[Mesa-dev] [RFC PATCH v1 18/30] anv: Refactor anv_GetImageSubresourceLayout()
Lionel Landwerlin
lionel.g.landwerlin at intel.com
Tue Nov 7 16:18:28 UTC 2017
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
On 07/11/17 14:47, Chad Versace wrote:
> Its helper function, anv_surface_get_subresource_layout(), was not very
> helpful. So fold it into the main function.
> ---
> src/intel/vulkan/anv_image.c | 32 +++++++++++---------------------
> 1 file changed, 11 insertions(+), 21 deletions(-)
>
> diff --git a/src/intel/vulkan/anv_image.c b/src/intel/vulkan/anv_image.c
> index 34df2a348e0..ba932ba47c3 100644
> --- a/src/intel/vulkan/anv_image.c
> +++ b/src/intel/vulkan/anv_image.c
> @@ -677,12 +677,18 @@ VkResult anv_BindImageMemory2KHR(
> return VK_SUCCESS;
> }
>
> -static void
> -anv_surface_get_subresource_layout(struct anv_image *image,
> - struct anv_surface *surface,
> - const VkImageSubresource *subresource,
> - VkSubresourceLayout *layout)
> +void anv_GetImageSubresourceLayout(
> + VkDevice device,
> + VkImage _image,
> + const VkImageSubresource* subresource,
> + VkSubresourceLayout* layout)
> {
> + ANV_FROM_HANDLE(anv_image, image, _image);
> + const struct anv_surface *surface =
> + get_surface(image, subresource->aspectMask);
> +
> + assert(__builtin_popcount(subresource->aspectMask) == 1);
> +
> /* If we are on a non-zero mip level or array slice, we need to
> * calculate a real offset.
> */
> @@ -696,22 +702,6 @@ anv_surface_get_subresource_layout(struct anv_image *image,
> layout->size = surface->isl.size;
> }
>
> -void anv_GetImageSubresourceLayout(
> - VkDevice device,
> - VkImage _image,
> - const VkImageSubresource* pSubresource,
> - VkSubresourceLayout* pLayout)
> -{
> - ANV_FROM_HANDLE(anv_image, image, _image);
> -
> - assert(__builtin_popcount(pSubresource->aspectMask) == 1);
> -
> - anv_surface_get_subresource_layout(image,
> - get_surface(image,
> - pSubresource->aspectMask),
> - pSubresource, pLayout);
> -}
> -
> /**
> * This function determines the optimal buffer to use for a given
> * VkImageLayout and other pieces of information needed to make that
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