[Mesa-dev] [PATCH v2 10/64] mesa: keep track of the current variable in add_uniform_to_shader
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue May 30 20:35:41 UTC 2017
Bindless samplers are considered PROGRAM_UNIFORM but
add_uniform_to_shader::visit_field() is based on glsl_type.
Because only ir_variable knows if the uniform variable is
bindless via ir_variable::bindless, store it instead of
adding a new parameter to visit_field().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/mesa/program/ir_to_mesa.cpp | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 4c30bea2f2..825f03d590 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2420,6 +2420,7 @@ public:
void process(ir_variable *var)
{
this->idx = -1;
+ this->var = var;
this->program_resource_visitor::process(var);
var->data.param_index = this->idx;
}
@@ -2433,6 +2434,7 @@ private:
struct gl_shader_program *shader_program;
struct gl_program_parameter_list *params;
int idx;
+ ir_variable *var;
gl_shader_stage shader_type;
};
--
2.13.0
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