[Mesa-dev] [PATCH v2 4/4] nv50/ir, nvc0: Add support for ARB_post_depth_coverage
Lyude
lyude at redhat.com
Tue May 23 19:10:18 UTC 2017
This adds support for the GL_arb_post_depth_coverage extension on nvc0
GPUs, GM200+ and up. Similar to what we do for early fragment testing,
we only call the method for updating the post depth coverage status for
fragment programs when it changes.
Signed-off-by: Lyude <lyude at redhat.com>
---
docs/relnotes/17.2.0.html | 1 +
src/gallium/drivers/nouveau/codegen/nv50_ir_driver.h | 1 +
src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp | 3 +++
src/gallium/drivers/nouveau/nvc0/nvc0_3d.xml.h | 2 ++
src/gallium/drivers/nouveau/nvc0/nvc0_program.c | 1 +
src/gallium/drivers/nouveau/nvc0/nvc0_program.h | 1 +
src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 2 +-
src/gallium/drivers/nouveau/nvc0/nvc0_screen.h | 1 +
src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c | 5 +++++
9 files changed, 16 insertions(+), 1 deletion(-)
diff --git a/docs/relnotes/17.2.0.html b/docs/relnotes/17.2.0.html
index 426bb72..135d1e8 100644
--- a/docs/relnotes/17.2.0.html
+++ b/docs/relnotes/17.2.0.html
@@ -44,6 +44,7 @@ Note: some of the new features are only available with certain drivers.
</p>
<ul>
+<li>GL_ARB_post_depth_coverage on nvc0 (GM200+)</li>
<li>GL_ARB_shader_viewport_layer_array on nvc0 (GM200+)</li>
<li>GL_AMD_vertex_shader_layer on nvc0 (GM200+)</li>
<li>GL_AMD_vertex_shader_viewport_index on nvc0 (GM200+)</li>
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_driver.h b/src/gallium/drivers/nouveau/codegen/nv50_ir_driver.h
index 1962ead..76f08b1 100644
--- a/src/gallium/drivers/nouveau/codegen/nv50_ir_driver.h
+++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_driver.h
@@ -137,6 +137,7 @@ struct nv50_ir_prog_info
unsigned numColourResults;
bool writesDepth;
bool earlyFragTests;
+ bool postDepthCoverage;
bool separateFragData;
bool usesDiscard;
bool persampleInvocation;
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp
index b583001..1264dd4 100644
--- a/src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp
+++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp
@@ -1277,6 +1277,9 @@ void Source::scanProperty(const struct tgsi_full_property *prop)
case TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL:
info->prop.fp.earlyFragTests = prop->u[0].Data;
break;
+ case TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE:
+ info->prop.fp.postDepthCoverage = prop->u[0].Data;
+ break;
case TGSI_PROPERTY_MUL_ZERO_WINS:
info->io.mul_zero_wins = prop->u[0].Data;
break;
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_3d.xml.h b/src/gallium/drivers/nouveau/nvc0/nvc0_3d.xml.h
index accde94..d7245fb 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_3d.xml.h
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_3d.xml.h
@@ -631,6 +631,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NVC0_3D_UNK0F00__ESIZE 0x00000004
#define NVC0_3D_UNK0F00__LEN 0x00000004
+#define NVC0_3D_POST_DEPTH_COVERAGE 0x00000f1c
+
#define NVE4_3D_UNK0F20(i0) (0x00000f20 + 0x4*(i0))
#define NVE4_3D_UNK0F20__ESIZE 0x00000004
#define NVE4_3D_UNK0F20__LEN 0x00000005
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
index 27740bc..e43a8de 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
@@ -487,6 +487,7 @@ nvc0_fp_gen_header(struct nvc0_program *fp, struct nv50_ir_prog_info *info)
fp->fp.early_z = info->prop.fp.earlyFragTests;
fp->fp.sample_mask_in = info->prop.fp.usesSampleMaskIn;
fp->fp.reads_framebuffer = info->prop.fp.readsFramebuffer;
+ fp->fp.post_depth_coverage = info->prop.fp.postDepthCoverage;
/* Mark position xy and layer as read */
if (fp->fp.reads_framebuffer)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_program.h b/src/gallium/drivers/nouveau/nvc0/nvc0_program.h
index 421ca19..b73822e 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_program.h
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_program.h
@@ -50,6 +50,7 @@ struct nvc0_program {
bool force_persample_interp;
bool flatshade;
bool reads_framebuffer;
+ bool post_depth_coverage;
} fp;
struct {
uint32_t tess_mode; /* ~0 if defined by the other stage */
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
index 4a95e73..b29cd7f 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
@@ -261,6 +261,7 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
+ case PIPE_CAP_POST_DEPTH_COVERAGE:
return class_3d >= GM200_3D_CLASS;
case PIPE_CAP_TGSI_BALLOT:
return class_3d >= NVE4_3D_CLASS;
@@ -293,7 +294,6 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
case PIPE_CAP_INT64_DIVMOD:
case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
- case PIPE_CAP_POST_DEPTH_COVERAGE:
return 0;
case PIPE_CAP_VENDOR_ID:
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.h b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.h
index 9e0211b..de0a02d 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.h
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.h
@@ -55,6 +55,7 @@ struct nvc0_graph_state {
uint32_t uniform_buffer_bound[6];
struct nvc0_transform_feedback_state *tfb;
bool seamless_cube_map;
+ bool post_depth_coverage;
};
struct nvc0_screen {
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c b/src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c
index a8c814f..697bf49 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c
@@ -146,6 +146,11 @@ nvc0_fragprog_validate(struct nvc0_context *nvc0)
nvc0->state.early_z_forced = fp->fp.early_z;
IMMED_NVC0(push, NVC0_3D(FORCE_EARLY_FRAGMENT_TESTS), fp->fp.early_z);
}
+ if (fp->fp.post_depth_coverage != nvc0->state.post_depth_coverage) {
+ nvc0->state.post_depth_coverage = fp->fp.post_depth_coverage;
+ IMMED_NVC0(push, NVC0_3D(POST_DEPTH_COVERAGE),
+ fp->fp.post_depth_coverage);
+ }
BEGIN_NVC0(push, NVC0_3D(SP_SELECT(5)), 2);
PUSH_DATA (push, 0x51);
--
2.9.4
More information about the mesa-dev
mailing list