[Mesa-dev] [PATCH v3] compiler: Mark when input/ouput attribute at VS uses 16-bit (v2)
Chema Casanova
jmcasanova at igalia.com
Thu Nov 2 18:41:32 UTC 2017
El 02/11/17 a las 19:25, Jason Ekstrand escribió:
> On Thu, Nov 2, 2017 at 11:17 AM, Chema Casanova <jmcasanova at igalia.com
> <mailto:jmcasanova at igalia.com>> wrote:
>
>
>
> El 01/11/17 a las 22:07, Jason Ekstrand escribió:
> > On Tue, Oct 17, 2017 at 10:05 AM, Jose Maria Casanova Crespo
> > <jmcasanova at igalia.com <mailto:jmcasanova at igalia.com>
> <mailto:jmcasanova at igalia.com <mailto:jmcasanova at igalia.com>>> wrote:
> >
> > New shader attribute to mark when a location has 16-bit
> > value. This patch includes support on mesa glsl and nir.
> >
> > v2: Remove use of is_half_slot as is a duplicate of is_16bit
> > (Topi Pohjolainen)
> > ---
> > src/compiler/glsl_types.h | 15 +++++++++++++++
> > src/compiler/nir/nir_gather_info.c | 21 ++++++++++++++-------
> > src/compiler/shader_info.h | 2 ++
> > 3 files changed, 31 insertions(+), 7 deletions(-)
> >
> > diff --git a/src/compiler/glsl_types.h
> b/src/compiler/glsl_types.h
> > index 32399df351..e35e8d8f88 100644
> > --- a/src/compiler/glsl_types.h
> > +++ b/src/compiler/glsl_types.h
> > @@ -93,6 +93,13 @@ static inline bool
> > glsl_base_type_is_integer(enum glsl_base_type type)
> > type == GLSL_TYPE_IMAGE;
> > }
> >
> > +static inline bool glsl_base_type_is_16bit(enum
> glsl_base_type type)
> > +{
> > + return type == GLSL_TYPE_FLOAT16 ||
> > + type == GLSL_TYPE_UINT16 ||
> > + type == GLSL_TYPE_INT16;
> > +}
> > +
> > enum glsl_sampler_dim {
> > GLSL_SAMPLER_DIM_1D = 0,
> > GLSL_SAMPLER_DIM_2D,
> > @@ -555,6 +562,14 @@ struct glsl_type {
> > }
> >
> > /**
> > + * Query whether or not a type is 16-bit
> > + */
> > + bool is_16bit() const
> > + {
> > + return glsl_base_type_is_16bit(base_type);
> > + }
> > +
> > + /**
> > * Query whether or not a type is a non-array boolean type
> > */
> > bool is_boolean() const
> > diff --git a/src/compiler/nir/nir_gather_info.c
> > b/src/compiler/nir/nir_gather_info.c
> > index ac87bec46c..cce64f9c84 100644
> > --- a/src/compiler/nir/nir_gather_info.c
> > +++ b/src/compiler/nir/nir_gather_info.c
> > @@ -212,14 +212,20 @@ gather_intrinsic_info(nir_intrinsic_instr
> > *instr, nir_shader *shader)
> > if (!try_mask_partial_io(shader, instr->variables[0]))
> > mark_whole_variable(shader, var);
> >
> > - /* We need to track which input_reads bits
> correspond to a
> > - * dvec3/dvec4 input attribute */
> > + /* We need to track which input_reads bits
> correspond to
> > + * dvec3/dvec4 or 16-bit input attributes */
> > if (shader->stage == MESA_SHADER_VERTEX &&
> > - var->data.mode == nir_var_shader_in &&
> > -
> glsl_type_is_dual_slot(glsl_without_array(var->type))) {
> > - for (uint i = 0; i <
> > glsl_count_attribute_slots(var->type, false); i++) {
> > - int idx = var->data.location + i;
> > - shader->info.double_inputs_read |=
> > BITFIELD64_BIT(idx);
> > + var->data.mode == nir_var_shader_in) {
> > + if
> > (glsl_type_is_dual_slot(glsl_without_array(var->type))) {
> > + for (uint i = 0; i <
> > glsl_count_attribute_slots(var->type, false); i++) {
> > + int idx = var->data.location + i;
> > + shader->info.double_inputs_read |=
> > BITFIELD64_BIT(idx);
> > + }
> > + } else if
> > (glsl_get_bit_size(glsl_without_array(var->type)) == 16) {
> > + for (uint i = 0; i <
> > glsl_count_attribute_slots(var->type, false); i++) {
> > + int idx = var->data.location + i;
> > + shader->info.half_inputs_read |=
> > BITFIELD64_BIT(idx);
> > + }
> > }
> > }
> > }
> > @@ -312,6 +318,7 @@ nir_shader_gather_info(nir_shader *shader,
> > nir_function_impl *entrypoint)
> > shader->info.outputs_written = 0;
> > shader->info.outputs_read = 0;
> > shader->info.double_inputs_read = 0;
> > + shader->info.half_inputs_read = 0;
> > shader->info.patch_inputs_read = 0;
> > shader->info.patch_outputs_written = 0;
> > shader->info.system_values_read = 0;
> > diff --git a/src/compiler/shader_info.h
> b/src/compiler/shader_info.h
> > index 38413940d6..98111fa1e0 100644
> > --- a/src/compiler/shader_info.h
> > +++ b/src/compiler/shader_info.h
> > @@ -55,6 +55,8 @@ typedef struct shader_info {
> > uint64_t inputs_read;
> > /* Which inputs are actually read and are double */
> > uint64_t double_inputs_read;
> > + /* Which inputs are actually read and are half */
> > + uint64_t half_inputs_read;
> >
> >
> > Given that we're flagging this for 16-bit integers, I don't think
> > "half" is really appropriate. How about just 16bit_inputs_read?
>
> I thought about that, but we can not do that. As the C restriction of
> variable names starting with alphabet or underscore. As the logic was
> the same as for double I didn't want to go for a inputs_read_16bits. I
> didn't come up with a better name. :(
>
>
> Ugh. :-( You could always do _16bit_inputs_read. Or
> inputs_read_16bit. Really the double one will probably have to get
> renamed too since we have int64.
So let's go with inputs_read_16bit and we we'll rename in the future the
double ones for inputs_read_64bit
Chema
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