[Mesa-dev] [PATCH] mesa/teximage: increase target support for CompressedTexImage3D

Juan A. Suarez Romero jasuarez at igalia.com
Wed Nov 8 15:38:13 UTC 2017


>From section 8.7, page 179 of OpenGL ES 3.2 spec:

  An INVALID_OPERATION error is generated by CompressedTexImage3D
  if internalformat is one of the the formats in table 8.17 and target
  is not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.

So far it was only considering TEXTURE_2D_ARRAY as valid target. Now it
must consider also TEXTURE_CUBE_MAP_ARRAY and TEXTURE_3D.

This fixes KHR-GLES32.core.texture_cube_map_array.etc2_texture
---
 src/mesa/main/teximage.c | 17 ++++++-----------
 1 file changed, 6 insertions(+), 11 deletions(-)

diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 4ec6148bf42..2799669d28a 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1403,26 +1403,21 @@ _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
        * have already been handled by normal ETC2/EAC behavior.
        */
 
-      /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
+      /* From section 8.7, page 179 of OpenGL ES 3.2 spec:
        *
-       *    "The ETC2/EAC texture compression algorithm supports only
-       *     two-dimensional images. If internalformat is an ETC2/EAC format,
-       *     glCompressedTexImage3D will generate an INVALID_OPERATION error if
-       *     target is not TEXTURE_2D_ARRAY."
+       *    "An INVALID_OPERATION error is generated by CompressedTexImage3D
+       *     if internalformat is one of the the formats in table 8.17 and target is
+       *     not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D."
        *
-       * This should also be applicable for glTexStorage3D(). Other available
-       * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
+       * This should also be applicable for glTexStorage3D().
        */
-      if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx))
-            return write_error(error, GL_INVALID_OPERATION);
       target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx);
       break;
    case GL_TEXTURE_3D:
       switch (layout) {
       case MESA_FORMAT_LAYOUT_ETC2:
          /* See ETC2/EAC comment in case GL_TEXTURE_CUBE_MAP_ARRAY. */
-         if (_mesa_is_gles3(ctx))
-            return write_error(error, GL_INVALID_OPERATION);
+         target_can_be_compresed = GL_TRUE;
          break;
       case MESA_FORMAT_LAYOUT_BPTC:
          target_can_be_compresed = ctx->Extensions.ARB_texture_compression_bptc;
-- 
2.13.6



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