[Mesa-dev] [PATCH 3/5] gallium/u_blitter: use TEX_LZ if it's supported
Marek Olšák
maraeo at gmail.com
Tue May 30 22:46:45 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
The sampler views always have first_level == last_level.
Now radeonsi doesn't have to use the WQM. (a few SALU removed)
---
src/gallium/auxiliary/util/u_blitter.c | 12 ++++++++----
1 file changed, 8 insertions(+), 4 deletions(-)
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index 1aef013..21f0686 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -125,20 +125,21 @@ struct blitter_context_priv
/* Destination surface dimensions. */
unsigned dst_width;
unsigned dst_height;
boolean has_geometry_shader;
boolean has_tessellation;
boolean has_layered;
boolean has_stream_out;
boolean has_stencil_export;
boolean has_texture_multisample;
+ boolean has_tex_lz;
boolean cached_all_shaders;
/* The Draw module overrides these functions.
* Always create the blitter before Draw. */
void (*bind_fs_state)(struct pipe_context *, void *);
void (*delete_fs_state)(struct pipe_context *, void *);
};
static struct pipe_surface *
util_blitter_get_next_surface_layer(struct pipe_context *pipe,
@@ -190,20 +191,23 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
pipe->screen->get_param(pipe->screen,
PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0;
ctx->has_stencil_export =
pipe->screen->get_param(pipe->screen,
PIPE_CAP_SHADER_STENCIL_EXPORT);
ctx->has_texture_multisample =
pipe->screen->get_param(pipe->screen, PIPE_CAP_TEXTURE_MULTISAMPLE);
+ ctx->has_tex_lz = pipe->screen->get_param(pipe->screen,
+ PIPE_CAP_TGSI_TEX_TXF_LZ);
+
/* blend state objects */
memset(&blend, 0, sizeof(blend));
for (i = 0; i <= PIPE_MASK_RGBA; i++) {
for (j = 0; j < 2; j++) {
memset(&blend.rt[0], 0, sizeof(blend.rt[0]));
blend.rt[0].colormask = i;
if (j) {
blend.rt[0].blend_enable = 1;
blend.rt[0].rgb_func = PIPE_BLEND_ADD;
@@ -946,21 +950,21 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
return *shader;
} else {
void **shader = &ctx->fs_texfetch_col[type][target];
/* Create the fragment shader on-demand. */
if (!*shader) {
assert(!ctx->cached_all_shaders);
*shader = util_make_fragment_tex_shader(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR,
stype, dtype,
- false, false);
+ ctx->has_tex_lz, false);
}
return *shader;
}
}
static inline
void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
enum pipe_texture_target target,
unsigned nr_samples)
@@ -985,21 +989,21 @@ void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
void **shader = &ctx->fs_texfetch_depth[target];
/* Create the fragment shader on-demand. */
if (!*shader) {
unsigned tgsi_tex;
assert(!ctx->cached_all_shaders);
tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
*shader =
util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR,
- false, false);
+ ctx->has_tex_lz, false);
}
return *shader;
}
}
static inline
void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
enum pipe_texture_target target,
unsigned nr_samples)
@@ -1024,21 +1028,21 @@ void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
void **shader = &ctx->fs_texfetch_depthstencil[target];
/* Create the fragment shader on-demand. */
if (!*shader) {
unsigned tgsi_tex;
assert(!ctx->cached_all_shaders);
tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
*shader =
util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR,
- false,
+ ctx->has_tex_lz,
false);
}
return *shader;
}
}
static inline
void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
enum pipe_texture_target target,
@@ -1064,21 +1068,21 @@ void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
void **shader = &ctx->fs_texfetch_stencil[target];
/* Create the fragment shader on-demand. */
if (!*shader) {
unsigned tgsi_tex;
assert(!ctx->cached_all_shaders);
tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
*shader =
util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR,
- false, false);
+ ctx->has_tex_lz, false);
}
return *shader;
}
}
/**
* Generate and save all fragment shaders that we will ever need for
* blitting. Drivers which use the 'draw' fallbacks will typically use
--
2.7.4
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