[Mesa-dev] [PATCH v3 1/4] nir: set default lod to texture opcodes that needed it but don't provide it
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Mon Nov 6 14:47:27 UTC 2017
On Thu, 2017-10-19 at 06:55 -0700, Jason Ekstrand wrote:
> On October 18, 2017 11:44:12 PM Samuel Iglesias Gonsálvez
> <siglesias at igalia.com> wrote:
>
> > On Wednesday, October 18, 2017 8:11:01 AM CEST Jason Ekstrand
> > wrote:
> > > On October 18, 2017 12:54:48 AM Samuel Iglesias Gonsálvez
> > >
> > > <siglesias at igalia.com> wrote:
> > > > v2:
> > > > - Use helper to add a new source to the texture instruction.
> > > >
> > > > Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
> > > > ---
> > > >
> > > > src/compiler/nir/nir_lower_tex.c | 23 +++++++++++++++++++++++
> > > > 1 file changed, 23 insertions(+)
> > > >
> > > > diff --git a/src/compiler/nir/nir_lower_tex.c
> > > > b/src/compiler/nir/nir_lower_tex.c
> > > > index 65681decb1c..676c0c21e7a 100644
> > > > --- a/src/compiler/nir/nir_lower_tex.c
> > > > +++ b/src/compiler/nir/nir_lower_tex.c
> > > > @@ -813,6 +813,29 @@ nir_lower_tex_block(nir_block *block,
> > > > nir_builder *b,
> > > >
> > > > progress = true;
> > > > continue;
> > > >
> > > > }
> > > >
> > > > +
> > > > + /* TXF, TXS and TXL require a LOD but not everything we
> > > > implement
> > > > using those
> > > > + * three opcodes provides one. Provide a default LOD of
> > > > 0.
> > > > + */
> > > > + if (tex->op == nir_texop_txf || tex->op == nir_texop_txs
> > > > ||
> > > > + tex->op == nir_texop_txl || tex->op ==
> > > > nir_texop_query_levels
> > > > > >
> > > >
> > > > + (tex->op == nir_texop_tex && b->shader->stage !=
> > > > MESA_SHADER_FRAGMENT)) {
> > > > + int i;
> > > > + bool has_lod = false;
> > > > + for (i = 0; i < tex->num_srcs; i++) {
> > > > + if (tex->src[i].src_type == nir_tex_src_lod) {
> > > > + has_lod = true;
> > > > + break;
> > > > + }
> > > > + }
> > >
> > > Sorry to ask you to delete even more of your patch but this is
> > > just
> > > nir_tex_instr_src_index(tex, nir_tex_src_lod).
> > >
> >
> > Thanks for the advice! That simplifies a lot the patch, which is
> > always great
> > :-)
> >
> > Now it is like:
> >
> > + /* TXF, TXS and TXL require a LOD but not everything we
> > implement using
> > those
> > + * three opcodes provides one. Provide a default LOD of 0.
> > + */
> > + if ((nir_tex_instr_src_index(tex, nir_tex_src_lod) == -1) &&
> > + (tex->op == nir_texop_txf || tex->op == nir_texop_txs ||
> > + tex->op == nir_texop_txl || tex->op ==
> > nir_texop_query_levels ||
> > + (tex->op == nir_texop_tex && b->shader->stage !=
> > MESA_SHADER_FRAGMENT))) {
> > + b->cursor = nir_before_instr(&tex->instr);
> > + nir_tex_instr_add_src(tex, nir_tex_src_lod,
> > nir_src_for_ssa(nir_imm_int(b, 0)));
> > + progress = true;
> > + continue;
> > + }
> >
> >
> > I have done this change locally. Does it get your R+1?
>
> Yup
>
> > Sam
> >
> > P.S: Patch 4 is still unreviewed.
>
> The SPIR-V one? Yeah, I need to pull the CTS CL and look at out.
>
I send this reminder to avoid forgetting about patch 4 :-)
Sam
> > > > +
> > > > + if (!has_lod) {
> > > > + b->cursor = nir_before_instr(&tex->instr);
> > > > + nir_tex_instr_add_src(tex, nir_tex_src_lod,
> > > > nir_src_for_ssa(nir_imm_int(b, 0)));
> > > > + progress = true;
> > > > + continue;
> > > > + }
> > > > + }
> > > >
> > > > }
> > > >
> > > > return progress;
> > > >
> > > > --
> > > > 2.14.2
> > > >
> > > > _______________________________________________
> > > > mesa-dev mailing list
> > > > mesa-dev at lists.freedesktop.org
> > > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
>
>
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