[Mesa-dev] [PATCH 2/2] glsl: disable array splitting for AoA
Timothy Arceri
tarceri at itsqueeze.com
Thu May 25 02:29:20 UTC 2017
While it produces functioning code the pass creates worse code
for arrays of arrays. See the comment added in this patch for more
detail.
---
src/compiler/glsl/opt_array_splitting.cpp | 26 ++++++++++++++++++++++++++
1 file changed, 26 insertions(+)
diff --git a/src/compiler/glsl/opt_array_splitting.cpp b/src/compiler/glsl/opt_array_splitting.cpp
index e3073b0..525953f 100644
--- a/src/compiler/glsl/opt_array_splitting.cpp
+++ b/src/compiler/glsl/opt_array_splitting.cpp
@@ -133,20 +133,46 @@ ir_array_reference_visitor::get_variable_entry(ir_variable *var)
if (!(var->type->is_array() || var->type->is_matrix()))
return NULL;
/* If the array hasn't been sized yet, we can't split it. After
* linking, this should be resolved.
*/
if (var->type->is_unsized_array())
return NULL;
+ /* FIXME: arrays of arrays are not handled correctly by this pass so we
+ * skip it for now. While the pass will create functioning code it actually
+ * produces worse code.
+ *
+ * For example the array:
+ *
+ * int[3][2] a;
+ *
+ * ends up being split up into:
+ *
+ * int[3][2] a_0;
+ * int[3][2] a_1;
+ * int[3][2] a_2;
+ *
+ * And we end up referencing each of these new arrays for example:
+ *
+ * a[0][1] will be turned into a_0[0][1]
+ * a[1][0] will be turned into a_1[1][0]
+ * a[2][0] will be turned into a_2[2][0]
+ *
+ * For now we continue to split AoA of matrices to avoid CTS regressions.
+ */
+ if (var->type->is_array() && var->type->fields.array->is_array() &&
+ !var->type->without_array()->is_matrix())
+ return NULL;
+
foreach_in_list(variable_entry, entry, &this->variable_list) {
if (entry->var == var)
return entry;
}
variable_entry *entry = new(mem_ctx) variable_entry(var);
this->variable_list.push_tail(entry);
return entry;
}
--
2.9.4
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