[Mesa-dev] [PATCH 00/30] i965: Overhaul resolves

Jason Ekstrand jason at jlekstrand.net
Sun May 28 01:44:18 UTC 2017


On Fri, May 26, 2017 at 5:34 PM, Jason Ekstrand <jason at jlekstrand.net>
wrote:

> On Fri, May 26, 2017 at 4:30 PM, Jason Ekstrand <jason at jlekstrand.net>
> wrote:
>
>> This patch series does a complete overhaul of the current resolve handling
>> framework inside the i916 OpenGL driver.  For HiZ and MCS, the current
>> resolve code is ok but not optimal.  For CCS, however, it's pretty bad.
>> I've been looking at the code for a week now and I still don't know how
>> Ben
>> ever got it to do a partial resolve for his CCS modifiers series.  So far
>> as I can tell, it's not capable of doing so.  The new resolve system is
>> hopefully much easier to reason about.  For users of the system, there are
>> fewer entry-points and depth and color are no longer separate.  The guts
>> of
>> the system are much more explicit and, thanks to the new isl_aux_state
>> enum, should be easier to understand.
>>
>
> One more little tidbit.  For those of you who want some sort of proof that
> the new system is easier to reason about, consider this:  While debugging
> patch 27, I only had a single rendering corruption (the Sandy Bridge bug
> mentioned below); the rest of the bugs were all segfaults or assertion
> failures.  There were quite a few of those but they're way easier to find
> than GPU hangs and corruption.
>
>
>> As of my last Jenkins run, the series is still failing 2 piglit tests on
>> Sandy Bridge and I have yet to do any benchmarking.  However, I wanted to
>> send it out early so that I could get feedback on the structure of the
>> system as quickly as possible.  Discussion of the structure can happen in
>> parallel with final tweaking.  Personally, I'm fairly happy with it and I
>> think this looks like a good way to go but I'd like more eyes.
>>
>
I did a bit of digging and it urns out the Sandy Bridge bug isn't my fault.
:-)  It turns out we've been doing sandy bridge HiZ and stencil allocation
wrong ever since we enabled layered rendering.  I did a bit of digging this
morning and I think I now understand gen6 HiZ well enough to fix it but my
initial attempt to fix it didn't quite work.  Hopefully, I'll have a fix
early next week.


> The patch series itself is organized as follows
>>
>>  * The first 13 patches are various cleanups which make later patches
>>    simpler.  They should be fairly benign.  These can easily land on their
>>    own as I think most of them are good clean-ups anyway.
>>
>>  * Patch 14 adds the new isl_aux_state enum and the accompanying comment
>>
>>  * Patch 15 adds the new interface for doing resolves.  All of the
>>    functions are just dummies which call the already existing functions.
>>
>>  * Patches 16-26 convert everything over to using the new resolve
>>    interface.  I tried as hard as I could to not make any functional
>>    changes while doing so.  If you see any, they are probably bugs!
>>
>>  * Patch 27 wholesale replaces the current color resolve scheme with a new
>>    one based on isl_aux_state.  It's a bit unfortunate that it all had to
>>    happen in one go but it's not easy to switch resolve schemes slowly.
>>
>>  * Patch 28 replaces the HiZ resolve framework.  This one is not nearly as
>>    drastic as patch 27 because the current HiZ framework is already pretty
>>    good.
>>
>>  * Patch 29 deletes the now unused intel_resolve_map struct
>>
>>  * Patch 30 enables fast-clears for non-CCS_E capable surfaces.  In
>>    particular, this gives us fast-clears for sRGB.
>>
>> I'd appreciate it if the initial review focussed on patches 14, 15, and
>> 27.
>> Those are where you see the new resolve system in action.
>>
>> This series is available here:
>>
>> https://cgit.freedesktop.org/~jekstrand/mesa/log/?h=review/i
>> 965-resolve-rework
>>
>> Happy Reviewing!
>>
>> --Jason Ekstrand
>>
>> Cc: Chad Versace <chadversary at chromium.org>
>> Cc: Kenneth Graunke <kenneth at whitecape.org>
>> Cc: Nanley Chery <nanley.g.chery at intel.com>
>> Cc: Topi Pohjolainen <topi.pohjolainen at intel.com>
>>
>> Jason Ekstrand (30):
>>   i965: Mark depth surfaces as needing a HiZ resolve after blitting
>>   i965/surface_state: Images can't handle CCS at all
>>   intel/isl: Add a helper for determining if a color is 0/1
>>   i965/miptree: Store fast clear colors in an isl_color_value
>>   i965/miptree: Clean up the depth resolve helpers a little
>>   i965/miptree: Refactor intel_miptree_resolve_color
>>   i965: Get rid of intel_renderbuffer_resolve_*
>>   i965: Inline renderbuffer_att_set_needs_depth_resolve
>>   i965/miptree: Move color resolve on map to intel_miptree_map
>>   i965/blorp: Take an explicit fast clear op in resolve_color
>>   i965/blorp: Refactor do_single_blorp_clear
>>   i965/blorp: Move MCS allocation earlier for clears
>>   i965: Combine render target resolve code
>>   intel/isl: Add an enum for describing auxiliary compression state
>>   i965/miptree: Add new entrypoints for resolve management
>>   i965: Use the new resolve function for several simple cases
>>   i965: Finalize miptrees before prepare_texture
>>   i965: Move texturing to the new resolve functions
>>   i965: Move color rendering to the new resolve functions
>>   i965: Remove an unneeded render_cache_set_check_flush
>>   i965: Move framebuffer fetch to the new resolve functions
>>   i965: Move images to the new resolve functions
>>   i965: Move depth to the new resolve functions
>>   i965: Move blorp to the new resolve functions
>>   i965: Use the new get/set_aux_state functions for color clears
>>   i965: Delete most of the old resolve interface
>>   i965: Wholesale replace the color resolve tracking code
>>   i965: Use the new tracking mechanism for HiZ
>>   i965: Delete intel_resolve_map
>>   i965: Enable non-CCS_E fast-clears on gen9+
>>
>>  src/intel/blorp/blorp_genX_exec.h                |   2 +-
>>  src/intel/isl/isl.c                              |  19 +
>>  src/intel/isl/isl.h                              | 146 ++++
>>  src/intel/isl/isl_emit_depth_stencil.c           |  19 +
>>  src/mesa/drivers/dri/i965/Makefile.sources       |   2 -
>>  src/mesa/drivers/dri/i965/brw_blorp.c            | 143 ++--
>>  src/mesa/drivers/dri/i965/brw_blorp.h            |   3 +-
>>  src/mesa/drivers/dri/i965/brw_clear.c            |  30 +-
>>  src/mesa/drivers/dri/i965/brw_context.c          | 123 +--
>>  src/mesa/drivers/dri/i965/brw_context.h          |   1 -
>>  src/mesa/drivers/dri/i965/brw_draw.c             |  51 +-
>>  src/mesa/drivers/dri/i965/brw_meta_util.c        |  56 +-
>>  src/mesa/drivers/dri/i965/brw_meta_util.h        |   7 +-
>>  src/mesa/drivers/dri/i965/brw_misc_state.c       |  23 +-
>>  src/mesa/drivers/dri/i965/brw_state.h            |   3 +
>>  src/mesa/drivers/dri/i965/brw_wm_surface_state.c |  14 +-
>>  src/mesa/drivers/dri/i965/gen6_depth_state.c     |   7 +-
>>  src/mesa/drivers/dri/i965/gen7_misc_state.c      |   7 +-
>>  src/mesa/drivers/dri/i965/gen8_depth_state.c     |   3 +-
>>  src/mesa/drivers/dri/i965/intel_blit.c           |  12 +-
>>  src/mesa/drivers/dri/i965/intel_fbo.c            |  41 -
>>  src/mesa/drivers/dri/i965/intel_fbo.h            |  27 -
>>  src/mesa/drivers/dri/i965/intel_mipmap_tree.c    | 912
>> ++++++++++++++++-------
>>  src/mesa/drivers/dri/i965/intel_mipmap_tree.h    | 247 +++---
>>  src/mesa/drivers/dri/i965/intel_pixel_bitmap.c   |   2 +-
>>  src/mesa/drivers/dri/i965/intel_pixel_read.c     |   2 +-
>>  src/mesa/drivers/dri/i965/intel_resolve_map.c    |  97 ---
>>  src/mesa/drivers/dri/i965/intel_resolve_map.h    | 168 -----
>>  src/mesa/drivers/dri/i965/intel_tex_image.c      |   7 +-
>>  src/mesa/drivers/dri/i965/intel_tex_subimage.c   |   7 +-
>>  30 files changed, 1139 insertions(+), 1042 deletions(-)
>>  delete mode 100644 src/mesa/drivers/dri/i965/intel_resolve_map.c
>>  delete mode 100644 src/mesa/drivers/dri/i965/intel_resolve_map.h
>>
>> Fun fact:  While this series is technically +103 lines, the comment on
>> isl_aux_state by itself is 125 lines.
>>
>> --
>> 2.5.0.400.gff86faf
>>
>>
>
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