[Mesa-dev] [RFC PATCH 21/65] mesa: associate uniform storage to bindless samplers/images
Nicolai Hähnle
nhaehnle at gmail.com
Wed May 24 11:06:45 UTC 2017
Patch 3, 4, 7-21:
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
On 19.05.2017 18:52, Samuel Pitoiset wrote:
> When a bindless sampler/image is bound to a texture/image unit,
> we have to overwrite the constant value by the resident handle
> directly in the constant buffer before the next draw.
>
> One solution is to keep track of a pointer to the data.
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/mesa/program/ir_to_mesa.cpp | 25 +++++++++++++++++++++++++
> 1 file changed, 25 insertions(+)
>
> diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
> index 5e6304036d..0c3ffd2e22 100644
> --- a/src/mesa/program/ir_to_mesa.cpp
> +++ b/src/mesa/program/ir_to_mesa.cpp
> @@ -2541,6 +2541,7 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
> bool propagate_to_storage)
> {
> struct gl_program_parameter_list *params = prog->Parameters;
> + gl_shader_stage shader_type = prog->info.stage;
>
> /* After adding each uniform to the parameter list, connect the storage for
> * the parameter with the tracking structure used by the API for the
> @@ -2623,6 +2624,30 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
> format,
> ¶ms->ParameterValues[i]);
>
> + /* When a bindless sampler/image is bound to a texture/image unit, we
> + * have to overwrite the constant value by the resident handle
> + * directly in the constant buffer before the next draw. One solution
> + * is to keep track a pointer to the base of the data.
> + */
> + if (storage->is_bindless && (prog->sh.NumBindlessSamplers ||
> + prog->sh.NumBindlessImages)) {
> + unsigned array_elements = MAX2(1, storage->array_elements);
> +
> + for (unsigned j = 0; j < array_elements; ++j) {
> + unsigned unit = storage->opaque[shader_type].index + j;
> +
> + if (storage->type->without_array()->is_sampler()) {
> + assert(unit >= 0 && unit < prog->sh.NumBindlessSamplers);
> + prog->sh.BindlessSamplers[unit].data =
> + ¶ms->ParameterValues[i] + j;
> + } else if (storage->type->without_array()->is_image()) {
> + assert(unit >= 0 && unit < prog->sh.NumBindlessImages);
> + prog->sh.BindlessImages[unit].data =
> + ¶ms->ParameterValues[i] + j;
> + }
> + }
> + }
> +
> /* After attaching the driver's storage to the uniform, propagate any
> * data from the linker's backing store. This will cause values from
> * initializers in the source code to be copied over.
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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