[Mesa-dev] [PATCH 3/3] glsl: Fix typo fragement -> fragment
Andreas Boll
andreas.boll.dev at gmail.com
Wed Nov 8 14:15:08 UTC 2017
Fixes: 94d669b0d2f ("glsl: enforce fragment shader input restrictions in
GLSL ES 3.10")
Signed-off-by: Andreas Boll <andreas.boll.dev at gmail.com>
---
src/compiler/glsl/ast_to_hir.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 441404f86d3..adb613a2c78 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -5260,7 +5260,7 @@ ast_declarator_list::hir(exec_list *instructions,
if (var->type->fields.structure[i].type->is_array() ||
var->type->fields.structure[i].type->is_record())
_mesa_glsl_error(&loc, state,
- "fragement shader input cannot have "
+ "fragment shader input cannot have "
"a struct that contains an "
"array or struct");
}
--
2.11.0
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