[Mesa-dev] [PATCH v3 00/43] anv: SPV_KHR_16bit_storage/VK_KHR_16bit_storage for gen8+
Chema Casanova
jmcasanova at igalia.com
Thu Nov 2 17:40:40 UTC 2017
El 02/11/17 a las 01:43, Jason Ekstrand escribió:
> I'm done reading for the day. As you're working on incorporating
> feedback, I'd like you to re-arrange things a bit so that we do
> everything required to enable VK_KHR_16bit_storage (including
> advertising the Vulkan extension string) for SSBOs and UBOs first and
> then enable it for push constants and enable it for inputs/outputs
> last. This way we can land the most important part (UBOs and SSBOs)
> soon and the more annoying parts can get the review time that they need.
I think that is a good approach, I'll reorder the series so we can land
and enable the UBO/SSBOs without the other capabilities.
Chema
>
> On Mon, Oct 30, 2017 at 5:20 PM, Jason Ekstrand <jason at jlekstrand.net
> <mailto:jason at jlekstrand.net>> wrote:
>
> Patches 1-5, 8-11, and 13-18 are
>
> Reviewed-by: Jason Ekstrand <jason at jlekstrand.net
> <mailto:jason at jlekstrand.net>>
>
> On Mon, Oct 16, 2017 at 8:23 AM, Pohjolainen, Topi
> <topi.pohjolainen at gmail.com <mailto:topi.pohjolainen at gmail.com>>
> wrote:
>
> On Mon, Oct 16, 2017 at 08:03:41AM -0700, Jason Ekstrand wrote:
> > FYI: I'm planning to review this some time this week.
> Probably not today
> > though.
>
> Great, I was hoping you would. I'm just reading out of
> curiosity and asking
> random questions. Mostly trying to remind myself how compiler
> works :) It has
> been a while since I had anything to do with it.
>
> >
> > On Thu, Oct 12, 2017 at 11:37 AM, Jose Maria Casanova Crespo <
> > jmcasanova at igalia.com <mailto:jmcasanova at igalia.com>> wrote:
> >
> > > Hello,
> > >
> > > this is the V3 series for the implementation of the
> > > SPV_KHR_16bit_storage and VK_KHR_16bit_storage extensions
> on the anv
> > > vulkan driver, in addition to the GLSL and NIR support needed.
> > >
> > > The original series can be found here [1], and the V2 is
> available
> > > here [2].
> > >
> > > In short V3 includes the following:
> > >
> > > * Updates on several patches after the review of the V2
> series.
> > > This includes some squashes, and specially changes so
> 16-bit
> > > types are always packed, not using stride 2 by default.
> > > This implied a re-implementation of all
> load_input/store_output
> > > intrinsics for 16-bit. New solution shuffles and unshuffles
> > > 16-bit components in 32-bit URB write and read
> operations. This
> > > saves space in the URB writes and reduces the register
> pressure
> > > just using half of the space.
> > >
> > > * 5 patches have been removed from v2 series because now
> we not
> > > assume the stride 2 for 16-bit registers. We also
> removed the
> > > patch of reuse_16bit_conversion_register. The problems
> related
> > > to spilling that motivate that patch were better
> addressed by
> > > Curro's liveness patch.
> > >
> > > i965/fs: Set stride 2 when dealing with 16-bit floats/ints
> > > i965/fs: Retype 16-bit/stride2 movs to UD on nir_op_vecX
> > > i965/fs: Need to allocate as minimum 32-bit register
> > > i965/fs: Update assertion on copy propagation
> > > i965/fs: Add reuse_16bit_conversions_register optimization
> > >
> > > Finally an updated overview of the patches:
> > >
> > > Patches 1-2 add 16-bit float, int and uint types to GLSL.
> This is
> > > needed because NIR uses GLSL types internally. We use the
> enums
> > > already defined at AMD_gpu_shader_half_float and NV_gpu_shader
> > > extensions. Patch 4 updates mesa/st, in order to avoid
> warnings for
> > > types not handled on a switch.
> > >
> > > Patches 3-6 add NIR support for those new GLSL 16-bit types,
> > > conversion opcodes, and rounding modes for float to half-float
> > > conversions.
> > >
> > > Patches 7-9 add the SPIR-V (SPV_KHR_16bit_storage) to NIR
> support.
> > >
> > > Patches 10-13 add general 16-bit support for i965. This
> includes
> > > handling of new types on several general purpose methods,
> > > update/remove some asserts.
> > >
> > > Patches 14-18 add support for 32 to 16-bit conversions for
> i965,
> > > including rounding mode opcodes (needed for float to
> half-float
> > > conversions), and an optimization that removes superfluous
> rounding
> > > mode sets.
> > >
> > > Patch 19 adds 16-bit support for constant location.
> > >
> > > Patches 20-24 add and use two new messages: byte scattered
> read and
> > > write. Those were needed because untyped surface message
> has a fixed
> > > 32-bit write size. Those messages are used on the 16-bit
> support of
> > > store SSBO, load SSBO, load UBO and load shared.
> > >
> > > Patches 25-29 implement 16-bit vertex attribute inputs
> support on
> > > i965. These include changes on anv. This was needed
> because 16-bit
> > > surface formats do implicit conversion to 32-bit. To
> workaround this,
> > > we override the 16-bit surface format, and use 32-bit ones.
> > >
> > > Patch 30 implements load input and load store for all
> intra stage.
> > > This patch substitutes the previous simple patch i965/fs:
> Set stride 2
> > > when dealing with 16-bit floats/ints.
> > >
> > > Patch 31-37 implements 16-bit store output support for
> fragment
> > > shaders on i965.
> > >
> > > Patches 38-41 are the new patches included in V2. Three of
> them are
> > > improvements over V1 that doesn't fix any execution
> problem, but they
> > > improve performance reducing the use of multiple scattered
> messages
> > > for untyped read/write opreations. 16bit CTS tests passes
> without them.
> > > The other one would fix a real problem (patch 41), but
> unfourtunately
> > > no CTS test yet catching it.
> > >
> > > Patches 42-43 enable both extensions on anv vulkan driver.
> > >
> > > [1]
> https://lists.freedesktop.org/archives/mesa-dev/2017-July/162791.html
> <https://lists.freedesktop.org/archives/mesa-dev/2017-July/162791.html>
> > > [2]
> https://lists.freedesktop.org/archives/mesa-dev/2017-August/
> <https://lists.freedesktop.org/archives/mesa-dev/2017-August/>
> > > 167455.html
> > >
> > > Alejandro Piñeiro (14):
> > > i965/vec4: Handle 16-bit types at type_size_xvec4
> > > i965/fs: Add brw_reg_type_from_bit_size utility method
> > > i965/fs: Remove BRW_REGISTER_TYPE_HF assert at get_exec_type
> > > i965/fs: Handle 32-bit to 16-bit conversions
> > > i965/fs: Define new shader opcode to set rounding modes
> > > i965/fs: Enable rounding mode on f2f16 ops
> > > i965/fs: Add remove_extra_rounding_modes optimization
> > > i965/fs: Adjust type_size/type_slots on store_ssbo
> > > i965/fs: Use byte_scattered_write on 16-bit store_ssbo
> > > anv/pipeline: Use 32-bit surface formats for 16-bit formats
> > > anv/cmd_buffer: Add a padding to the vertex buffer
> > > i965/fs: Use half_precision data_format on 16-bit fb writes
> > > i965/fs: Predicate byte scattered writes if needed
> > > anv: Enable VK_KHR_16bit_storage
> > >
> > > Eduardo Lima Mitev (8):
> > > glsl: Add 16-bit types
> > > mesa/st: Handle 16-bit types at st_glsl_storage_type_size()
> > > nir: Add support for 16-bit types (half float, int16 and
> uint16)
> > > nir: Populate conversion opcodes to/from 16-bit types
> > > spirv/nir: Handle 16-bit types
> > > spirv/nir: Add support for SPV_KHR_16bit_storage
> > > i965/fs: Optimize 16-bit SSBO stores by packing two into
> a 32-bit reg
> > > anv: Enable SPV_KHR_16bit_storage on gen 8+
> > >
> > > Jose Maria Casanova Crespo (21):
> > > nir: Add rounding modes enum
> > > nir: Handle fp16 rounding modes at nir_type_conversion_op
> > > spirv: Enable FPRoundingMode decorator to nir operations
> > > i965: Support for 16-bit base types in helper functions
> > > i965: Add support for control register
> > > i965/fs: Support push constants of 16-bit types
> > > i965/fs: Add byte scattered write message and fs support
> > > i965/fs: Add byte scattered read message and fs support
> > > i965/fs: Use byte scattered read
> > > compiler: Mark when input/ouput attribute at VS uses 16-bit
> > > i965/compiler: includes 16-bit vertex input
> > > i965/fs: Unpack 16-bit from 32-bit components in VS
> load_input
> > > i965/fs: Support 16-bit types at load_input and store_output
> > > i965/fs: Enable Render Target Write for 16-bit outputs
> > > i965/fs: Include support for SEND data_format bit for
> Render Targets
> > > i965/disasm: Show half-precision data_format on rt_writes
> > > i965/fs: Mark 16-bit outputs on FS store_output
> > > i965/fs: 16-bit source payloads always use 1 register
> > > i965/fs: Enable 16-bit render target write on SKL and CHV
> > > i965/fs: Enables 16-bit load_ubo with sampler
> > > i965/fs: Use untyped_surface_read for 16-bit load_ssbo
> > >
> > > src/compiler/builtin_type_macros.h | 26 ++
> > > src/compiler/glsl/ast_to_hir.cpp | 3 +
> > > src/compiler/glsl/glsl_to_nir.cpp | 9 +-
> > > src/compiler/glsl/ir_clone.cpp | 3 +
> > > src/compiler/glsl/link_uniform_initializers.cpp | 3 +
> > > src/compiler/glsl/lower_buffer_access.cpp | 3 +-
> > > src/compiler/glsl_types.cpp | 93 ++++-
> > > src/compiler/glsl_types.h | 34 +-
> > > src/compiler/nir/nir.c | 6 +
> > > src/compiler/nir/nir.h | 22 +-
> > > src/compiler/nir/nir_gather_info.c | 23 +-
> > > src/compiler/nir/nir_opcodes.py | 10 +-
> > > src/compiler/nir/nir_opcodes_c.py | 17 +-
> > > src/compiler/nir/nir_split_var_copies.c | 6 +
> > > src/compiler/nir_types.cpp | 24 ++
> > > src/compiler/nir_types.h | 9 +
> > > src/compiler/shader_info.h | 2 +
> > > src/compiler/spirv/nir_spirv.h | 1 +
> > > src/compiler/spirv/spirv_to_nir.c | 53 ++-
> > > src/compiler/spirv/vtn_alu.c | 34 +-
> > > src/compiler/spirv/vtn_variables.c | 21 ++
> > > src/intel/compiler/brw_compiler.h | 1 +
> > > src/intel/compiler/brw_disasm.c | 4 +
> > > src/intel/compiler/brw_eu.h | 23 +-
> > > src/intel/compiler/brw_eu_defines.h | 36 ++
> > > src/intel/compiler/brw_eu_emit.c | 188
> +++++++++-
> > > src/intel/compiler/brw_fs.cpp | 128 ++++++-
> > > src/intel/compiler/brw_fs.h | 12 +
> > > src/intel/compiler/brw_fs_copy_propagation.cpp | 8 +-
> > > src/intel/compiler/brw_fs_generator.cpp | 28 +-
> > > src/intel/compiler/brw_fs_nir.cpp | 458
> > > ++++++++++++++++++++++--
> > > src/intel/compiler/brw_fs_surface_builder.cpp | 32 +-
> > > src/intel/compiler/brw_fs_surface_builder.h | 14 +
> > > src/intel/compiler/brw_fs_visitor.cpp | 6 +
> > > src/intel/compiler/brw_inst.h | 1 +
> > > src/intel/compiler/brw_ir_fs.h | 3 -
> > > src/intel/compiler/brw_nir.c | 16 +
> > > src/intel/compiler/brw_reg.h | 6 +
> > > src/intel/compiler/brw_shader.cpp | 23 ++
> > > src/intel/compiler/brw_shader.h | 7 +
> > > src/intel/compiler/brw_vec4.cpp | 1 +
> > > src/intel/compiler/brw_vec4_generator.cpp | 3 +-
> > > src/intel/compiler/brw_vec4_visitor.cpp | 3 +
> > > src/intel/vulkan/anv_device.c | 13 +
> > > src/intel/vulkan/anv_extensions.py | 1 +
> > > src/intel/vulkan/anv_pipeline.c | 1 +
> > > src/intel/vulkan/genX_cmd_buffer.c | 20 +-
> > > src/intel/vulkan/genX_pipeline.c | 47 +++
> > > src/mesa/program/ir_to_mesa.cpp | 6 +
> > > src/mesa/state_tracker/st_glsl_types.cpp | 3 +
> > > 50 files changed, 1403 insertions(+), 91 deletions(-)
> > >
> > > --
> > > 2.13.6
> > >
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