[Mesa-dev] [PATCH v2] mesa: add KHR_no_error support for glBindImageTextures()
Samuel Pitoiset
samuel.pitoiset at gmail.com
Thu May 25 10:04:07 UTC 2017
On 05/25/2017 11:51 AM, Timothy Arceri wrote:
> On 25/05/17 19:19, Samuel Pitoiset wrote:
>> v2: - add bind_image_textures() helper
>
> Thanks, looks good.
>
> Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
>
> Are there also piglit updates to go with the no error mesa patches you
> have sent so far?
Not yet, I will make those changes today. :-)
>
>>
>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> ---
>> src/mapi/glapi/gen/ARB_multi_bind.xml | 2 +-
>> src/mesa/main/shaderimage.c | 78
>> +++++++++++++++++++++--------------
>> src/mesa/main/shaderimage.h | 4 ++
>> 3 files changed, 52 insertions(+), 32 deletions(-)
>>
>> diff --git a/src/mapi/glapi/gen/ARB_multi_bind.xml
>> b/src/mapi/glapi/gen/ARB_multi_bind.xml
>> index f42eaa28e9..d58c2708cb 100644
>> --- a/src/mapi/glapi/gen/ARB_multi_bind.xml
>> +++ b/src/mapi/glapi/gen/ARB_multi_bind.xml
>> @@ -35,7 +35,7 @@
>> <param name="samplers" type="const GLuint *"/>
>> </function>
>> - <function name="BindImageTextures">
>> + <function name="BindImageTextures" no_error="true">
>> <param name="first" type="GLuint"/>
>> <param name="count" type="GLsizei"/>
>> <param name="textures" type="const GLuint *"/>
>> diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c
>> index 494125346b..5e31d4e822 100644
>> --- a/src/mesa/main/shaderimage.c
>> +++ b/src/mesa/main/shaderimage.c
>> @@ -658,31 +658,12 @@ _mesa_BindImageTexture(GLuint unit, GLuint
>> texture, GLint level,
>> bind_image_texture(ctx, texObj, unit, level, layered, layer,
>> access, format);
>> }
>> -void GLAPIENTRY
>> -_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint
>> *textures)
>> +static ALWAYS_INLINE void
>> +bind_image_textures(struct gl_context *ctx, GLuint first, GLuint count,
>> + const GLuint *textures, bool no_error)
>> {
>> - GET_CURRENT_CONTEXT(ctx);
>> int i;
>> - if (!ctx->Extensions.ARB_shader_image_load_store) {
>> - _mesa_error(ctx, GL_INVALID_OPERATION, "glBindImageTextures()");
>> - return;
>> - }
>> -
>> - if (first + count > ctx->Const.MaxImageUnits) {
>> - /* The ARB_multi_bind spec says:
>> - *
>> - * "An INVALID_OPERATION error is generated if <first> +
>> <count>
>> - * is greater than the number of image units supported by
>> - * the implementation."
>> - */
>> - _mesa_error(ctx, GL_INVALID_OPERATION,
>> - "glBindImageTextures(first=%u + count=%d > the
>> value of "
>> - "GL_MAX_IMAGE_UNITS=%u)",
>> - first, count, ctx->Const.MaxImageUnits);
>> - return;
>> - }
>> -
>> /* Assume that at least one binding will be changed */
>> FLUSH_VERTICES(ctx, 0);
>> ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
>> @@ -712,13 +693,13 @@ _mesa_BindImageTextures(GLuint first, GLsizei
>> count, const GLuint *textures)
>> struct gl_image_unit *u = &ctx->ImageUnits[first + i];
>> const GLuint texture = textures ? textures[i] : 0;
>> - if (texture != 0) {
>> - struct gl_texture_object *texObj;
>> + if (texture) {
>> + struct gl_texture_object *texObj = u->TexObj;
>> GLenum tex_format;
>> - if (!u->TexObj || u->TexObj->Name != texture) {
>> + if (!texObj || texObj->Name != texture) {
>> texObj = _mesa_lookup_texture_locked(ctx, texture);
>> - if (!texObj) {
>> + if (!no_error && !texObj) {
>> /* The ARB_multi_bind spec says:
>> *
>> * "An INVALID_OPERATION error is generated if any
>> value
>> @@ -731,8 +712,6 @@ _mesa_BindImageTextures(GLuint first, GLsizei
>> count, const GLuint *textures)
>> "object)", i, texture);
>> continue;
>> }
>> - } else {
>> - texObj = u->TexObj;
>> }
>> if (texObj->Target == GL_TEXTURE_BUFFER) {
>> @@ -740,8 +719,8 @@ _mesa_BindImageTextures(GLuint first, GLsizei
>> count, const GLuint *textures)
>> } else {
>> struct gl_texture_image *image = texObj->Image[0][0];
>> - if (!image || image->Width == 0 || image->Height == 0 ||
>> - image->Depth == 0) {
>> + if (!no_error && (!image || image->Width == 0 ||
>> + image->Height == 0 || image->Depth ==
>> 0)) {
>> /* The ARB_multi_bind spec says:
>> *
>> * "An INVALID_OPERATION error is generated if the
>> width,
>> @@ -758,7 +737,8 @@ _mesa_BindImageTextures(GLuint first, GLsizei
>> count, const GLuint *textures)
>> tex_format = image->InternalFormat;
>> }
>> - if (!_mesa_is_shader_image_format_supported(ctx, tex_format)) {
>> + if (!no_error &&
>> + !_mesa_is_shader_image_format_supported(ctx, tex_format)) {
>> /* The ARB_multi_bind spec says:
>> *
>> * "An INVALID_OPERATION error is generated if the
>> internal
>> @@ -786,3 +766,39 @@ _mesa_BindImageTextures(GLuint first, GLsizei
>> count, const GLuint *textures)
>> _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
>> }
>> +
>> +void GLAPIENTRY
>> +_mesa_BindImageTextures_no_error(GLuint first, GLsizei count,
>> + const GLuint *textures)
>> +{
>> + GET_CURRENT_CONTEXT(ctx);
>> +
>> + bind_image_textures(ctx, first, count, textures, true);
>> +}
>> +
>> +void GLAPIENTRY
>> +_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint
>> *textures)
>> +{
>> + GET_CURRENT_CONTEXT(ctx);
>> +
>> + if (!ctx->Extensions.ARB_shader_image_load_store) {
>> + _mesa_error(ctx, GL_INVALID_OPERATION, "glBindImageTextures()");
>> + return;
>> + }
>> +
>> + if (first + count > ctx->Const.MaxImageUnits) {
>> + /* The ARB_multi_bind spec says:
>> + *
>> + * "An INVALID_OPERATION error is generated if <first> +
>> <count>
>> + * is greater than the number of image units supported by
>> + * the implementation."
>> + */
>> + _mesa_error(ctx, GL_INVALID_OPERATION,
>> + "glBindImageTextures(first=%u + count=%d > the
>> value of "
>> + "GL_MAX_IMAGE_UNITS=%u)",
>> + first, count, ctx->Const.MaxImageUnits);
>> + return;
>> + }
>> +
>> + bind_image_textures(ctx, first, count, textures, false);
>> +}
>> diff --git a/src/mesa/main/shaderimage.h b/src/mesa/main/shaderimage.h
>> index b2b22bbf86..6a9e3d67e9 100644
>> --- a/src/mesa/main/shaderimage.h
>> +++ b/src/mesa/main/shaderimage.h
>> @@ -90,6 +90,10 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture,
>> GLint level,
>> GLenum format);
>> void GLAPIENTRY
>> +_mesa_BindImageTextures_no_error(GLuint first, GLsizei count,
>> + const GLuint *textures);
>> +
>> +void GLAPIENTRY
>> _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint
>> *textures);
>> #ifdef __cplusplus
>>
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