[Mesa-dev] [PATCH] glsl: add varying resources for arrays of complex types
Juan A. Suarez Romero
jasuarez at igalia.com
Thu Nov 2 17:33:05 UTC 2017
On Fri, 2017-10-27 at 11:09 -0400, Ilia Mirkin wrote:
> > > With the latter ones getting bogus locations? What is it supposed to
> > > do in this case?
> >
> > Why it would get bogus locations?
>
> Because it'll do elem_location += stride every time, but they each
> should get the same location.
Ah, right. You mean for TCS/TES/GS shaders, as inputs are arrays of the
outputs from the previous shader in the pipeline.
I'll send a new version soon. Thank you!
J.A.
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