[Mesa-dev] [PATCH] drirc: set force_glsl_version for Alchemist's Awakening
Marek Olšák
maraeo at gmail.com
Wed May 24 19:05:07 UTC 2017
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Marek
On Wed, May 24, 2017 at 1:01 AM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> A bunch of shaders are missing a version directive. This fixes
> the following compilation error and allows the game to launch.
>
> 0:43(28): error: cannot initialize uniform typeColor in GLSL 1.10 (GLSL 1.20 required)
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/mesa/drivers/dri/common/drirc | 4 ++++
> 1 file changed, 4 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
> index d820462fad0..111b53646e9 100644
> --- a/src/mesa/drivers/dri/common/drirc
> +++ b/src/mesa/drivers/dri/common/drirc
> @@ -151,5 +151,9 @@ TODO: document the other workarounds.
> <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64">
> <option name="glsl_zero_init" value="true"/>
> </application>
> +
> + <application name="Alchemist's Awakening" executable="Alchemist">
> + <option name="force_glsl_version" value="120" />
> + </application>
> </device>
> </driconf>
> --
> 2.13.0
>
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