[Mesa-dev] [RFC] some glsl->tgsi optimisations
Dave Airlie
airlied at gmail.com
Wed May 31 04:00:08 UTC 2017
On 30 May 2017 at 22:31, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> Is this a reimplementation of the same algorithm in a more efficient
> manner, or an implementation of a different algorithm which happens to
> also run faster? The reason I ask is whether I should be seeing any
> differences in shader-db with these at all or not.
It should just be an optimisation of the current algorithm, so any
shader-db changes could be bugs.
Dave.
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