[Mesa-dev] [PATCH 1/2] mesa: add active_texture() helper
Samuel Pitoiset
samuel.pitoiset at gmail.com
Thu May 25 23:39:22 UTC 2017
On 05/26/2017 01:38 AM, Ian Romanick wrote:
> On 05/23/2017 03:41 AM, Samuel Pitoiset wrote:
>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> ---
>> src/mesa/main/texstate.c | 24 ++++++++++++++----------
>> 1 file changed, 14 insertions(+), 10 deletions(-)
>>
>> diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
>> index 1aac3cdbd8b..32d5c0b7f7c 100644
>> --- a/src/mesa/main/texstate.c
>> +++ b/src/mesa/main/texstate.c
>> @@ -279,6 +279,19 @@ calculate_derived_texenv( struct gl_tex_env_combine_state *state,
>> }
>>
>>
>> +static void active_texture(struct gl_context *ctx, const GLuint texUnit)
>
> static void
> active_texture(struct gl_context *ctx, const GLuint texUnit)
>
>> +{
>> + if (ctx->Texture.CurrentUnit == texUnit)
>> + return;
>> +
>> + FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
>> +
>> + ctx->Texture.CurrentUnit = texUnit;
>> + if (ctx->Transform.MatrixMode == GL_TEXTURE) {
>> + /* update current stack pointer */
>> + ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
>> + }
>> +}
>>
>>
>> /* GL_ARB_multitexture */
>> @@ -293,9 +306,6 @@ _mesa_ActiveTexture(GLenum texture)
>> _mesa_debug(ctx, "glActiveTexture %s\n",
>> _mesa_enum_to_string(texture));
>>
>> - if (ctx->Texture.CurrentUnit == texUnit)
>> - return;
>> -
>
> Removing this is going to hurt performance in the (common) case that
> isn't using no_error.
There is a v2 for this patch, look for "mesa: add KHR_no_error support
for glActiveTexture()".
>
>> k = _mesa_max_tex_unit(ctx);
>>
>> assert(k <= ARRAY_SIZE(ctx->Texture.Unit));
>> @@ -306,13 +316,7 @@ _mesa_ActiveTexture(GLenum texture)
>> return;
>> }
>>
>> - FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
>> -
>> - ctx->Texture.CurrentUnit = texUnit;
>> - if (ctx->Transform.MatrixMode == GL_TEXTURE) {
>> - /* update current stack pointer */
>> - ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
>> - }
>> + active_texture(ctx, texUnit);
>> }
>>
>>
>>
>
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