[Mesa-dev] [PATCH 1/6] aubinator: Dump sampler state pointers on gen6 too.
Lionel Landwerlin
lionel.g.landwerlin at intel.com
Wed May 31 10:43:30 UTC 2017
This series is :
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
On 30/05/17 23:08, Rafael Antognolli wrote:
> We already have a function to dump sampler states, so do that for gen6
> too.
>
> Signed-off-by: Rafael Antognolli <rafael.antognolli at intel.com>
> ---
> src/intel/tools/aubinator.c | 11 +++++++++++
> 1 file changed, 11 insertions(+)
>
> diff --git a/src/intel/tools/aubinator.c b/src/intel/tools/aubinator.c
> index 53b2a27..b1f1ff0 100644
> --- a/src/intel/tools/aubinator.c
> +++ b/src/intel/tools/aubinator.c
> @@ -541,6 +541,14 @@ handle_3dstate_sampler_state_pointers(struct gen_spec *spec, uint32_t *p)
> }
>
> static void
> +handle_3dstate_sampler_state_pointers_gen6(struct gen_spec *spec, uint32_t *p)
> +{
> + dump_samplers(spec, p[1]);
> + dump_samplers(spec, p[2]);
> + dump_samplers(spec, p[3]);
> +}
> +
> +static void
> handle_3dstate_viewport_state_pointers_cc(struct gen_spec *spec, uint32_t *p)
> {
> uint64_t start;
> @@ -651,6 +659,8 @@ handle_load_register_imm(struct gen_spec *spec, uint32_t *p)
> #define _3DSTATE_SAMPLER_STATE_POINTERS_GS 0x782e0000
> #define _3DSTATE_SAMPLER_STATE_POINTERS_PS 0x782f0000
>
> +#define _3DSTATE_SAMPLER_STATE_POINTERS 0x78020000
> +
> #define _3DSTATE_VIEWPORT_STATE_POINTERS_CC 0x78230000
> #define _3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP 0x78210000
> #define _3DSTATE_BLEND_STATE_POINTERS 0x78240000
> @@ -687,6 +697,7 @@ struct custom_handler {
> { _3DSTATE_SAMPLER_STATE_POINTERS_VS, handle_3dstate_sampler_state_pointers },
> { _3DSTATE_SAMPLER_STATE_POINTERS_GS, handle_3dstate_sampler_state_pointers },
> { _3DSTATE_SAMPLER_STATE_POINTERS_PS, handle_3dstate_sampler_state_pointers },
> + { _3DSTATE_SAMPLER_STATE_POINTERS, handle_3dstate_sampler_state_pointers_gen6 },
>
> { _3DSTATE_VIEWPORT_STATE_POINTERS_CC, handle_3dstate_viewport_state_pointers_cc },
> { _3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP, handle_3dstate_viewport_state_pointers_sf_clip },
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