[Mesa-dev] [PATCH v3] compiler: Mark when input/ouput attribute at VS uses 16-bit (v2)
Jason Ekstrand
jason at jlekstrand.net
Wed Nov 1 21:07:44 UTC 2017
On Tue, Oct 17, 2017 at 10:05 AM, Jose Maria Casanova Crespo <
jmcasanova at igalia.com> wrote:
> New shader attribute to mark when a location has 16-bit
> value. This patch includes support on mesa glsl and nir.
>
> v2: Remove use of is_half_slot as is a duplicate of is_16bit
> (Topi Pohjolainen)
> ---
> src/compiler/glsl_types.h | 15 +++++++++++++++
> src/compiler/nir/nir_gather_info.c | 21 ++++++++++++++-------
> src/compiler/shader_info.h | 2 ++
> 3 files changed, 31 insertions(+), 7 deletions(-)
>
> diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
> index 32399df351..e35e8d8f88 100644
> --- a/src/compiler/glsl_types.h
> +++ b/src/compiler/glsl_types.h
> @@ -93,6 +93,13 @@ static inline bool glsl_base_type_is_integer(enum
> glsl_base_type type)
> type == GLSL_TYPE_IMAGE;
> }
>
> +static inline bool glsl_base_type_is_16bit(enum glsl_base_type type)
> +{
> + return type == GLSL_TYPE_FLOAT16 ||
> + type == GLSL_TYPE_UINT16 ||
> + type == GLSL_TYPE_INT16;
> +}
> +
> enum glsl_sampler_dim {
> GLSL_SAMPLER_DIM_1D = 0,
> GLSL_SAMPLER_DIM_2D,
> @@ -555,6 +562,14 @@ struct glsl_type {
> }
>
> /**
> + * Query whether or not a type is 16-bit
> + */
> + bool is_16bit() const
> + {
> + return glsl_base_type_is_16bit(base_type);
> + }
> +
> + /**
> * Query whether or not a type is a non-array boolean type
> */
> bool is_boolean() const
> diff --git a/src/compiler/nir/nir_gather_info.c
> b/src/compiler/nir/nir_gather_info.c
> index ac87bec46c..cce64f9c84 100644
> --- a/src/compiler/nir/nir_gather_info.c
> +++ b/src/compiler/nir/nir_gather_info.c
> @@ -212,14 +212,20 @@ gather_intrinsic_info(nir_intrinsic_instr *instr,
> nir_shader *shader)
> if (!try_mask_partial_io(shader, instr->variables[0]))
> mark_whole_variable(shader, var);
>
> - /* We need to track which input_reads bits correspond to a
> - * dvec3/dvec4 input attribute */
> + /* We need to track which input_reads bits correspond to
> + * dvec3/dvec4 or 16-bit input attributes */
> if (shader->stage == MESA_SHADER_VERTEX &&
> - var->data.mode == nir_var_shader_in &&
> - glsl_type_is_dual_slot(glsl_without_array(var->type))) {
> - for (uint i = 0; i < glsl_count_attribute_slots(var->type,
> false); i++) {
> - int idx = var->data.location + i;
> - shader->info.double_inputs_read |= BITFIELD64_BIT(idx);
> + var->data.mode == nir_var_shader_in) {
> + if (glsl_type_is_dual_slot(glsl_without_array(var->type))) {
> + for (uint i = 0; i < glsl_count_attribute_slots(var->type,
> false); i++) {
> + int idx = var->data.location + i;
> + shader->info.double_inputs_read |= BITFIELD64_BIT(idx);
> + }
> + } else if (glsl_get_bit_size(glsl_without_array(var->type))
> == 16) {
> + for (uint i = 0; i < glsl_count_attribute_slots(var->type,
> false); i++) {
> + int idx = var->data.location + i;
> + shader->info.half_inputs_read |= BITFIELD64_BIT(idx);
> + }
> }
> }
> }
> @@ -312,6 +318,7 @@ nir_shader_gather_info(nir_shader *shader,
> nir_function_impl *entrypoint)
> shader->info.outputs_written = 0;
> shader->info.outputs_read = 0;
> shader->info.double_inputs_read = 0;
> + shader->info.half_inputs_read = 0;
> shader->info.patch_inputs_read = 0;
> shader->info.patch_outputs_written = 0;
> shader->info.system_values_read = 0;
> diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
> index 38413940d6..98111fa1e0 100644
> --- a/src/compiler/shader_info.h
> +++ b/src/compiler/shader_info.h
> @@ -55,6 +55,8 @@ typedef struct shader_info {
> uint64_t inputs_read;
> /* Which inputs are actually read and are double */
> uint64_t double_inputs_read;
> + /* Which inputs are actually read and are half */
> + uint64_t half_inputs_read;
>
Given that we're flagging this for 16-bit integers, I don't think "half" is
really appropriate. How about just 16bit_inputs_read?
> /* Which outputs are actually written */
> uint64_t outputs_written;
> /* Which outputs are actually read */
> --
> 2.13.6
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
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