[Mesa-dev] [PATCH 2/3] glsl: use the correct parent when allocating program data members

Kenneth Graunke kenneth at whitecape.org
Wed Nov 8 05:54:01 UTC 2017


On Tuesday, November 7, 2017 5:41:58 PM PST Timothy Arceri wrote:
> Cc: "17.2 17.3" <mesa-stable at lists.freedesktop.org>
> ---
>  src/compiler/glsl/link_atomics.cpp  | 4 ++--
>  src/compiler/glsl/link_uniforms.cpp | 2 +-
>  src/compiler/glsl/linker.cpp        | 6 +++---
>  src/compiler/glsl/shader_cache.cpp  | 4 ++--
>  4 files changed, 8 insertions(+), 8 deletions(-)

Patches 1-2 are:
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

Jordan might want to take a look at patch 1 as well...
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