[Mesa-dev] [PATCH v3 1/4] nir: set default lod to texture opcodes that needed it but don't provide it

Samuel Iglesias Gonsálvez siglesias at igalia.com
Mon Nov 6 14:47:27 UTC 2017


On Thu, 2017-10-19 at 06:55 -0700, Jason Ekstrand wrote:
> On October 18, 2017 11:44:12 PM Samuel Iglesias Gonsálvez 
> <siglesias at igalia.com> wrote:
> 
> > On Wednesday, October 18, 2017 8:11:01 AM CEST Jason Ekstrand
> > wrote:
> > > On October 18, 2017 12:54:48 AM Samuel Iglesias Gonsálvez
> > > 
> > > <siglesias at igalia.com> wrote:
> > > > v2:
> > > > - Use helper to add a new source to the texture instruction.
> > > > 
> > > > Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
> > > > ---
> > > > 
> > > >  src/compiler/nir/nir_lower_tex.c | 23 +++++++++++++++++++++++
> > > >  1 file changed, 23 insertions(+)
> > > > 
> > > > diff --git a/src/compiler/nir/nir_lower_tex.c
> > > > b/src/compiler/nir/nir_lower_tex.c
> > > > index 65681decb1c..676c0c21e7a 100644
> > > > --- a/src/compiler/nir/nir_lower_tex.c
> > > > +++ b/src/compiler/nir/nir_lower_tex.c
> > > > @@ -813,6 +813,29 @@ nir_lower_tex_block(nir_block *block,
> > > > nir_builder *b,
> > > > 
> > > >           progress = true;
> > > >           continue;
> > > > 
> > > >        }
> > > > 
> > > > +
> > > > +      /* TXF, TXS and TXL require a LOD but not everything we
> > > > implement
> > > > using those
> > > > +       * three opcodes provides one.  Provide a default LOD of
> > > > 0.
> > > > +       */
> > > > +      if (tex->op == nir_texop_txf || tex->op == nir_texop_txs
> > > > ||
> > > > +          tex->op == nir_texop_txl || tex->op ==
> > > > nir_texop_query_levels
> > > > > > 
> > > > 
> > > > +          (tex->op == nir_texop_tex && b->shader->stage !=
> > > > MESA_SHADER_FRAGMENT)) {
> > > > +         int i;
> > > > +         bool has_lod = false;
> > > > +         for (i = 0; i < tex->num_srcs; i++) {
> > > > +            if (tex->src[i].src_type == nir_tex_src_lod) {
> > > > +               has_lod = true;
> > > > +               break;
> > > > +            }
> > > > +         }
> > > 
> > > Sorry to ask you to delete even more of your patch but this is
> > > just
> > > nir_tex_instr_src_index(tex, nir_tex_src_lod).
> > > 
> > 
> > Thanks for the advice! That simplifies a lot the patch, which is
> > always great
> > :-)
> > 
> > Now it is like:
> > 
> > +      /* TXF, TXS and TXL require a LOD but not everything we
> > implement using
> > those
> > +       * three opcodes provides one.  Provide a default LOD of 0.
> > +       */
> > +      if ((nir_tex_instr_src_index(tex, nir_tex_src_lod) == -1) &&
> > +          (tex->op == nir_texop_txf || tex->op == nir_texop_txs ||
> > +           tex->op == nir_texop_txl || tex->op ==
> > nir_texop_query_levels ||
> > +           (tex->op == nir_texop_tex && b->shader->stage !=
> > MESA_SHADER_FRAGMENT))) {
> > +         b->cursor = nir_before_instr(&tex->instr);
> > +         nir_tex_instr_add_src(tex, nir_tex_src_lod,
> > nir_src_for_ssa(nir_imm_int(b, 0)));
> > +         progress = true;
> > +         continue;
> > +      }
> > 
> > 
> > I have done this change locally. Does it get your R+1?
> 
> Yup
> 
> > Sam
> > 
> > P.S: Patch 4 is still unreviewed.
> 
> The SPIR-V one?  Yeah, I need to pull the CTS CL and look at out.
> 

I send this reminder to avoid forgetting about patch 4 :-)

Sam

> > > > +
> > > > +         if (!has_lod) {
> > > > +            b->cursor = nir_before_instr(&tex->instr);
> > > > +            nir_tex_instr_add_src(tex, nir_tex_src_lod,
> > > > nir_src_for_ssa(nir_imm_int(b, 0)));
> > > > +            progress = true;
> > > > +            continue;
> > > > +         }
> > > > +      }
> > > > 
> > > >     }
> > > > 
> > > >     return progress;
> > > > 
> > > > --
> > > > 2.14.2
> > > > 
> > > > _______________________________________________
> > > > mesa-dev mailing list
> > > > mesa-dev at lists.freedesktop.org
> > > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> 
> 
> 
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