[Mesa-dev] [PATCH 4/6] glsl: teach opt_structure_splitting about images in structures
Ian Romanick
idr at freedesktop.org
Wed May 31 00:44:31 UTC 2017
On 05/25/2017 11:07 AM, Samuel Pitoiset wrote:
> GL_ARB_bindless_texture allows images to be declared inside
> structures, but when memory/format qualifiers are used, they
> should be propagated when structures are splitted.
split.
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/compiler/glsl/opt_structure_splitting.cpp | 23 +++++++++++++++++++++--
> 1 file changed, 21 insertions(+), 2 deletions(-)
>
> diff --git a/src/compiler/glsl/opt_structure_splitting.cpp b/src/compiler/glsl/opt_structure_splitting.cpp
> index eac98b74cc..fb2120f5fe 100644
> --- a/src/compiler/glsl/opt_structure_splitting.cpp
> +++ b/src/compiler/glsl/opt_structure_splitting.cpp
> @@ -344,11 +344,30 @@ do_structure_splitting(exec_list *instructions)
> for (unsigned int i = 0; i < entry->var->type->length; i++) {
> const char *name = ralloc_asprintf(mem_ctx, "%s_%s", entry->var->name,
> type->fields.structure[i].name);
> -
> - entry->components[i] =
> + ir_variable *new_var =
> new(entry->mem_ctx) ir_variable(type->fields.structure[i].type,
> name,
> (ir_variable_mode) entry->var->data.mode);
> +
> + if (type->fields.structure[i].type->contains_image()) {
> + /* Do not lost memory/format qualifiers for images declared inside
> + * structures as allowed by ARB_bindless_texture.
> + */
> + new_var->data.memory_read_only =
> + type->fields.structure[i].memory_read_only;
> + new_var->data.memory_write_only =
> + type->fields.structure[i].memory_write_only;
> + new_var->data.memory_coherent =
> + type->fields.structure[i].memory_coherent;
> + new_var->data.memory_volatile =
> + type->fields.structure[i].memory_volatile;
> + new_var->data.memory_restrict =
> + type->fields.structure[i].memory_restrict;
> + new_var->data.image_format =
> + type->fields.structure[i].image_format;
> + }
> +
> + entry->components[i] = new_var;
> entry->var->insert_before(entry->components[i]);
> }
>
>
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