[Mesa-dev] [PATCH 1/5] mesa: remove unused layered parameter from validate_bind_image_texture()
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue May 23 21:45:46 UTC 2017
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/mesa/main/shaderimage.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c
index 45b72c9b4ff..0b8cfe2468a 100644
--- a/src/mesa/main/shaderimage.c
+++ b/src/mesa/main/shaderimage.c
@@ -529,8 +529,8 @@ _mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u)
static GLboolean
validate_bind_image_texture(struct gl_context *ctx, GLuint unit,
- GLuint texture, GLint level, GLboolean layered,
- GLint layer, GLenum access, GLenum format)
+ GLuint texture, GLint level, GLint layer,
+ GLenum access, GLenum format)
{
assert(ctx->Const.MaxImageUnits <= MAX_IMAGE_UNITS);
@@ -572,8 +572,8 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
GET_CURRENT_CONTEXT(ctx);
struct gl_image_unit *u;
- if (!validate_bind_image_texture(ctx, unit, texture, level,
- layered, layer, access, format))
+ if (!validate_bind_image_texture(ctx, unit, texture, level, layer, access,
+ format))
return;
u = &ctx->ImageUnits[unit];
--
2.13.0
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