[Mesa-dev] [PATCH 5/5] gallium/u_blitter: use 2D_ARRAY for cubemap blits if possible

Marek Olšák maraeo at gmail.com
Tue May 30 22:46:47 UTC 2017


From: Marek Olšák <marek.olsak at amd.com>

so that we can use TXF.

The cubemap blit pixel shader code size: 148 -> 92 bytes
---
 src/gallium/auxiliary/util/u_blitter.c | 52 ++++++++++++++++++++++------------
 src/gallium/auxiliary/util/u_blitter.h |  3 +-
 src/gallium/drivers/r300/r300_blit.c   |  2 +-
 src/gallium/drivers/r600/r600_blit.c   |  2 +-
 src/gallium/drivers/radeonsi/si_blit.c |  2 +-
 5 files changed, 39 insertions(+), 22 deletions(-)

diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index b4f393e..c38534d 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -131,20 +131,21 @@ struct blitter_context_priv
    unsigned dst_height;
 
    boolean has_geometry_shader;
    boolean has_tessellation;
    boolean has_layered;
    boolean has_stream_out;
    boolean has_stencil_export;
    boolean has_texture_multisample;
    boolean has_tex_lz;
    boolean has_txf;
+   boolean cube_as_2darray;
    boolean cached_all_shaders;
 
    /* The Draw module overrides these functions.
     * Always create the blitter before Draw. */
    void   (*bind_fs_state)(struct pipe_context *, void *);
    void   (*delete_fs_state)(struct pipe_context *, void *);
 };
 
 static struct pipe_surface *
 util_blitter_get_next_surface_layer(struct pipe_context *pipe,
@@ -200,20 +201,22 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
          pipe->screen->get_param(pipe->screen,
                                  PIPE_CAP_SHADER_STENCIL_EXPORT);
 
    ctx->has_texture_multisample =
       pipe->screen->get_param(pipe->screen, PIPE_CAP_TEXTURE_MULTISAMPLE);
 
    ctx->has_tex_lz = pipe->screen->get_param(pipe->screen,
                                              PIPE_CAP_TGSI_TEX_TXF_LZ);
    ctx->has_txf = pipe->screen->get_param(pipe->screen,
                                           PIPE_CAP_GLSL_FEATURE_LEVEL) > 130;
+   ctx->cube_as_2darray = pipe->screen->get_param(pipe->screen,
+                                                  PIPE_CAP_SAMPLER_VIEW_TARGET);
 
    /* blend state objects */
    memset(&blend, 0, sizeof(blend));
 
    for (i = 0; i <= PIPE_MASK_RGBA; i++) {
       for (j = 0; j < 2; j++) {
          memset(&blend.rt[0], 0, sizeof(blend.rt[0]));
          blend.rt[0].colormask = i;
          if (j) {
             blend.rt[0].blend_enable = 1;
@@ -762,25 +765,24 @@ static void blitter_set_clear_color(struct blitter_context_priv *ctx,
          ctx->vertices[i][1][3] = 0;
       }
    }
 }
 
 static void get_texcoords(struct pipe_sampler_view *src,
                           unsigned src_width0, unsigned src_height0,
                           int x1, int y1, int x2, int y2, bool uses_txf,
                           float out[4])
 {
-   struct pipe_resource *tex = src->texture;
    unsigned level = src->u.tex.first_level;
    boolean normalized = !uses_txf &&
-                        tex->target != PIPE_TEXTURE_RECT &&
-                        tex->nr_samples <= 1;
+                        src->target != PIPE_TEXTURE_RECT &&
+                        src->texture->nr_samples <= 1;
 
    if (normalized) {
       out[0] = x1 / (float)u_minify(src_width0,  level);
       out[1] = y1 / (float)u_minify(src_height0, level);
       out[2] = x2 / (float)u_minify(src_width0,  level);
       out[3] = y2 / (float)u_minify(src_height0, level);
    } else {
       out[0] = (float) x1;
       out[1] = (float) y1;
       out[2] = (float) x2;
@@ -811,34 +813,34 @@ static void blitter_set_texcoords(struct blitter_context_priv *ctx,
                                   int x1, int y1, int x2, int y2,
                                   bool uses_txf)
 {
    unsigned i;
    float coord[4];
    float face_coord[4][2];
 
    get_texcoords(src, src_width0, src_height0, x1, y1, x2, y2, uses_txf,
                  coord);
 
-   if (src->texture->target == PIPE_TEXTURE_CUBE ||
-       src->texture->target == PIPE_TEXTURE_CUBE_ARRAY) {
+   if (src->target == PIPE_TEXTURE_CUBE ||
+       src->target == PIPE_TEXTURE_CUBE_ARRAY) {
       set_texcoords_in_vertices(coord, &face_coord[0][0], 2);
       util_map_texcoords2d_onto_cubemap((unsigned)layer % 6,
                                         /* pointer, stride in floats */
                                         &face_coord[0][0], 2,
                                         &ctx->vertices[0][1][0], 8,
                                         FALSE);
    } else {
       set_texcoords_in_vertices(coord, &ctx->vertices[0][1][0], 8);
    }
 
    /* Set the layer. */
-   switch (src->texture->target) {
+   switch (src->target) {
    case PIPE_TEXTURE_3D:
       {
          float r = layer;
 
          if (!uses_txf)
             r /= u_minify(src->texture->depth0, src->u.tex.first_level);
 
          for (i = 0; i < 4; i++)
             ctx->vertices[i][1][2] = r; /*r*/
       }
@@ -1451,26 +1453,36 @@ util_blitter_get_next_surface_layer(struct pipe_context *pipe,
 
    memset(&dst_templ, 0, sizeof(dst_templ));
    dst_templ.format = surf->format;
    dst_templ.u.tex.level = surf->u.tex.level;
    dst_templ.u.tex.first_layer = surf->u.tex.first_layer + 1;
    dst_templ.u.tex.last_layer = surf->u.tex.last_layer + 1;
 
    return pipe->create_surface(pipe, surf->texture, &dst_templ);
 }
 
-void util_blitter_default_src_texture(struct pipe_sampler_view *src_templ,
+void util_blitter_default_src_texture(struct blitter_context *blitter,
+                                      struct pipe_sampler_view *src_templ,
                                       struct pipe_resource *src,
                                       unsigned srclevel)
 {
+   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
+
    memset(src_templ, 0, sizeof(*src_templ));
-   src_templ->target = src->target;
+
+   if (ctx->cube_as_2darray &&
+       (src->target == PIPE_TEXTURE_CUBE ||
+        src->target == PIPE_TEXTURE_CUBE_ARRAY))
+      src_templ->target = PIPE_TEXTURE_2D_ARRAY;
+   else
+      src_templ->target = src->target;
+
    src_templ->format = util_format_linear(src->format);
    src_templ->u.tex.first_level = srclevel;
    src_templ->u.tex.last_level = srclevel;
    src_templ->u.tex.first_layer = 0;
    src_templ->u.tex.last_layer =
       src->target == PIPE_TEXTURE_3D ? u_minify(src->depth0, srclevel) - 1
                                      : src->array_size - 1;
    src_templ->swizzle_r = PIPE_SWIZZLE_X;
    src_templ->swizzle_g = PIPE_SWIZZLE_Y;
    src_templ->swizzle_b = PIPE_SWIZZLE_Z;
@@ -1575,21 +1587,21 @@ void util_blitter_copy_texture(struct blitter_context *blitter,
    assert(src->target < PIPE_MAX_TEXTURE_TYPES);
 
    u_box_3d(dstx, dsty, dstz, abs(srcbox->width), abs(srcbox->height),
             abs(srcbox->depth), &dstbox);
 
    /* Initialize the surface. */
    util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
    dst_view = pipe->create_surface(pipe, dst, &dst_templ);
 
    /* Initialize the sampler view. */
-   util_blitter_default_src_texture(&src_templ, src, src_level);
+   util_blitter_default_src_texture(blitter, &src_templ, src, src_level);
    src_view = pipe->create_sampler_view(pipe, src, &src_templ);
 
    /* Copy. */
    util_blitter_blit_generic(blitter, dst_view, &dstbox,
                              src_view, srcbox, src->width0, src->height0,
                              PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
                              FALSE);
 
    pipe_surface_reference(&dst_view, NULL);
    pipe_sampler_view_reference(&src_view, NULL);
@@ -1601,21 +1613,21 @@ static void do_blits(struct blitter_context_priv *ctx,
                      struct pipe_sampler_view *src,
                      unsigned src_width0,
                      unsigned src_height0,
                      const struct pipe_box *srcbox,
                      bool is_zsbuf,
                      bool uses_txf)
 {
    struct pipe_context *pipe = ctx->base.pipe;
    unsigned src_samples = src->texture->nr_samples;
    unsigned dst_samples = dst->texture->nr_samples;
-   enum pipe_texture_target src_target = src->texture->target;
+   enum pipe_texture_target src_target = src->target;
    struct pipe_framebuffer_state fb_state = {0};
 
    /* Initialize framebuffer state. */
    fb_state.width = dst->width;
    fb_state.height = dst->height;
    fb_state.nr_cbufs = is_zsbuf ? 0 : 1;
 
    blitter_set_dst_dimensions(ctx, fb_state.width, fb_state.height);
 
    if ((src_target == PIPE_TEXTURE_1D ||
@@ -1731,21 +1743,21 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
                                const struct pipe_box *dstbox,
                                struct pipe_sampler_view *src,
                                const struct pipe_box *srcbox,
                                unsigned src_width0, unsigned src_height0,
                                unsigned mask, unsigned filter,
                                const struct pipe_scissor_state *scissor,
                                boolean alpha_blend)
 {
    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
    struct pipe_context *pipe = ctx->base.pipe;
-   enum pipe_texture_target src_target = src->texture->target;
+   enum pipe_texture_target src_target = src->target;
    unsigned src_samples = src->texture->nr_samples;
    unsigned dst_samples = dst->texture->nr_samples;
    boolean has_depth, has_stencil, has_color;
    boolean blit_stencil, blit_depth, blit_color;
    void *sampler_state;
    const struct util_format_description *src_desc =
          util_format_description(src->format);
    const struct util_format_description *dst_desc =
          util_format_description(dst->format);
 
@@ -1935,21 +1947,21 @@ util_blitter_blit(struct blitter_context *blitter,
    struct pipe_surface *dst_view, dst_templ;
    struct pipe_sampler_view src_templ, *src_view;
 
    /* Initialize the surface. */
    util_blitter_default_dst_texture(&dst_templ, dst, info->dst.level,
                                     info->dst.box.z);
    dst_templ.format = info->dst.format;
    dst_view = pipe->create_surface(pipe, dst, &dst_templ);
 
    /* Initialize the sampler view. */
-   util_blitter_default_src_texture(&src_templ, src, info->src.level);
+   util_blitter_default_src_texture(blitter, &src_templ, src, info->src.level);
    src_templ.format = info->src.format;
    src_view = pipe->create_sampler_view(pipe, src, &src_templ);
 
    /* Copy. */
    util_blitter_blit_generic(blitter, dst_view, &info->dst.box,
                              src_view, &info->src.box, src->width0, src->height0,
                              info->mask, info->filter,
                              info->scissor_enable ? &info->scissor : NULL,
                              info->alpha_blend);
 
@@ -1965,87 +1977,91 @@ void util_blitter_generate_mipmap(struct blitter_context *blitter,
 {
    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
    struct pipe_context *pipe = ctx->base.pipe;
    struct pipe_surface dst_templ, *dst_view;
    struct pipe_sampler_view src_templ, *src_view;
    boolean is_depth;
    void *sampler_state;
    const struct util_format_description *desc =
          util_format_description(format);
    unsigned src_level;
+   unsigned target = tex->target;
+
+   if (ctx->cube_as_2darray &&
+       (target == PIPE_TEXTURE_CUBE || target == PIPE_TEXTURE_CUBE_ARRAY))
+      target = PIPE_TEXTURE_2D_ARRAY;
 
    assert(tex->nr_samples <= 1);
    assert(!util_format_has_stencil(desc));
 
    is_depth = desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS;
 
    /* Check whether the states are properly saved. */
    util_blitter_set_running_flag(blitter);
    blitter_check_saved_vertex_states(ctx);
    blitter_check_saved_fragment_states(ctx);
    blitter_check_saved_textures(ctx);
    blitter_check_saved_fb_state(ctx);
    blitter_disable_render_cond(ctx);
 
    /* Set states. */
    if (is_depth) {
       pipe->bind_blend_state(pipe, ctx->blend[0][0]);
       pipe->bind_depth_stencil_alpha_state(pipe,
                                            ctx->dsa_write_depth_keep_stencil);
       ctx->bind_fs_state(pipe,
-                         blitter_get_fs_texfetch_depth(ctx, tex->target, 1,
-                                                       false));
+                         blitter_get_fs_texfetch_depth(ctx, target, 1, false));
    } else {
       pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA][0]);
       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
       ctx->bind_fs_state(pipe,
-            blitter_get_fs_texfetch_col(ctx, tex->format, tex->format, tex->target,
+            blitter_get_fs_texfetch_col(ctx, tex->format, tex->format, target,
                                         1, 1, PIPE_TEX_FILTER_LINEAR, false));
    }
 
-   if (tex->target == PIPE_TEXTURE_RECT) {
+   if (target == PIPE_TEXTURE_RECT) {
       sampler_state = ctx->sampler_state_rect_linear;
    } else {
       sampler_state = ctx->sampler_state_linear;
    }
    pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
                              0, 1, &sampler_state);
 
    pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
    blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
 
    for (src_level = base_level; src_level < last_level; src_level++) {
       struct pipe_box dstbox = {0}, srcbox = {0};
       unsigned dst_level = src_level + 1;
 
       dstbox.width = u_minify(tex->width0, dst_level);
       dstbox.height = u_minify(tex->height0, dst_level);
 
       srcbox.width = u_minify(tex->width0, src_level);
       srcbox.height = u_minify(tex->height0, src_level);
 
-      if (tex->target == PIPE_TEXTURE_3D) {
+      if (target == PIPE_TEXTURE_3D) {
          dstbox.depth = util_max_layer(tex, dst_level) + 1;
          srcbox.depth = util_max_layer(tex, src_level) + 1;
       } else {
          dstbox.z = srcbox.z = first_layer;
          dstbox.depth = srcbox.depth = last_layer - first_layer + 1;
       }
 
       /* Initialize the surface. */
       util_blitter_default_dst_texture(&dst_templ, tex, dst_level,
                                        first_layer);
       dst_templ.format = format;
       dst_view = pipe->create_surface(pipe, tex, &dst_templ);
 
       /* Initialize the sampler view. */
-      util_blitter_default_src_texture(&src_templ, tex, src_level);
+      util_blitter_default_src_texture(blitter, &src_templ, tex, src_level);
       src_templ.format = format;
       src_view = pipe->create_sampler_view(pipe, tex, &src_templ);
 
       pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &src_view);
 
       do_blits(ctx, dst_view, &dstbox, src_view, tex->width0, tex->height0,
                &srcbox, is_depth, false);
 
       pipe_surface_reference(&dst_view, NULL);
       pipe_sampler_view_reference(&src_view, NULL);
diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h
index fd4fe7a..912af83 100644
--- a/src/gallium/auxiliary/util/u_blitter.h
+++ b/src/gallium/auxiliary/util/u_blitter.h
@@ -261,21 +261,22 @@ void util_blitter_generate_mipmap(struct blitter_context *blitter,
  */
 void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
                                       struct pipe_resource *dst,
                                       unsigned dstlevel,
                                       unsigned dstz);
 
 /**
  * Helper function to initialize a view for copy_texture_view.
  * The parameters must match copy_texture_view.
  */
-void util_blitter_default_src_texture(struct pipe_sampler_view *src_templ,
+void util_blitter_default_src_texture(struct blitter_context *blitter,
+                                      struct pipe_sampler_view *src_templ,
                                       struct pipe_resource *src,
                                       unsigned srclevel);
 
 /**
  * Copy data from one buffer to another using the Stream Output functionality.
  * 4-byte alignment is required, otherwise software fallback is used.
  */
 void util_blitter_copy_buffer(struct blitter_context *blitter,
                               struct pipe_resource *dst,
                               unsigned dstx,
diff --git a/src/gallium/drivers/r300/r300_blit.c b/src/gallium/drivers/r300/r300_blit.c
index 434cf38..8fda727 100644
--- a/src/gallium/drivers/r300/r300_blit.c
+++ b/src/gallium/drivers/r300/r300_blit.c
@@ -560,21 +560,21 @@ static void r300_resource_copy_region(struct pipe_context *pipe,
     /* Can't read MSAA textures. */
     if (src->nr_samples > 1 || dst->nr_samples > 1) {
         return;
     }
 
     /* The code below changes the texture format so that the copy can be done
      * on hardware. E.g. depth-stencil surfaces are copied as RGBA
      * colorbuffers. */
 
     util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
-    util_blitter_default_src_texture(&src_templ, src, src_level);
+    util_blitter_default_src_texture(r300->blitter, &src_templ, src, src_level);
 
     layout = util_format_description(dst_templ.format)->layout;
 
     /* Handle non-renderable plain formats. */
     if (layout == UTIL_FORMAT_LAYOUT_PLAIN &&
         (!screen->is_format_supported(screen, src_templ.format, src->target,
                                       src->nr_samples,
                                       PIPE_BIND_SAMPLER_VIEW) ||
          !screen->is_format_supported(screen, dst_templ.format, dst->target,
                                       dst->nr_samples,
diff --git a/src/gallium/drivers/r600/r600_blit.c b/src/gallium/drivers/r600/r600_blit.c
index c52492e..80aa9c0 100644
--- a/src/gallium/drivers/r600/r600_blit.c
+++ b/src/gallium/drivers/r600/r600_blit.c
@@ -640,21 +640,21 @@ void r600_resource_copy_region(struct pipe_context *ctx,
 	}
 
 	dst_width = u_minify(dst->width0, dst_level);
         dst_height = u_minify(dst->height0, dst_level);
 	src_width0 = src->width0;
 	src_height0 = src->height0;
         src_widthFL = u_minify(src->width0, src_level);
         src_heightFL = u_minify(src->height0, src_level);
 
 	util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
-	util_blitter_default_src_texture(&src_templ, src, src_level);
+	util_blitter_default_src_texture(rctx->blitter, &src_templ, src, src_level);
 
 	if (util_format_is_compressed(src->format) ||
 	    util_format_is_compressed(dst->format)) {
 		unsigned blocksize = util_format_get_blocksize(src->format);
 
 		if (blocksize == 8)
 			src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
 		else
 			src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
 		dst_templ.format = src_templ.format;
diff --git a/src/gallium/drivers/radeonsi/si_blit.c b/src/gallium/drivers/radeonsi/si_blit.c
index 998288d..f5d9048 100644
--- a/src/gallium/drivers/radeonsi/si_blit.c
+++ b/src/gallium/drivers/radeonsi/si_blit.c
@@ -868,21 +868,21 @@ void si_resource_copy_region(struct pipe_context *ctx,
 				  src_box->z, src_box->z + src_box->depth - 1);
 
 	dst_width = u_minify(dst->width0, dst_level);
 	dst_height = u_minify(dst->height0, dst_level);
 	dst_width0 = dst->width0;
 	dst_height0 = dst->height0;
 	src_width0 = src->width0;
 	src_height0 = src->height0;
 
 	util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
-	util_blitter_default_src_texture(&src_templ, src, src_level);
+	util_blitter_default_src_texture(sctx->blitter, &src_templ, src, src_level);
 
 	if (util_format_is_compressed(src->format) ||
 	    util_format_is_compressed(dst->format)) {
 		unsigned blocksize = rsrc->surface.bpe;
 
 		if (blocksize == 8)
 			src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
 		else
 			src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
 		dst_templ.format = src_templ.format;
-- 
2.7.4



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