[Mesa-dev] [PATCH] spirv: Flip the tessellation winding order

Marek Olšák maraeo at gmail.com
Thu May 25 14:07:26 UTC 2017


On Wed, May 24, 2017 at 8:34 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
> It's not SPIR-V that's backwards from GLSL, it's Vulkan that's backwards
> from GL.  Let's make NIR consistent with the source language and do the
> flipping inside the Vulkan driver instead.

I wonder why that is. Note that GL is backwards compared to AMD GCN. I
guess Vulkan simply matches AMD GCN.

Marek


More information about the mesa-dev mailing list