[Mesa-dev] [Mesa-stable] [PATCH] Revert "glsl: don't reference shader prog data during cache fallback"

Juan A. Suarez Romero jasuarez at igalia.com
Wed May 31 21:30:14 UTC 2017


On Tue, 2017-05-16 at 20:40 +0200, Nicolai Hähnle wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
> 
> This reverts commit 0e9991f957e296f46cfff40a94ffba0adf2a58e1.
> 
> At least when we fallback because of TGSI, the gl_program objects are
> re-allocated, and we don't in fact already have a reference to the
> gl_shader_program_data.
> 

This patch didn't land in master yet. Any news on this?

Also, commit 80e64334 (st/mesa: don't mark the program as in
cache_fallback when there is cache miss) fixes the patch we are
reverting. Probably we will need to revert too.


	J.A.



> This fixes a crash that can be reproduced as follows:
> 
> 1. Run any GL program with MESA_GLSL=cache_info.
> 2. Note the SHA of some tgsi_tokens.
> 3. Remove the corresponding file from ~/.cache/mesa and re-run.
> 
> Cc: 17.1 <mesa-stable at lists.freedesktop.org>
> ---
>  src/compiler/glsl/linker.cpp | 3 +--
>  src/mesa/main/shaderobj.c    | 3 +--
>  2 files changed, 2 insertions(+), 4 deletions(-)
> 
> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
> index 2e7dd2b..4776d09 100644
> --- a/src/compiler/glsl/linker.cpp
> +++ b/src/compiler/glsl/linker.cpp
> @@ -2243,22 +2243,21 @@ link_intrastage_shaders(void *mem_ctx,
>     struct gl_program *gl_prog =
>        ctx->Driver.NewProgram(ctx,
>                               _mesa_shader_stage_to_program(shader_list[0]->Stage),
>                               prog->Name, false);
>     if (!gl_prog) {
>        prog->data->LinkStatus = linking_failure;
>        _mesa_delete_linked_shader(ctx, linked);
>        return NULL;
>     }
>  
> -   if (!prog->data->cache_fallback)
> -      _mesa_reference_shader_program_data(ctx, &gl_prog->sh.data, prog->data);
> +   _mesa_reference_shader_program_data(ctx, &gl_prog->sh.data, prog->data);
>  
>     /* Don't use _mesa_reference_program() just take ownership */
>     linked->Program = gl_prog;
>  
>     linked->ir = new(linked) exec_list;
>     clone_ir_list(mem_ctx, linked->ir, main->ir);
>  
>     link_fs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders);
>     link_tcs_out_layout_qualifiers(prog, gl_prog, shader_list, num_shaders);
>     link_tes_in_layout_qualifiers(prog, gl_prog, shader_list, num_shaders);
> diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
> index 8a5fa5e..f6f7bf5 100644
> --- a/src/mesa/main/shaderobj.c
> +++ b/src/mesa/main/shaderobj.c
> @@ -427,22 +427,21 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
>  
>  
>  /**
>   * Free/delete a shader program object.
>   */
>  void
>  _mesa_delete_shader_program(struct gl_context *ctx,
>                              struct gl_shader_program *shProg)
>  {
>     _mesa_free_shader_program_data(ctx, shProg);
> -   if (!shProg->data->cache_fallback)
> -      _mesa_reference_shader_program_data(ctx, &shProg->data, NULL);
> +   _mesa_reference_shader_program_data(ctx, &shProg->data, NULL);
>     ralloc_free(shProg);
>  }
>  
>  
>  /**
>   * Lookup a GLSL program object.
>   */
>  struct gl_shader_program *
>  _mesa_lookup_shader_program(struct gl_context *ctx, GLuint name)
>  {


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