[Mesa-dev] [PATCH 6/6] ac: use the ac i64 llvm type

Marek Olšák maraeo at gmail.com
Thu Nov 2 17:20:36 UTC 2017


For the series:

Reviewed-by: Marek Olšák <marek.olsak at amd.com>

Marek

On Thu, Nov 2, 2017 at 2:50 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> ---
>  src/amd/common/ac_nir_to_llvm.c | 4 +---
>  1 file changed, 1 insertion(+), 3 deletions(-)
>
> diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
> index c3c9d7a859..2437ea05c1 100644
> --- a/src/amd/common/ac_nir_to_llvm.c
> +++ b/src/amd/common/ac_nir_to_llvm.c
> @@ -127,21 +127,20 @@ struct nir_to_llvm_context {
>         LLVMValueRef esgs_ring;
>         LLVMValueRef gsvs_ring;
>         LLVMValueRef hs_ring_tess_offchip;
>         LLVMValueRef hs_ring_tess_factor;
>
>         LLVMValueRef prim_mask;
>         LLVMValueRef sample_pos_offset;
>         LLVMValueRef persp_sample, persp_center, persp_centroid;
>         LLVMValueRef linear_sample, linear_center, linear_centroid;
>
> -       LLVMTypeRef i64;
>         LLVMTypeRef v2i32;
>         LLVMTypeRef v3i32;
>         LLVMTypeRef v4i32;
>         LLVMTypeRef v8i32;
>         LLVMTypeRef f64;
>         LLVMTypeRef f32;
>         LLVMTypeRef f16;
>         LLVMTypeRef v2f32;
>         LLVMTypeRef v4f32;
>
> @@ -986,21 +985,20 @@ static void create_function(struct nir_to_llvm_context *ctx,
>                 break;
>         default:
>                 unreachable("Shader stage not implemented");
>         }
>
>         ctx->shader_info->num_user_sgprs = user_sgpr_idx;
>  }
>
>  static void setup_types(struct nir_to_llvm_context *ctx)
>  {
> -       ctx->i64 = LLVMIntTypeInContext(ctx->context, 64);
>         ctx->v2i32 = LLVMVectorType(ctx->ac.i32, 2);
>         ctx->v3i32 = LLVMVectorType(ctx->ac.i32, 3);
>         ctx->v4i32 = LLVMVectorType(ctx->ac.i32, 4);
>         ctx->v8i32 = LLVMVectorType(ctx->ac.i32, 8);
>         ctx->f32 = LLVMFloatTypeInContext(ctx->context);
>         ctx->f16 = LLVMHalfTypeInContext(ctx->context);
>         ctx->f64 = LLVMDoubleTypeInContext(ctx->context);
>         ctx->v2f32 = LLVMVectorType(ctx->f32, 2);
>         ctx->v4f32 = LLVMVectorType(ctx->f32, 4);
>
> @@ -5324,21 +5322,21 @@ glsl_base_to_llvm_type(struct nir_to_llvm_context *ctx,
>         switch (type) {
>         case GLSL_TYPE_INT:
>         case GLSL_TYPE_UINT:
>         case GLSL_TYPE_BOOL:
>         case GLSL_TYPE_SUBROUTINE:
>                 return ctx->ac.i32;
>         case GLSL_TYPE_FLOAT: /* TODO handle mediump */
>                 return ctx->f32;
>         case GLSL_TYPE_INT64:
>         case GLSL_TYPE_UINT64:
> -               return ctx->i64;
> +               return ctx->ac.i64;
>         case GLSL_TYPE_DOUBLE:
>                 return ctx->f64;
>         default:
>                 unreachable("unknown GLSL type");
>         }
>  }
>
>  static LLVMTypeRef
>  glsl_to_llvm_type(struct nir_to_llvm_context *ctx,
>                   const struct glsl_type *type)
> --
> 2.14.3
>
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