[Mesa-dev] [PATCH 5/5] mesa: add KHR_no_error support for glBindImageTextures()
Samuel Pitoiset
samuel.pitoiset at gmail.com
Thu May 25 09:09:18 UTC 2017
On 05/25/2017 06:41 AM, Timothy Arceri wrote:
>
>
> On 24/05/17 07:45, Samuel Pitoiset wrote:
>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> ---
>> src/mapi/glapi/gen/ARB_multi_bind.xml | 2 +-
>> src/mesa/main/shaderimage.c | 43
>> +++++++++++++++++++++++++++++++++++
>> src/mesa/main/shaderimage.h | 4 ++++
>> 3 files changed, 48 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/mapi/glapi/gen/ARB_multi_bind.xml
>> b/src/mapi/glapi/gen/ARB_multi_bind.xml
>> index f42eaa28e96..d58c2708cb2 100644
>> --- a/src/mapi/glapi/gen/ARB_multi_bind.xml
>> +++ b/src/mapi/glapi/gen/ARB_multi_bind.xml
>> @@ -35,7 +35,7 @@
>> <param name="samplers" type="const GLuint *"/>
>> </function>
>> - <function name="BindImageTextures">
>> + <function name="BindImageTextures" no_error="true">
>> <param name="first" type="GLuint"/>
>> <param name="count" type="GLsizei"/>
>> <param name="textures" type="const GLuint *"/>
>> diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c
>> index 494125346b4..df2ad5a8195 100644
>> --- a/src/mesa/main/shaderimage.c
>> +++ b/src/mesa/main/shaderimage.c
>> @@ -659,6 +659,49 @@ _mesa_BindImageTexture(GLuint unit, GLuint
>> texture, GLint level,
>> }
>> void GLAPIENTRY
>> +_mesa_BindImageTextures_no_error(GLuint first, GLsizei count,
>> + const GLuint *textures)
>> +{
>> + GET_CURRENT_CONTEXT(ctx);
>> + int i;
>> +
>> + FLUSH_VERTICES(ctx, 0);
>> + ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
>> +
>> + _mesa_HashLockMutex(ctx->Shared->TexObjects);
>> +
>> + for (i = 0; i < count; i++) {
>> + struct gl_image_unit *u = &ctx->ImageUnits[first + i];
>> + const GLuint texture = textures ? textures[i] : 0;
>> +
>> + if (texture) {
>> + struct gl_texture_object *texObj = u->TexObj;
>> + GLenum tex_format;
>> +
>> + if (!texObj || texObj->Name != texture) {
>> + texObj = _mesa_lookup_texture_locked(ctx, texture);
>> + }
>> +
>> + if (texObj->Target == GL_TEXTURE_BUFFER) {
>> + tex_format = texObj->BufferObjectFormat;
>> + } else {
>> + struct gl_texture_image *image = texObj->Image[0][0];
>> +
>> + tex_format = image->InternalFormat;
>> + }
>> +
>> + set_image_binding(u, texObj, 0,
>> + _mesa_tex_target_is_layered(texObj->Target),
>> + 0, GL_READ_WRITE, tex_format);
>> + } else {
>> + set_image_binding(u, NULL, 0, GL_FALSE, 0, GL_READ_ONLY,
>> GL_R8);
>> + }
>> + }
>
> In order to avoid code duplication I've been creating helpers e.g
>
> static ALWAYS_INLINE void
> bind_image_textures(..., bool no_error)
>
> That way we can do a no_error check on error checks and we can avoid
> duplicating all this code. ALWAYS_INLINE will set compiler flags to
> force inlining so the no_error check will get optimised away.
>
> Personally I think it looks a bit messy, but IMO its also better than
> the alternative which is the no_error function getting out of sync with
> the regular function after code updates.
I do agree, it's not perfect but it looks better.
>
> For now patches 1-4 are:
>
> Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
>
>> +
>> + _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
>> +}
>> +
>> +void GLAPIENTRY
>> _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint
>> *textures)
>> {
>> GET_CURRENT_CONTEXT(ctx);
>> diff --git a/src/mesa/main/shaderimage.h b/src/mesa/main/shaderimage.h
>> index b2b22bbf863..6a9e3d67e92 100644
>> --- a/src/mesa/main/shaderimage.h
>> +++ b/src/mesa/main/shaderimage.h
>> @@ -90,6 +90,10 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture,
>> GLint level,
>> GLenum format);
>> void GLAPIENTRY
>> +_mesa_BindImageTextures_no_error(GLuint first, GLsizei count,
>> + const GLuint *textures);
>> +
>> +void GLAPIENTRY
>> _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint
>> *textures);
>> #ifdef __cplusplus
>>
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