[Mesa-dev] [PATCH 1/4] st_glsl_to_tgsi: bump index back up to 32-bit
Marek Olšák
maraeo at gmail.com
Tue May 30 14:05:14 UTC 2017
This patch:
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Marek
On Tue, May 30, 2017 at 7:52 AM, Dave Airlie <airlied at gmail.com> wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> with some of the fp64 emulation, we are seeing shaders coming in with
>> 32K temps, they go out with 40 or so used, but while doing register
> renumber we need to store a lot of them.
>
> So bump this fields back up to 32-bit.
> ---
> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index 1eacbb1..e87c241 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -165,7 +165,7 @@ public:
>
> explicit st_src_reg(st_dst_reg reg);
>
> - int16_t index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
> + int32_t index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
> int16_t index2D;
> uint16_t swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */
> int negate:4; /**< NEGATE_XYZW mask from mesa */
> @@ -239,7 +239,7 @@ public:
>
> explicit st_dst_reg(st_src_reg reg);
>
> - int16_t index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
> + int32_t index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
> int16_t index2D;
> gl_register_file file:5; /**< PROGRAM_* from Mesa */
> unsigned writemask:4; /**< Bitfield of WRITEMASK_[XYZW] */
> --
> 2.1.0
>
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