[Mesa-dev] [PATCH] i965: Rework Sandy Bridge HiZ and stencil layouts

Jason Ekstrand jason at jlekstrand.net
Tue May 30 15:50:01 UTC 2017


On Mon, May 29, 2017 at 11:51 PM, Pohjolainen, Topi <
topi.pohjolainen at gmail.com> wrote:

> On Mon, May 29, 2017 at 12:09:01PM -0700, Jason Ekstrand wrote:
> > Sandy Bridge does not technically support mipmapped depth/stencil.  In
> > order to work around this, we allocate what are effectively completely
> > separate images for each miplevel, ensure that they are page-aligned,
> > and manually offset to them.  Prior to layered rendering, this was a
> > simple matter of setting a large enough halign/valign.
> >
> > With the advent of layered rendering, however, things got more
> > complicated.  Now, things weren't as simple as just handing a surface
> > off to the hardware.  Any miplevel of a normally mipmapped surface can
> > be considered as just an array surface given the right qpitch.  However,
> > the hardware gives us no capability to specify qpitch so this won't
> > work.  Instead, the chosen solution was to use a new "all slices at each
> > LOD" layout which laid things out as a mipmap of arrays rather than an
> > array of mipmaps.  This way you can easily offset to any of the
> > miplevels and each is a valid array.
> >
> > Unfortunately, the "all slices at each lod" concept missed one
> > fundamental thing about SNB HiZ and stencil hardware:  It doesn't just
> > always act as if you're always working with a non-mipmapped surface, it
> > acts as if you're always working on a non-mipmapped surface of the same
> > size as LOD0.  In other words, even though it may only write the
> > upper-left corner of each array slice, the qpitch for the array is for a
> > surface the size of LOD0 of the depth surface.  This mistake causes us
> > to under-allocate HiZ and stencil in some cases and also to accidentally
> > allow different miplevels to overlap.  Sadly, piglit test coverage
> > didn't quite catch this until I started making changes to the resolve
> > code that caused additional HiZ resolves in certain tests.
> >
> > This commit switches Sandy Bridge HiZ and stencil over to a new scheme
> > that lays out the non-zero miplevels horizontally below LOD0.  This way
> > they can all have the same qpitch without interfering with each other.
> > Technically, the miplevels still overlap, but things are spaced out
> > enough that each page is only in the "written area" of one LOD.
> Hopefully,
> > this will get rid of at least some of the random SNB hangs.
> >
> > Cc: "17.0 17.1" <mesa-stable at lists.freedesktop.org>
> > Cc: Topi Pohjolainen <topi.pohjolainen at intel.com>
> > Cc: Nanley Chery <nanley.g.chery at intel.com>
> > Cc: Jordan Justen <jordan.l.justen at intel.com>
> > Cc: Kenneth Graunke <kenneth at whitecape.org>
>
> There is a few nits, but looks good. Thanks a lot for figuring out how it
> really works:
>
> Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
>
> >
> > ---
> > The series I sent out on Friday suffered from a GPU hang or two on Sandy
> > Bridge.  It turns out that those hangs were caused by the hardware HiZ
> > resolving part of my batch buffer due to this under-allocation.
> >
> > Topi, I'm sorry but this will likely make hash of your earlier patch
> > series.  Sadly, I don't think there's really anything else we can do. :-(
> > Also, given how tricky this is to get right, I concede that we may want
> to
> > add an ISL_DIM_LAYOUT_GEN6_HIZ_STENCIL layout to ISL.  We could still
> do it
> > with the "array of surfaces" approach but I think these sorts of
> > calculations are best done in with the other surface calculation code.  I
> > can help draft it if you'd like.
> >
> >  src/mesa/drivers/dri/i965/brw_blorp.c         |  11 ++-
> >  src/mesa/drivers/dri/i965/brw_tex_layout.c    | 100
> ++++++++++++++++++++++----
> >  src/mesa/drivers/dri/i965/gen6_depth_state.c  |   4 +-
> >  src/mesa/drivers/dri/i965/intel_mipmap_tree.c |  11 +--
> >  src/mesa/drivers/dri/i965/intel_mipmap_tree.h |  37 +++++++++-
> >  5 files changed, 134 insertions(+), 29 deletions(-)
> >
> > diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c
> b/src/mesa/drivers/dri/i965/brw_blorp.c
> > index 6e860f0..cb9933b 100644
> > --- a/src/mesa/drivers/dri/i965/brw_blorp.c
> > +++ b/src/mesa/drivers/dri/i965/brw_blorp.c
> > @@ -123,7 +123,7 @@ apply_gen6_stencil_hiz_offset(struct isl_surf *surf,
> >                                uint32_t lod,
> >                                uint32_t *offset)
> >  {
> > -   assert(mt->array_layout == ALL_SLICES_AT_EACH_LOD);
> > +   assert(mt->array_layout == GEN6_HIZ_STENCIL);
> >
> >     if (mt->format == MESA_FORMAT_S_UINT8) {
> >        /* Note: we can't compute the stencil offset using
> > @@ -183,12 +183,12 @@ blorp_surf_for_miptree(struct brw_context *brw,
> >     };
> >
> >     if (brw->gen == 6 && mt->format == MESA_FORMAT_S_UINT8 &&
> > -       mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
> > -      /* Sandy bridge stencil and HiZ use this ALL_SLICES_AT_EACH_LOD
> hack in
> > +       mt->array_layout == GEN6_HIZ_STENCIL) {
> > +      /* Sandy bridge stencil and HiZ use this GEN6_HIZ_STENCIL hack in
> >         * order to allow for layered rendering.  The hack makes each LOD
> of the
> >         * stencil or HiZ buffer a single tightly packed array surface at
> some
> >         * offset into the surface.  Since ISL doesn't know how to deal
> with the
> > -       * crazy ALL_SLICES_AT_EACH_LOD layout and since we have to do a
> manual
> > +       * crazy GEN6_HIZ_STENCIL layout and since we have to do a manual
> >         * offset of it anyway, we might as well do the offset here and
> keep the
> >         * hacks inside the i965 driver.
> >         *
> > @@ -241,8 +241,7 @@ blorp_surf_for_miptree(struct brw_context *brw,
> >
> >           struct intel_mipmap_tree *hiz_mt = mt->hiz_buf->mt;
> >           if (hiz_mt) {
> > -            assert(brw->gen == 6 &&
> > -                   hiz_mt->array_layout == ALL_SLICES_AT_EACH_LOD);
> > +            assert(brw->gen == 6 && hiz_mt->array_layout ==
> GEN6_HIZ_STENCIL);
> >
> >              /* gen6 requires the HiZ buffer to be manually offset to the
> >               * right location.  We could fixup the surf but it doesn't
> > diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c
> b/src/mesa/drivers/dri/i965/brw_tex_layout.c
> > index bfa8afa..30e6233 100644
> > --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
> > +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
> > @@ -216,6 +216,8 @@ brw_miptree_layout_2d(struct intel_mipmap_tree *mt)
> >        mt->total_height = MAX2(mt->total_height, y + img_height);
> >
> >        /* Layout_below: step right after second mipmap.
> > +       *
> > +       * For Sandy Bridge HiZ and stencil, we always step down.
> >         */
> >        if (level == mt->first_level + 1) {
> >        x += ALIGN_NPOT(width, mt->halign) / bw;
> > @@ -231,6 +233,67 @@ brw_miptree_layout_2d(struct intel_mipmap_tree *mt)
> >     }
> >  }
> >
> > +static void
> > +brw_miptree_layout_gen6_hiz_stencil(struct intel_mipmap_tree *mt)
> > +{
> > +   unsigned x = 0;
> > +   unsigned y = 0;
> > +   unsigned width = mt->physical_width0;
> > +   unsigned height = mt->physical_height0;
> > +   /* Number of layers of array texture. */
> > +   unsigned depth = mt->physical_depth0;
>
> We could mark height and depth const, only width is variant. I was also
> thinking if we want to comment anything about needing to use also level
> zero
> depth for all subsequent levels in case of 3D textures (instead of
> minifying
> depth).
>
> > +   unsigned tile_width, tile_height, bw, bh;
> > +
> > +   if (mt->format == MESA_FORMAT_S_UINT8) {
> > +      bw = bh = 1;
> > +      /* W-tiled */
> > +      tile_width = 64;
> > +      tile_height = 64;
> > +   } else {
> > +      assert(_mesa_get_format_base_format(mt->format) ==
> GL_DEPTH_COMPONENT ||
> > +             _mesa_get_format_base_format(mt->format) ==
> GL_DEPTH_STENCIL);
> > +      /* Each 128-bit HiZ block corresponds to a region of of 8x4 depth
> > +       * samples.  Each cache line in the Y-Tiled HiZ image contains
> 2x2 HiZ
> > +       * blocks.  Therefore, each Y-tiled cache line corresponds to an
> 16x8
> > +       * region in the depth surface.  Since we're representing it as
> > +       * RGBA_FLOAT32, the miptree calculations will think that each
> cache
> > +       * line is 1x4 pixels.  Therefore, we need a scale-down factor of
> 16x2
> > +       * and a vertical alignment of 2.
> > +       */
> > +      mt->cpp = 16;
> > +      bw = 16;
> > +      bh = 2;
> > +      /* Y-tiled */
> > +      tile_width = 128 / mt->cpp;
> > +      tile_height = 32;
> > +   }
> > +
> > +   mt->total_width = 0;
> > +   mt->total_height = 0;
>
> We could pull height here as it is invariant in the loop:
>
>       const unsigned img_height =
>          ALIGN(DIV_ROUND_UP(height, bh), mt->valign) * depth;
>

Sure.  I considered doing that.  In the end I thought it was nice to keep
it next to img_width.  The compiler will pull it out of the loop for us
anyway.  If you want it moved, I don't mind.


> > +
> > +   for (unsigned level = mt->first_level; level <= mt->last_level;
> level++) {
> > +      intel_miptree_set_level_info(mt, level, x, y, depth);
> > +
> > +      const unsigned img_width = ALIGN(DIV_ROUND_UP(width, bw),
> mt->halign);
> > +
> > +      mt->total_width = MAX2(mt->total_width, x + img_width);
> > +      mt->total_height = MAX2(mt->total_height, y + img_height);
> > +
> > +      if (level == mt->first_level) {
> > +         y += ALIGN(img_height, tile_height);
> > +      } else {
> > +         x += ALIGN(img_width, tile_width);
> > +      }
> > +
> > +      /* We only minify the width.  We want qpitch to match for all
> miplevels
> > +       * because the hardware doesn't know we aren't on LOD0.
> > +       */
> > +      width = minify(width, 1);
> > +   }
> > +}
> > +
> >  unsigned
> >  brw_miptree_get_horizontal_slice_pitch(const struct brw_context *brw,
> >                                         const struct intel_mipmap_tree
> *mt,
> > @@ -249,6 +312,8 @@ brw_miptree_get_vertical_slice_pitch(const struct
> brw_context *brw,
> >                                       const struct intel_mipmap_tree *mt,
> >                                       unsigned level)
> >  {
> > +   assert(mt->array_layout != GEN6_HIZ_STENCIL || brw->gen == 6);
> > +
> >     if (brw->gen >= 9) {
> >        /* ALL_SLICES_AT_EACH_LOD isn't supported on Gen8+ but this code
> will
> >         * effectively end up with a packed qpitch anyway whenever
> > @@ -281,6 +346,15 @@ brw_miptree_get_vertical_slice_pitch(const struct
> brw_context *brw,
> >                mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
> >        return ALIGN_NPOT(minify(mt->physical_height0, level),
> mt->valign);
> >
> > +   } else if (mt->array_layout == GEN6_HIZ_STENCIL) {
> > +      /* For HiZ and stencil on Sandy Bridge, we don't minify the
> height. */
> > +      if (mt->format == MESA_FORMAT_S_UINT8) {
> > +         return ALIGN(mt->physical_height0, mt->valign);
> > +      } else {
> > +         /* HiZ has a vertical scale factor of 2. */
> > +         return ALIGN(DIV_ROUND_UP(mt->physical_height0, 2),
> mt->halign);
> > +      }
> > +
> >     } else {
> >        const unsigned h0 = ALIGN_NPOT(mt->physical_height0, mt->valign);
> >        const unsigned h1 = ALIGN_NPOT(minify(mt->physical_height0, 1),
> mt->valign);
> > @@ -333,6 +407,8 @@ brw_miptree_layout_texture_array(struct brw_context
> *brw,
> >
> >     if (layout_1d)
> >        gen9_miptree_layout_1d(mt);
> > +   else if (mt->array_layout == GEN6_HIZ_STENCIL)
> > +      brw_miptree_layout_gen6_hiz_stencil(mt);
> >     else
> >        brw_miptree_layout_2d(mt);
> >
> > @@ -556,6 +632,8 @@ intel_miptree_set_total_width_height(struct
> brw_context *brw,
> >        case INTEL_MSAA_LAYOUT_IMS:
> >           if (gen9_use_linear_1d_layout(brw, mt))
> >              gen9_miptree_layout_1d(mt);
> > +         else if (mt->array_layout == GEN6_HIZ_STENCIL)
> > +            brw_miptree_layout_gen6_hiz_stencil(mt);
> >           else
> >              brw_miptree_layout_2d(mt);
> >           break;
> > @@ -579,15 +657,9 @@ intel_miptree_set_alignment(struct brw_context
> *brw,
> >      * - Ironlake and Sandybridge PRMs: Volume 1, Part 1, Section
> 7.18.3.4
> >      * - BSpec (for Ivybridge and slight variations in separate stencil)
> >      */
> > -   bool gen6_hiz_or_stencil = false;
> >
> > -   if (brw->gen == 6 && mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
> > -      const GLenum base_format = _mesa_get_format_base_format(
> mt->format);
> > -      gen6_hiz_or_stencil = _mesa_is_depth_or_stencil_
> format(base_format);
> > -   }
> > -
> > -   if (gen6_hiz_or_stencil) {
> > -      /* On gen6, we use ALL_SLICES_AT_EACH_LOD for stencil/hiz because
> the
> > +   if (mt->array_layout == GEN6_HIZ_STENCIL) {
> > +      /* On gen6, we use GEN6_HIZ_STENCIL for stencil/hiz because the
> >         * hardware doesn't support multiple mip levels on stencil/hiz.
> >         *
> >         * PRM Vol 2, Part 1, 7.5.3 Hierarchical Depth Buffer:
> > @@ -600,15 +672,13 @@ intel_miptree_set_alignment(struct brw_context
> *brw,
> >           /* Stencil uses W tiling, so we force W tiling alignment for
> the
> >            * ALL_SLICES_AT_EACH_LOD miptree layout.
> >            */
> > -         mt->halign = 64;
> > -         mt->valign = 64;
> > +         mt->halign = 4;
> > +         mt->valign = 2;
> >           assert((layout_flags & MIPTREE_LAYOUT_FORCE_HALIGN16) == 0);
> >        } else {
> > -         /* Depth uses Y tiling, so we force need Y tiling alignment
> for the
> > -          * ALL_SLICES_AT_EACH_LOD miptree layout.
> > -          */
> > -         mt->halign = 128 / mt->cpp;
> > -         mt->valign = 32;
> > +         /* See intel_hiz_miptree_buf_create() */
>
> There isnt't really anything about halign/valign in
> intel_hiz_miptree_buf_create()? Should we refer to
> brw_miptree_layout_gen6_hiz_stencil() instead?
>

Yes, that is a stale comment.  I'll update it.


> > +         mt->halign = 1;
> > +         mt->valign = 2;
> >        }
> >     } else if (mt->compressed) {
> >         /* The hardware alignment requirements for compressed textures
> > diff --git a/src/mesa/drivers/dri/i965/gen6_depth_state.c
> b/src/mesa/drivers/dri/i965/gen6_depth_state.c
> > index ae4f681..20992d5 100644
> > --- a/src/mesa/drivers/dri/i965/gen6_depth_state.c
> > +++ b/src/mesa/drivers/dri/i965/gen6_depth_state.c
> > @@ -164,7 +164,7 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
> >           struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_buf->mt;
> >           uint32_t offset = 0;
> >
> > -         if (hiz_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
> > +         if (hiz_mt->array_layout == GEN6_HIZ_STENCIL) {
> >              offset = intel_miptree_get_aligned_offset(
> >                          hiz_mt,
> >                          hiz_mt->level[lod].level_x,
> > @@ -190,7 +190,7 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
> >        if (separate_stencil) {
> >           uint32_t offset = 0;
> >
> > -         if (stencil_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
> > +         if (stencil_mt->array_layout == GEN6_HIZ_STENCIL) {
> >              assert(stencil_mt->format == MESA_FORMAT_S_UINT8);
> >
> >              /* Note: we can't compute the stencil offset using
> > diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> > index e334951..9f9e68a 100644
> > --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> > +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> > @@ -452,7 +452,7 @@ intel_miptree_create_layout(struct brw_context *brw,
> >           intel_miptree_wants_hiz_buffer(brw, mt)))) {
> >        uint32_t stencil_flags = MIPTREE_LAYOUT_ACCELERATED_UPLOAD;
> >        if (brw->gen == 6) {
> > -         stencil_flags |= MIPTREE_LAYOUT_FORCE_ALL_SLICE_AT_LOD |
> > +         stencil_flags |= MIPTREE_LAYOUT_GEN6_HIZ_STENCIL |
> >                            MIPTREE_LAYOUT_TILING_ANY;
> >        }
> >
> > @@ -485,8 +485,8 @@ intel_miptree_create_layout(struct brw_context *brw,
> >        }
> >     }
> >
> > -   if (layout_flags & MIPTREE_LAYOUT_FORCE_ALL_SLICE_AT_LOD)
> > -      mt->array_layout = ALL_SLICES_AT_EACH_LOD;
> > +   if (layout_flags & MIPTREE_LAYOUT_GEN6_HIZ_STENCIL)
> > +      mt->array_layout = GEN6_HIZ_STENCIL;
> >
> >     /*
> >      * Obey HALIGN_16 constraints for Gen8 and Gen9 buffers which are
> > @@ -1830,7 +1830,7 @@ intel_hiz_miptree_buf_create(struct brw_context
> *brw,
> >     uint32_t layout_flags = MIPTREE_LAYOUT_ACCELERATED_UPLOAD;
> >
> >     if (brw->gen == 6)
> > -      layout_flags |= MIPTREE_LAYOUT_FORCE_ALL_SLICE_AT_LOD;
> > +      layout_flags |= MIPTREE_LAYOUT_GEN6_HIZ_STENCIL;
> >
> >     if (!buf)
> >        return NULL;
> > @@ -2770,7 +2770,7 @@ intel_update_r8stencil(struct brw_context *brw,
> >        const uint32_t r8stencil_flags =
> >           MIPTREE_LAYOUT_ACCELERATED_UPLOAD | MIPTREE_LAYOUT_TILING_Y |
> >           MIPTREE_LAYOUT_DISABLE_AUX;
> > -      assert(brw->gen > 6); /* Handle MIPTREE_LAYOUT_FORCE_ALL_SLICE_AT_LOD
> */
> > +      assert(brw->gen > 6); /* Handle MIPTREE_LAYOUT_GEN6_HIZ_STENCIL
> */
> >        mt->r8stencil_mt = intel_miptree_create(brw,
> >                                                src->target,
> >                                                MESA_FORMAT_R_UINT8,
> > @@ -3670,6 +3670,7 @@ intel_miptree_get_isl_surf(struct brw_context
> *brw,
> >        surf->array_pitch_span = ISL_ARRAY_PITCH_SPAN_FULL;
> >        break;
> >     case ALL_SLICES_AT_EACH_LOD:
> > +   case GEN6_HIZ_STENCIL:
> >        surf->array_pitch_span = ISL_ARRAY_PITCH_SPAN_COMPACT;
> >        break;
> >     default:
> > diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.h
> b/src/mesa/drivers/dri/i965/intel_mipmap_tree.h
> > index aa52f48..e2ec26f 100644
> > --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.h
> > +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.h
> > @@ -250,6 +250,41 @@ enum miptree_array_layout {
> >      *   +---+
> >      */
> >     ALL_SLICES_AT_EACH_LOD,
> > +
> > +   /* On Sandy Bridge, HiZ and stencil buffers work the same as on Ivy
> Bridge
> > +    * except that they don't technically support mipmapping.  That does
> not,
> > +    * however, stop us from doing it.  As far as Sandy Bridge hardware
> is
> > +    * concerned, HiZ and stencil always operates on a single miplevel 2D
> > +    * (possibly array) image.  The dimensions of that image are NOT
> minified.
> > +    *
> > +    * In order to implement HiZ and stencil on Sandy Bridge, we create
> one
> > +    * full-sized 2D (possibly array) image for every LOD with every
> image
> > +    * aligned to a page boundary.  In order to save memory, we pretend
> that
> > +    * the width of each miplevel is minified and we place LOD1 and
> above below
> > +    * LOD0 but horizontally adjacent to each other.  When considered as
> > +    * full-sized images, LOD1 and above technically overlap.  However,
> since
> > +    * we only write to part of that image, the hardware will never
> notice the
> > +    * overlap.
> > +    *
> > +    * This layout looks something like this:
> > +    *
> > +    *   +---------+
> > +    *   |         |
> > +    *   |         |
> > +    *   +---------+
> > +    *   |         |
> > +    *   |         |
> > +    *   +---------+
> > +    *
> > +    *   +----+ +-+ .
> > +    *   |    | +-+
> > +    *   +----+
> > +    *
> > +    *   +----+ +-+ .
> > +    *   |    | +-+
> > +    *   +----+
>
> If we want to reflect all levels having the same heigth, maybe:
>

What matters isn't that they all have the same height but that they all
have the same qpitch.  I don't know if there was a better way to denote
that.


>            +---------+
>            |         |
>            |         |
>            +---------+
>            |         |
>            |         |
>            +---------+
>
>            +----+ +-+ .
>            |    | | |
>            |    | | |
>            +----+ +-+
>
>            +----+ +-+ .
>            |    | | |
>            |    | | |
>            +----+ +-+
>
> > +    */
> > +   GEN6_HIZ_STENCIL,
> >  };
> >
> >  enum intel_aux_disable {
> > @@ -637,7 +672,7 @@ intel_miptree_alloc_non_msrt_mcs(struct brw_context
> *brw,
> >
> >  enum {
> >     MIPTREE_LAYOUT_ACCELERATED_UPLOAD       = 1 << 0,
> > -   MIPTREE_LAYOUT_FORCE_ALL_SLICE_AT_LOD   = 1 << 1,
> > +   MIPTREE_LAYOUT_GEN6_HIZ_STENCIL         = 1 << 1,
> >     MIPTREE_LAYOUT_FOR_BO                   = 1 << 2,
> >     MIPTREE_LAYOUT_DISABLE_AUX              = 1 << 3,
> >     MIPTREE_LAYOUT_FORCE_HALIGN16           = 1 << 4,
> > --
> > 2.5.0.400.gff86faf
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20170530/f4c4182e/attachment-0001.html>


More information about the mesa-dev mailing list