[Mesa-dev] [PATCH 3/3] glsl: Fix typo fragement -> fragment

Andreas Boll andreas.boll.dev at gmail.com
Wed Nov 8 14:15:08 UTC 2017


Fixes: 94d669b0d2f ("glsl: enforce fragment shader input restrictions in
       GLSL ES 3.10")

Signed-off-by: Andreas Boll <andreas.boll.dev at gmail.com>
---
 src/compiler/glsl/ast_to_hir.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 441404f86d3..adb613a2c78 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -5260,7 +5260,7 @@ ast_declarator_list::hir(exec_list *instructions,
                      if (var->type->fields.structure[i].type->is_array() ||
                          var->type->fields.structure[i].type->is_record())
                         _mesa_glsl_error(&loc, state,
-                                         "fragement shader input cannot have "
+                                         "fragment shader input cannot have "
                                          "a struct that contains an "
                                          "array or struct");
                   }
-- 
2.11.0



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