[Mesa-dev] [PATCH 3/2] etnaviv: Don't over-pad compressed textures
Wladimir J. van der Laan
laanwj at gmail.com
Thu Nov 2 15:08:42 UTC 2017
HALIGN_FOUR/SIXTEEN has no meaning for compressed textures, and we can't
render to them anyway. So use the tightest possible packing. This
avoids bugs with non-power-of-two block sizes.
Signed-off-by: Wladimir J. van der Laan <laanwj at gmail.com>
---
src/gallium/drivers/etnaviv/etnaviv_resource.c | 24 +++++++++++++++---------
1 file changed, 15 insertions(+), 9 deletions(-)
This is important in the case of ASTC. Padding ASTC to width 4 or 16
produces intermittent magenta blocks when using texture widths
not a multiple of those.
diff --git a/src/gallium/drivers/etnaviv/etnaviv_resource.c b/src/gallium/drivers/etnaviv/etnaviv_resource.c
index d6cccd2..0a82807 100644
--- a/src/gallium/drivers/etnaviv/etnaviv_resource.c
+++ b/src/gallium/drivers/etnaviv/etnaviv_resource.c
@@ -209,18 +209,24 @@ etna_resource_alloc(struct pipe_screen *pscreen, unsigned layout,
return NULL;
}
- /* If we have the TEXTURE_HALIGN feature, we can always align to the
- * resolve engine's width. If not, we must not align resources used
- * only for textures. */
- bool rs_align = VIV_FEATURE(screen, chipMinorFeatures1, TEXTURE_HALIGN) ||
- !etna_resource_sampler_only(templat);
-
/* Determine needed padding (alignment of height/width) */
unsigned paddingX = 0, paddingY = 0;
unsigned halign = TEXTURE_HALIGN_FOUR;
- etna_layout_multiple(layout, screen->specs.pixel_pipes, rs_align, &paddingX,
- &paddingY, &halign);
- assert(paddingX && paddingY);
+ if (!util_format_is_compressed(templat->format)) {
+ /* If we have the TEXTURE_HALIGN feature, we can always align to the
+ * resolve engine's width. If not, we must not align resources used
+ * only for textures. */
+ bool rs_align = VIV_FEATURE(screen, chipMinorFeatures1, TEXTURE_HALIGN) ||
+ !etna_resource_sampler_only(templat);
+ etna_layout_multiple(layout, screen->specs.pixel_pipes, rs_align, &paddingX,
+ &paddingY, &halign);
+ assert(paddingX && paddingY);
+ } else {
+ /* Compressed textures are padded to their block size, but we don't have
+ * to do anything special for that. */
+ paddingX = 1;
+ paddingY = 1;
+ }
if (templat->target != PIPE_BUFFER)
etna_adjust_rs_align(screen->specs.pixel_pipes, NULL, &paddingY);
--
2.7.4
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