_pointer_equal);
> +}
> +
> +void
> +_mesa_delete_sampler_handles(struct gl_context *ctx,
> +                             struct gl_sampler_object *sampObj)
> +{
> +   struct hash_entry *entry;
> +
> +   hash_table_foreach(sampObj->Handles, entry) {
> +      GLuint64 handle = (GLuint64)entry->data;
> +
> +      ctx->Driver.DeleteTextureHandle(ctx, handle);
> +
> +      delete_texture_handle(ctx, handle);
> +   }
> +
> +   _mesa_hash_table_destroy(sampObj->Handles, NULL);
> +}
> +
> +static GLboolean
> +is_sampler_border_color_valid(struct gl_sampler_object *samp)
> +{
> +   static const GLfloat valid_float_border_colors[4][4] = {
> +      { 0.0, 0.0, 0.0, 0.0 },
> +      { 0.0, 0.0, 0.0, 1.0 },
> +      { 1.0, 1.0, 1.0, 0.0 },
> +      { 1.0, 1.0, 1.0, 1.0 },
> +   };
> +   static const GLint valid_integer_border_colors[4][4] = {
> +      { 0, 0, 0, 0 },
> +      { 0, 0, 0, 1 },
> +      { 1, 1, 1, 0 },
> +      { 1, 1, 1, 1 },
> +   };
> +   size_t size = sizeof(samp->BorderColor.ui);
> +
> +   /* The ARB_bindless_texture spec says:
> +    *
> +    * "The error INVALID_OPERATION is generated if the border color (taken from
> +    *  the embedded sampler for GetTextureHandleARB or from the <sampler> for
> +    *  GetTextureSamplerHandleARB) is not one of the following allowed values.
> +    *  If the texture's base internal format is signed or unsigned integer,
> +    *  allowed values are (0,0,0,0), (0,0,0,1), (1,1,1,0), and (1,1,1,1). If
> +    *  the base internal format is not integer, allowed values are
> +    *  (0.0,0.0,0.0,0.0), (0.0,0.0,0.0,1.0), (1.0,1.0,1.0,0.0), and
> +    *  (1.0,1.0,1.0,1.0)."
> +    */
> +   if (!memcmp(samp->BorderColor.f, valid_float_border_colors[0], size) ||
> +       !memcmp(samp->BorderColor.f, valid_float_border_colors[1], size) ||
> +       !memcmp(samp->BorderColor.f, valid_float_border_colors[2], size) ||
> +       !memcmp(samp->BorderColor.f, valid_float_border_colors[3], size))
> +      return GL_TRUE;
> +
> +   if (!memcmp(samp->BorderColor.ui, valid_integer_border_colors[0], size) ||
> +       !memcmp(samp->BorderColor.ui, valid_integer_border_colors[1], size) ||
> +       !memcmp(samp->BorderColor.ui, valid_integer_border_colors[2], size) ||
> +       !memcmp(samp->BorderColor.ui, valid_integer_border_colors[3], size))
> +      return GL_TRUE;
> +
> +   return GL_FALSE;
> +}
> +
>  GLuint64 GLAPIENTRY
>  _mesa_GetTextureHandleARB(GLuint texture)
>  {
> -   return 0;
> +   struct gl_texture_object *texObj = NULL;
> +
> +   GET_CURRENT_CONTEXT(ctx);
> +
> +   if (!_mesa_has_ARB_bindless_texture(ctx)) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "glGetTextureHandleARB(unsupported)");
> +      return 0;
> +   }
> +
> +   /* The ARB_bindless_texture spec says:
> +    *
> +    * "The error INVALID_VALUE is generated by GetTextureHandleARB or
> +    *  GetTextureSamplerHandleARB if <texture> is zero or not the name of an
> +    *  existing texture object."
> +    */
> +   if (texture > 0)
> +      texObj = _mesa_lookup_texture(ctx, texture);
> +
> +   if (!texObj) {
> +      _mesa_error(ctx, GL_INVALID_VALUE, "glGetTextureHandleARB(texture)");
> +      return 0;
> +   }
> +
> +   /* The ARB_bindless_texture spec says:
> +    *
> +    * "The error INVALID_OPERATION is generated by GetTextureHandleARB or
> +    *  GetTextureSamplerHandleARB if the texture object specified by <texture>
> +    *  is not complete."
> +    */
> +   if (!_mesa_is_texture_complete(texObj, &texObj->Sampler)) {
> +      _mesa_test_texobj_completeness(ctx, texObj);
> +      if (!_mesa_is_texture_complete(texObj, &texObj->Sampler)) {
> +         _mesa_error(ctx, GL_INVALID_OPERATION,
> +                     "glGetTextureHandleARB(incomplete texture)");
> +         return 0;
> +      }
> +   }
> +
> +   if (!is_sampler_border_color_valid(&texObj->Sampler)) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "glGetTextureHandleARB(invalid border color)");
> +      return 0;
> +   }
> +
> +   return get_texture_handle(ctx, texObj, &texObj->Sampler);
>  }
>
>  GLuint64 GLAPIENTRY
>  _mesa_GetTextureSamplerHandleARB(GLuint texture, GLuint sampler)
>  {
> -   return 0;
> +   struct gl_texture_object *texObj = NULL;
> +   struct gl_sampler_object *sampObj;
> +
> +   GET_CURRENT_CONTEXT(ctx);
> +
> +   if (!_mesa_has_ARB_bindless_texture(ctx)) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "glGetTextureSamplerHandleARB(unsupported)");
> +      return 0;
> +   }
> +
> +   /* The ARB_bindless_texture spec says:
> +    *
> +    * "The error INVALID_VALUE is generated by GetTextureHandleARB or
> +    *  GetTextureSamplerHandleARB if <texture> is zero or not the name of an
> +    *  existing texture object."
> +    */
> +   if (texture > 0)
> +      texObj = _mesa_lookup_texture(ctx, texture);
> +
> +   if (!texObj) {
> +      _mesa_error(ctx, GL_INVALID_VALUE,
> +                  "glGetTextureSamplerHandleARB(texture)");
> +      return 0;
> +   }
> +
> +   /* The ARB_bindless_texture spec says:
> +    *
> +    * "The error INVALID_VALUE is generated by GetTextureSamplerHandleARB if
> +    *  <sampler> is zero or is not the name of an existing sampler object."
> +    */
> +   sampObj = _mesa_lookup_samplerobj(ctx, sampler);
> +   if (!sampObj) {
> +      _mesa_error(ctx, GL_INVALID_VALUE,
> +                  "glGetTextureSamplerHandleARB(sampler)");
> +      return 0;
> +   }
> +
> +   /* The ARB_bindless_texture spec says:
> +    *
> +    * "The error INVALID_OPERATION is generated by GetTextureHandleARB or
> +    *  GetTextureSamplerHandleARB if the texture object specified by <texture>
> +    *  is not complete."
> +    */
> +   if (!_mesa_is_texture_complete(texObj, sampObj)) {
> +      _mesa_test_texobj_completeness(ctx, texObj);
> +      if (!_mesa_is_texture_complete(texObj, sampObj)) {
> +         _mesa_error(ctx, GL_INVALID_OPERATION,
> +                     "glGetTextureSamplerHandleARB(incomplete texture)");
> +         return 0;
> +      }
> +   }
> +
> +   if (!is_sampler_border_color_valid(sampObj)) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "glGetTextureSamplerHandleARB(invalid border color)");
> +      return 0;
> +   }
> +
> +   return get_texture_handle(ctx, texObj, sampObj);
>  }
>
>  void GLAPIENTRY
>  _mesa_MakeTextureHandleResidentARB(GLuint64 handle)
>  {
> +   struct gl_texture_handle_object *handleObj;
> +
> +   GET_CURRENT_CONTEXT(ctx);
> +
> +   if (!_mesa_has_ARB_bindless_texture(ctx)) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "glMakeTextureHandleResidentARB(unsupported)");
> +      return;
> +   }
> +
> +   /* The ARB_bindless_texture spec says:
> +    *
> +    * "The error INVALID_OPERATION is generated by MakeTextureHandleResidentARB
> +    *  if <handle> is not a valid texture handle, or if <handle> is already
> +    *  resident in the current GL context."
> +    */
> +   handleObj = lookup_texture_handle(ctx, handle);
> +   if (!handleObj) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "glMakeTextureHandleResidentARB(handle)");
> +      return;
> +   }
> +
> +   if (is_texture_handle_resident(ctx, handle)) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "glMakeTextureHandleResidentARB(already resident)");
> +      return;
> +   }
> +
> +   make_texture_handle_resident(ctx, handleObj, handle, true);
>  }
>
>  void GLAPIENTRY
>  _mesa_MakeTextureHandleNonResidentARB(GLuint64 handle)
>  {
> +   struct gl_texture_handle_object *handleObj;
> +
> +   GET_CURRENT_CONTEXT(ctx);
> +
> +   if (!_mesa_has_ARB_bindless_texture(ctx)) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "glMakeTextureHandleNonResidentARB(unsupported)");
> +      return;
> +   }
> +
> +   /* The ARB_bindless_texture spec says:
> +    *
> +    * "The error INVALID_OPERATION is generated by
> +    *  MakeTextureHandleNonResidentARB if <handle> is not a valid texture
> +    *  handle, or if <handle> is not resident in the current GL context."
> +    */
> +   handleObj = lookup_texture_handle(ctx, handle);
> +   if (!handleObj) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "glMakeTextureHandleNonResidentARB(handle)");
> +      return;
> +   }
> +
> +   if (!is_texture_handle_resident(ctx, handle)) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "glMakeTextureHandleNonResidentARB(not resident)");
> +      return;
> +   }
> +
> +   make_texture_handle_resident(ctx, handleObj, handle, false);
>  }
>
>  GLuint64 GLAPIENTRY
>  _mesa_GetImageHandleARB(GLuint texture, GLint level, GLboolean layered,
>                          GLint layer, GLenum format)
>  {
> -   return 0;
> +   struct gl_texture_object *texObj = NULL;
> +
> +   GET_CURRENT_CONTEXT(ctx);
> +
> +   if (!_mesa_has_ARB_bindless_texture(ctx) &&
> +       !_mesa_has_ARB_shader_image_load_store(ctx)) {

|| instead of &&


> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "glGetImageHandleARB(unsupported)");
> +      return 0;
> +   }
> +
> +   /* The ARB_bindless_texture spec says:
> +    *
> +    * "The error INVALID_VALUE is generated by GetImageHandleARB if <texture>
> +    *  is zero or not the name of an existing texture object, if the image for
> +    *  <level> does not existing in <texture>, or if <layered> is FALSE and
> +    *  <layer> is greater than or equal to the number of layers in the image at
> +    *  <level>."
> +    */
> +   if (texture > 0)
> +      texObj = _mesa_lookup_texture(ctx, texture);
> +
> +   if (!texObj) {
> +      _mesa_error(ctx, GL_INVALID_VALUE, "glGetImageHandleARB(texture)");
> +      return 0;
> +   }
> +
> +   if (level < 0 || level >= _mesa_max_texture_levels(ctx, texObj->Target)) {
> +      _mesa_error(ctx, GL_INVALID_VALUE, "glGetImageHandleARB(level)");
> +      return 0;
> +   }
> +
> +   if (!layered && layer > _mesa_get_texture_layers(texObj, level)) {
> +      _mesa_error(ctx, GL_INVALID_VALUE, "glGetImageHandleARB(layer)");
> +      return 0;
> +   }
> +
> +   if (!_mesa_is_shader_image_format_supported(ctx, format)) {
> +      _mesa_error(ctx, GL_INVALID_VALUE, "glGetImageHandleARB(format)");
> +      return 0;
> +   }
> +
> +   /* The ARB_bindless_texture spec says:
> +    *
> +    * "The error INVALID_OPERATION is generated by GetImageHandleARB if the
> +    *  texture object <texture> is not complete or if <layered> is TRUE and
> +    *  <texture> is not a three-dimensional, one-dimensional array, two
> +    *  dimensional array, cube map, or cube map array texture."
> +    */
> +   if (!_mesa_is_texture_complete(texObj, &texObj->Sampler)) {
> +      _mesa_test_texobj_completeness(ctx, texObj);
> +      if (!_mesa_is_texture_complete(texObj, &texObj->Sampler)) {
> +         _mesa_error(ctx, GL_INVALID_OPERATION,
> +                     "glGetImageHandleARB(incomplete texture)");
> +         return 0;
> +      }
> +   }
> +
> +   if (layered && !_mesa_tex_target_is_layered(texObj->Target)) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "glGetImageHandleARB(not layered)");
> +      return 0;
> +   }
> +
> +   return get_image_handle(ctx, texObj, level, layered, layer, format);
>  }
>
>  void GLAPIENTRY
>  _mesa_MakeImageHandleResidentARB(GLuint64 handle, GLenum access)
>  {
> +   struct gl_image_handle_object *handleObj;
> +
> +   GET_CURRENT_CONTEXT(ctx);
> +
> +   if (!_mesa_has_ARB_bindless_texture(ctx) &&
> +       !_mesa_has_ARB_shader_image_load_store(ctx)) {

|| instead of &&


> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "glMakeImageHandleResidentARB(unsupported)");
> +      return;
> +   }
> +
> +   if (access != GL_READ_ONLY &&
> +       access != GL_WRITE_ONLY &&
> +       access != GL_READ_WRITE) {
> +      _mesa_error(ctx, GL_INVALID_ENUM,
> +                  "glMakeImageHandleResidentARB(access)");
> +      return;
> +   }
> +
> +   /* The ARB_bindless_texture spec says:
> +    *
> +    * "The error INVALID_OPERATION is generated by MakeImageHandleResidentARB
> +    *  if <handle> is not a valid image handle, or if <handle> is already
> +    *  resident in the current GL context."
> +    */
> +   handleObj = lookup_image_handle(ctx, handle);
> +   if (!handleObj) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "glMakeImageHandleResidentARB(handle)");
> +      return;
> +   }
> +
> +   if (is_image_handle_resident(ctx, handle)) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "glMakeImageHandleResidentARB(already resident)");
> +      return;
> +   }
> +
> +   make_image_handle_resident(ctx, handleObj, handle, access, true);
>  }
>
>  void GLAPIENTRY
>  _mesa_MakeImageHandleNonResidentARB(GLuint64 handle)
>  {
> +   struct gl_image_handle_object *handleObj;
> +
> +   GET_CURRENT_CONTEXT(ctx);
> +
> +   if (!_mesa_has_ARB_bindless_texture(ctx) &&
> +       !_mesa_has_ARB_shader_image_load_store(ctx)) {

|| vs. &&


> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "glMakeImageHandleNonResidentARB(unsupported)");
> +      return;
> +   }
> +
> +   /* The ARB_bindless_texture spec says:
> +    *
> +    * "The error INVALID_OPERATION is generated by
> +    *  MakeImageHandleNonResidentARB if <handle> is not a valid image handle,
> +    *  or if <handle> is not resident in the current GL context."
> +    */
> +   handleObj = lookup_image_handle(ctx, handle);
> +   if (!handleObj) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "glMakeImageHandleNonResidentARB(handle)");
> +      return;
> +   }
> +
> +   if (!is_image_handle_resident(ctx, handle)) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "glMakeImageHandleNonResidentARB(not resident)");
> +      return;
> +   }
> +
> +   make_image_handle_resident(ctx, handleObj, handle, GL_READ_ONLY, false);
>  }
>
>  GLboolean GLAPIENTRY
>  _mesa_IsTextureHandleResidentARB(GLuint64 handle)
>  {
> -   return GL_FALSE;
> +   GET_CURRENT_CONTEXT(ctx);
> +
> +   if (!_mesa_has_ARB_bindless_texture(ctx)) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "glIsTextureHandleResidentARB(unsupported)");
> +      return GL_FALSE;
> +   }
> +
> +   /* The ARB_bindless_texture spec says:
> +    *
> +    * "The error INVALID_OPERATION will be generated by
> +    *  IsTextureHandleResidentARB and IsImageHandleResidentARB if <handle> is
> +    *  not a valid texture or image handle, respectively."
> +    */
> +   if (!lookup_texture_handle(ctx, handle)) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "glIsTextureHandleResidentARB(handle)");
> +      return GL_FALSE;
> +   }
> +
> +   return is_texture_handle_resident(ctx, handle);
>  }
>
>  GLboolean GLAPIENTRY
>  _mesa_IsImageHandleResidentARB(GLuint64 handle)
>  {
> -   return GL_FALSE;
> +   GET_CURRENT_CONTEXT(ctx);
> +
> +   if (!_mesa_has_ARB_bindless_texture(ctx) &&
> +       !_mesa_has_ARB_shader_image_load_store(ctx)) {

|| instead of &&

Cheers,
Nicolai


> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "glIsImageHandleResidentARB(unsupported)");
> +      return GL_FALSE;
> +   }
> +
> +   /* The ARB_bindless_texture spec says:
> +    *
> +    * "The error INVALID_OPERATION will be generated by
> +    *  IsTextureHandleResidentARB and IsImageHandleResidentARB if <handle> is
> +    *  not a valid texture or image handle, respectively."
> +    */
> +   if (!lookup_image_handle(ctx, handle)) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "glIsImageHandleResidentARB(handle)");
> +      return GL_FALSE;
> +   }
> +
> +   return is_image_handle_resident(ctx, handle);
>  }
> diff --git a/src/mesa/main/texturebindless.h b/src/mesa/main/texturebindless.h
> index 88b84ce275..bdee74121e 100644
> --- a/src/mesa/main/texturebindless.h
> +++ b/src/mesa/main/texturebindless.h
> @@ -31,6 +31,34 @@ extern "C" {
>  #endif
>
>  /**
> + * \name Internal functions
> + */
> +/*@{*/
> +
> +void
> +_mesa_init_resident_handles(struct gl_context *ctx);
> +
> +void
> +_mesa_free_resident_handles(struct gl_context *ctx);
> +
> +void
> +_mesa_init_texture_handles(struct gl_texture_object *texObj);
> +void
> +_mesa_make_texture_handles_non_resident(struct gl_context *ctx,
> +                                        struct gl_texture_object *texObj);
> +void
> +_mesa_delete_texture_handles(struct gl_context *ctx,
> +                             struct gl_texture_object *texObj);
> +
> +void
> +_mesa_init_sampler_handles(struct gl_sampler_object *sampObj);
> +void
> +_mesa_delete_sampler_handles(struct gl_context *ctx,
> +                             struct gl_sampler_object *sampObj);
> +
> +/*@}*/
> +
> +/**
>   * \name API functions
>   */
>  /*@{*/
>


-- 
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.


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