[Mesa-dev] [PATCH 03/17] compiler: Fold shader_cache in with libglsl sources

Jordan Justen jordan.l.justen at intel.com
Thu Nov 9 06:42:15 UTC 2017


It appears that we include the shader cache sources into libglsl
regardless.

The Meson build already does this.

Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
 src/compiler/Android.glsl.mk  | 3 +--
 src/compiler/Makefile.glsl.am | 3 +--
 src/compiler/Makefile.sources | 6 ++----
 3 files changed, 4 insertions(+), 8 deletions(-)

diff --git a/src/compiler/Android.glsl.mk b/src/compiler/Android.glsl.mk
index 0aabafa2673..8533830833f 100644
--- a/src/compiler/Android.glsl.mk
+++ b/src/compiler/Android.glsl.mk
@@ -35,8 +35,7 @@ include $(CLEAR_VARS)
 
 LOCAL_SRC_FILES := \
 	$(LIBGLCPP_FILES) \
-	$(LIBGLSL_FILES) \
-	$(LIBGLSL_SHADER_CACHE_FILES)
+	$(LIBGLSL_FILES)
 
 LOCAL_C_INCLUDES := \
 	$(MESA_TOP)/src/mapi \
diff --git a/src/compiler/Makefile.glsl.am b/src/compiler/Makefile.glsl.am
index 179f415fe6f..11ff14b2852 100644
--- a/src/compiler/Makefile.glsl.am
+++ b/src/compiler/Makefile.glsl.am
@@ -134,8 +134,7 @@ glsl_libglsl_la_LIBADD = \
 
 glsl_libglsl_la_SOURCES =				\
 	$(LIBGLSL_GENERATED_FILES)			\
-	$(LIBGLSL_FILES)				\
-	$(LIBGLSL_SHADER_CACHE_FILES)
+	$(LIBGLSL_FILES)
 
 glsl_libstandalone_la_SOURCES = \
 	$(GLSL_COMPILER_CXX_FILES)
diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
index abcd8c6641f..f7eb69dc2bc 100644
--- a/src/compiler/Makefile.sources
+++ b/src/compiler/Makefile.sources
@@ -141,13 +141,11 @@ LIBGLSL_FILES = \
 	glsl/propagate_invariance.cpp \
 	glsl/s_expression.cpp \
 	glsl/s_expression.h \
+	glsl/shader_cache.cpp \
+	glsl/shader_cache.h \
 	glsl/string_to_uint_map.cpp \
 	glsl/string_to_uint_map.h
 
-LIBGLSL_SHADER_CACHE_FILES = \
-	glsl/shader_cache.cpp \
-	glsl/shader_cache.h
-
 # glsl_compiler
 
 GLSL_COMPILER_CXX_FILES = \
-- 
2.14.1



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