[Mesa-dev] [PATCH 09/12] glsl: Use more link_calculate_matrix_stride in lower_buffer_access
Ian Romanick
idr at freedesktop.org
Thu Nov 2 20:25:24 UTC 2017
From: Ian Romanick <ian.d.romanick at intel.com>
I was going to squash this with the previous commit, but there's a lot
of churn in that commit.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/compiler/glsl/lower_buffer_access.cpp | 22 ++--------------------
1 file changed, 2 insertions(+), 20 deletions(-)
diff --git a/src/compiler/glsl/lower_buffer_access.cpp b/src/compiler/glsl/lower_buffer_access.cpp
index 219e03e..056fd26 100644
--- a/src/compiler/glsl/lower_buffer_access.cpp
+++ b/src/compiler/glsl/lower_buffer_access.cpp
@@ -121,26 +121,8 @@ lower_buffer_access::emit_access(void *mem_ctx,
row_major, deref->type, packing,
writemask_for_size(col_deref->type->vector_elements));
} else {
- int size_mul;
-
- /* std430 doesn't round up vec2 size to a vec4 size */
- if (packing == GLSL_INTERFACE_PACKING_STD430 &&
- deref->type->vector_elements == 2 &&
- !deref->type->is_64bit()) {
- size_mul = 8;
- } else {
- /* std140 always rounds the stride of arrays (and matrices) to a
- * vec4, so matrices are always 16 between columns/rows. With
- * doubles, they will be 32 apart when there are more than 2 rows.
- *
- * For both std140 and std430, if the member is a
- * three-'component vector with components consuming N basic
- * machine units, the base alignment is 4N. For vec4, base
- * alignment is 4N.
- */
- size_mul = (deref->type->is_64bit() &&
- deref->type->vector_elements > 2) ? 32 : 16;
- }
+ const int size_mul =
+ link_calculate_matrix_stride(deref->type, row_major, packing);
emit_access(mem_ctx, is_write, col_deref, base_offset,
deref_offset + i * size_mul,
--
2.9.5
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