[Mesa-dev] [PATCH 13/17] mesa: implement buffer/texture barriers for semaphore wait/signal

Andres Rodriguez andresx7 at gmail.com
Fri Nov 3 17:43:34 UTC 2017



On 2017-11-03 05:18 AM, Nicolai Hähnle wrote:
> On 02.11.2017 04:57, Andres Rodriguez wrote:
>> Make sure memory is accessible to the external client, for the specified
>> memory object, before the signal/after the wait.
>>
>> Signed-off-by: Andres Rodriguez <andresx7 at gmail.com>
>> ---
>>   src/mesa/main/dd.h                              | 14 ++++++-
>>   src/mesa/main/externalobjects.c                 | 38 ++++++++++++++---
>>   src/mesa/state_tracker/st_cb_semaphoreobjects.c | 55 
>> ++++++++++++++++++++++++-
>>   3 files changed, 98 insertions(+), 9 deletions(-)
>>
>> diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
>> index ec9ed8e..5089c86 100644
>> --- a/src/mesa/main/dd.h
>> +++ b/src/mesa/main/dd.h
>> @@ -1149,14 +1149,24 @@ struct dd_function_table {
>>       * server's command stream
>>       */
>>      void (*ServerWaitSemaphoreObject)(struct gl_context *ctx,
>> -                                     struct gl_semaphore_object 
>> *semObj);
>> +                                     struct gl_semaphore_object *semObj,
>> +                                     GLuint numBufferBarriers,
>> +                                     struct gl_buffer_object **bufObjs,
>> +                                     GLuint numTextureBarriers,
>> +                                     struct gl_texture_object **texObjs,
>> +                                     const GLenum *srcLayouts);
>>      /**
>>       * Introduce an operation to signal the semaphore object in the GL
>>       * server's command stream
>>       */
>>      void (*ServerSignalSemaphoreObject)(struct gl_context *ctx,
>> -                                       struct gl_semaphore_object 
>> *semObj);
>> +                                       struct gl_semaphore_object 
>> *semObj,
>> +                                       GLuint numBufferBarriers,
>> +                                       struct gl_buffer_object 
>> **bufObjs,
>> +                                       GLuint numTextureBarriers,
>> +                                       struct gl_texture_object 
>> **texObjs,
>> +                                       const GLenum *dstLayouts);
>>      /*@}*/
>>      /**
>> diff --git a/src/mesa/main/externalobjects.c 
>> b/src/mesa/main/externalobjects.c
>> index 67912dd..a7e42a9 100644
>> --- a/src/mesa/main/externalobjects.c
>> +++ b/src/mesa/main/externalobjects.c
>> @@ -23,6 +23,7 @@
>>   #include "macros.h"
>>   #include "mtypes.h"
>> +#include "bufferobj.h"
>>   #include "context.h"
>>   #include "externalobjects.h"
>>   #include "teximage.h"
>> @@ -744,7 +745,8 @@ _mesa_WaitSemaphoreEXT(GLuint semaphore,
>>   {
>>      GET_CURRENT_CONTEXT(ctx);
>>      struct gl_semaphore_object *semObj;
>> -
>> +   struct gl_buffer_object **bufObjs;
>> +   struct gl_texture_object **texObjs;
>>      if (!ctx->Extensions.EXT_semaphore) {
>>         _mesa_error(ctx, GL_INVALID_OPERATION, 
>> "glWaitSemaphoreEXT(unsupported)");
>> @@ -757,8 +759,20 @@ _mesa_WaitSemaphoreEXT(GLuint semaphore,
>>      if (!semObj)
>>         return;
>> -   /* TODO: memory barriers and layout transitions */
>> -   ctx->Driver.ServerWaitSemaphoreObject(ctx, semObj);
>> +   bufObjs = alloca(sizeof(struct gl_buffer_object **) * 
>> numBufferBarriers);
>> +   for (unsigned i = 0; i < numBufferBarriers; i++) {
>> +      bufObjs[i] = _mesa_lookup_bufferobj(ctx, buffers[i]);
>> +   }
>> +
>> +   texObjs = alloca(sizeof(struct gl_texture_object **) * 
>> numTextureBarriers);
>> +   for (unsigned i = 0; i < numTextureBarriers; i++) {
>> +      texObjs[i] = _mesa_lookup_texture(ctx, textures[i]);
>> +   }
>> +
>> +   ctx->Driver.ServerWaitSemaphoreObject(ctx, semObj,
>> +                                         numBufferBarriers, bufObjs,
>> +                                         numTextureBarriers, texObjs,
>> +                                         srcLayouts);
>>   }
>>   void GLAPIENTRY
>> @@ -771,6 +785,8 @@ _mesa_SignalSemaphoreEXT(GLuint semaphore,
>>   {
>>      GET_CURRENT_CONTEXT(ctx);
>>      struct gl_semaphore_object *semObj;
>> +   struct gl_buffer_object **bufObjs;
>> +   struct gl_texture_object **texObjs;
>>      if (!ctx->Extensions.EXT_semaphore) {
>>         _mesa_error(ctx, GL_INVALID_OPERATION, 
>> "glSignalSemaphoreEXT(unsupported)");
>> @@ -783,8 +799,20 @@ _mesa_SignalSemaphoreEXT(GLuint semaphore,
>>      if (!semObj)
>>         return;
>> -   /* TODO: memory barriers and layout transitions */
>> -   ctx->Driver.ServerSignalSemaphoreObject(ctx, semObj);
>> +   bufObjs = alloca(sizeof(struct gl_buffer_object **) * 
>> numBufferBarriers);
>> +   for (unsigned i = 0; i < numBufferBarriers; i++) {
>> +      bufObjs[i] = _mesa_lookup_bufferobj(ctx, buffers[i]);
>> +   }
>> +
>> +   texObjs = alloca(sizeof(struct gl_texture_object **) * 
>> numTextureBarriers);
>> +   for (unsigned i = 0; i < numTextureBarriers; i++) {
>> +      texObjs[i] = _mesa_lookup_texture(ctx, textures[i]);
>> +   }
>> +
>> +   ctx->Driver.ServerSignalSemaphoreObject(ctx, semObj,
>> +                                           numBufferBarriers, bufObjs,
>> +                                           numTextureBarriers, texObjs,
>> +                                           dstLayouts);
>>   }
>>   void GLAPIENTRY
>> diff --git a/src/mesa/state_tracker/st_cb_semaphoreobjects.c 
>> b/src/mesa/state_tracker/st_cb_semaphoreobjects.c
>> index 4cff3fd..f6242c7 100644
>> --- a/src/mesa/state_tracker/st_cb_semaphoreobjects.c
>> +++ b/src/mesa/state_tracker/st_cb_semaphoreobjects.c
>> @@ -6,6 +6,8 @@
>>   #include "main/externalobjects.h"
>>   #include "st_context.h"
>> +#include "st_texture.h"
>> +#include "st_cb_bufferobjects.h"
>>   #include "st_cb_semaphoreobjects.h"
>>   #include "state_tracker/drm_driver.h"
>> @@ -51,25 +53,74 @@ st_import_semaphoreobj_fd(struct gl_context *ctx,
>>   static void
>>   st_server_wait_semaphore(struct gl_context *ctx,
>> -                         struct gl_semaphore_object *semObj)
>> +                         struct gl_semaphore_object *semObj,
>> +                         GLuint numBufferBarriers,
>> +                         struct gl_buffer_object **bufObjs,
>> +                         GLuint numTextureBarriers,
>> +                         struct gl_texture_object **texObjs,
>> +                         const GLenum *srcLayouts)
>>   {
>>      struct st_semaphore_object *st_obj = st_semaphore_object(semObj);
>>      struct st_context *st = st_context(ctx);
>>      struct pipe_context *pipe = st->pipe;
>> +   struct st_buffer_object *bufObj;
>> +   struct st_texture_object *texObj;
>> +   for (unsigned i = 0; i < numBufferBarriers; i++) {
>> +      if (!bufObjs[i])
>> +         continue;
>> +
>> +      bufObj = st_buffer_object(bufObjs[i]);
>> +      pipe->flush_resource(pipe, bufObj->buffer);
>> +   }
>> +
>> +   for (unsigned i = 0; i < numTextureBarriers; i++) {
>> +      if (!texObjs[i])
>> +         continue;
>> +
>> +      texObj = st_texture_object(texObjs[i]);
>> +      pipe->flush_resource(pipe, texObj->pt);
>> +   }
> 
> What's the justifications of these flushes? pipe_context::flush_resource 
> is described as
> 
>      * Flush the resource cache, so that the resource can be used
>      * by an external client. Possible usage:
> 
> ... but WaitSemaphore is about *importing* resources from an external 
> client (acquire semantics).
> 
> 

You are right I need to take a look at this again.

>> +
>> +   /* TODO: layout transition */
>>      _mesa_flush(ctx);
>>      pipe->semobj_wait(pipe, st_obj->semaphore);
>>   }
>>   static void
>>   st_server_signal_semaphore(struct gl_context *ctx,
>> -                           struct gl_semaphore_object *semObj)
>> +                           struct gl_semaphore_object *semObj,
>> +                           GLuint numBufferBarriers,
>> +                           struct gl_buffer_object **bufObjs,
>> +                           GLuint numTextureBarriers,
>> +                           struct gl_texture_object **texObjs,
>> +                           const GLenum *dstLayouts)
>>   {
>>      struct st_semaphore_object *st_obj = st_semaphore_object(semObj);
>>      struct st_context *st = st_context(ctx);
>>      struct pipe_context *pipe = st->pipe;
>> +   struct st_buffer_object *bufObj;
>> +   struct st_texture_object *texObj;
>>      pipe->semobj_signal(pipe, st_obj->semaphore);
>> +
>> +   for (unsigned i = 0; i < numBufferBarriers; i++) {
>> +      if (!bufObjs[i])
>> +         continue;
>> +
>> +      bufObj = st_buffer_object(bufObjs[i]);
>> +      pipe->flush_resource(pipe, bufObj->buffer);
>> +   }
>> +
>> +   for (unsigned i = 0; i < numTextureBarriers; i++) {
>> +      if (!texObjs[i])
>> +         continue;
>> +
>> +      texObj = st_texture_object(texObjs[i]);
>> +      pipe->flush_resource(pipe, texObj->pt);
>> +   }
> 
> These flushes must go before the call to semobj_signal: Logically, we 
> can only signal the semaphore *after* the resources have been flushed.
> 
> In practice, the code can indeed go wrong as-is, because each of the 
> flush_resource call can trigger an actually flush, so the semaphore can 
> really be signalled by a command submission that does not contain 
> flush_resource for the later resources.
> 

Correct, this is wrong and I just got lucky that my signals and 
submissions aligned correctly. I'll get the order fixed.

Regards,
Andres

> Cheers,
> Nicolai
> 
> 
>> +
>> +   /* TODO: layout transition */
>>      _mesa_flush(ctx);
>>   }
>>
> 
> 


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