[Mesa-dev] [PATCH 5/5] mesa: add KHR_no_error support for glBindImageTextures()

Samuel Pitoiset samuel.pitoiset at gmail.com
Tue May 23 21:45:50 UTC 2017


Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/mapi/glapi/gen/ARB_multi_bind.xml |  2 +-
 src/mesa/main/shaderimage.c           | 43 +++++++++++++++++++++++++++++++++++
 src/mesa/main/shaderimage.h           |  4 ++++
 3 files changed, 48 insertions(+), 1 deletion(-)

diff --git a/src/mapi/glapi/gen/ARB_multi_bind.xml b/src/mapi/glapi/gen/ARB_multi_bind.xml
index f42eaa28e96..d58c2708cb2 100644
--- a/src/mapi/glapi/gen/ARB_multi_bind.xml
+++ b/src/mapi/glapi/gen/ARB_multi_bind.xml
@@ -35,7 +35,7 @@
         <param name="samplers" type="const GLuint *"/>
     </function>
 
-    <function name="BindImageTextures">
+    <function name="BindImageTextures" no_error="true">
         <param name="first" type="GLuint"/>
         <param name="count" type="GLsizei"/>
         <param name="textures" type="const GLuint *"/>
diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c
index 494125346b4..df2ad5a8195 100644
--- a/src/mesa/main/shaderimage.c
+++ b/src/mesa/main/shaderimage.c
@@ -659,6 +659,49 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
 }
 
 void GLAPIENTRY
+_mesa_BindImageTextures_no_error(GLuint first, GLsizei count,
+                                 const GLuint *textures)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   int i;
+
+   FLUSH_VERTICES(ctx, 0);
+   ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
+
+   _mesa_HashLockMutex(ctx->Shared->TexObjects);
+
+   for (i = 0; i < count; i++) {
+      struct gl_image_unit *u = &ctx->ImageUnits[first + i];
+      const GLuint texture = textures ? textures[i] : 0;
+
+      if (texture) {
+         struct gl_texture_object *texObj = u->TexObj;
+         GLenum tex_format;
+
+         if (!texObj || texObj->Name != texture) {
+            texObj = _mesa_lookup_texture_locked(ctx, texture);
+         }
+
+         if (texObj->Target == GL_TEXTURE_BUFFER) {
+            tex_format = texObj->BufferObjectFormat;
+         } else {
+            struct gl_texture_image *image = texObj->Image[0][0];
+
+            tex_format = image->InternalFormat;
+         }
+
+         set_image_binding(u, texObj, 0,
+                           _mesa_tex_target_is_layered(texObj->Target),
+                           0, GL_READ_WRITE, tex_format);
+      } else {
+         set_image_binding(u, NULL, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R8);
+      }
+   }
+
+   _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
+}
+
+void GLAPIENTRY
 _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
 {
    GET_CURRENT_CONTEXT(ctx);
diff --git a/src/mesa/main/shaderimage.h b/src/mesa/main/shaderimage.h
index b2b22bbf863..6a9e3d67e92 100644
--- a/src/mesa/main/shaderimage.h
+++ b/src/mesa/main/shaderimage.h
@@ -90,6 +90,10 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
                        GLenum format);
 
 void GLAPIENTRY
+_mesa_BindImageTextures_no_error(GLuint first, GLsizei count,
+                                 const GLuint *textures);
+
+void GLAPIENTRY
 _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures);
 
 #ifdef __cplusplus
-- 
2.13.0



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