[Mesa-dev] [PATCH 04/12] glsl: Make the swizzle-swizzle optimization greedy
Ian Romanick
idr at freedesktop.org
Thu Nov 2 20:25:19 UTC 2017
From: Ian Romanick <ian.d.romanick at intel.com>
If there is a long sequence of swizzled swizzles, compact all of them
down to a single swizzle.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/compiler/glsl/opt_swizzle_swizzle.cpp | 59 +++++++++++++++----------------
1 file changed, 29 insertions(+), 30 deletions(-)
diff --git a/src/compiler/glsl/opt_swizzle_swizzle.cpp b/src/compiler/glsl/opt_swizzle_swizzle.cpp
index 7285474..40ce268 100644
--- a/src/compiler/glsl/opt_swizzle_swizzle.cpp
+++ b/src/compiler/glsl/opt_swizzle_swizzle.cpp
@@ -23,8 +23,7 @@
/**
* \file opt_swizzle_swizzle.cpp
- *
- * Eliminates the second swizzle in a swizzle chain.
+ * Compact a sequence of swizzled swizzles into a single swizzle.
*/
#include "ir.h"
@@ -51,34 +50,34 @@ public:
ir_visitor_status
ir_swizzle_swizzle_visitor::visit_enter(ir_swizzle *ir)
{
- int mask2[4];
-
- ir_swizzle *swiz2 = ir->val->as_swizzle();
- if (!swiz2)
- return visit_continue;
-
- memset(&mask2, 0, sizeof(mask2));
- if (swiz2->mask.num_components >= 1)
- mask2[0] = swiz2->mask.x;
- if (swiz2->mask.num_components >= 2)
- mask2[1] = swiz2->mask.y;
- if (swiz2->mask.num_components >= 3)
- mask2[2] = swiz2->mask.z;
- if (swiz2->mask.num_components >= 4)
- mask2[3] = swiz2->mask.w;
-
- if (ir->mask.num_components >= 1)
- ir->mask.x = mask2[ir->mask.x];
- if (ir->mask.num_components >= 2)
- ir->mask.y = mask2[ir->mask.y];
- if (ir->mask.num_components >= 3)
- ir->mask.z = mask2[ir->mask.z];
- if (ir->mask.num_components >= 4)
- ir->mask.w = mask2[ir->mask.w];
-
- ir->val = swiz2->val;
-
- this->progress = true;
+ ir_swizzle *swiz2;
+
+ while ((swiz2 = ir->val->as_swizzle()) != NULL) {
+ int mask2[4];
+
+ memset(&mask2, 0, sizeof(mask2));
+ if (swiz2->mask.num_components >= 1)
+ mask2[0] = swiz2->mask.x;
+ if (swiz2->mask.num_components >= 2)
+ mask2[1] = swiz2->mask.y;
+ if (swiz2->mask.num_components >= 3)
+ mask2[2] = swiz2->mask.z;
+ if (swiz2->mask.num_components >= 4)
+ mask2[3] = swiz2->mask.w;
+
+ if (ir->mask.num_components >= 1)
+ ir->mask.x = mask2[ir->mask.x];
+ if (ir->mask.num_components >= 2)
+ ir->mask.y = mask2[ir->mask.y];
+ if (ir->mask.num_components >= 3)
+ ir->mask.z = mask2[ir->mask.z];
+ if (ir->mask.num_components >= 4)
+ ir->mask.w = mask2[ir->mask.w];
+
+ ir->val = swiz2->val;
+
+ this->progress = true;
+ }
return visit_continue;
}
--
2.9.5
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