[Mesa-dev] [PATCH 03/17] compiler: Fold shader_cache in with libglsl sources

Emil Velikov emil.l.velikov at gmail.com
Thu Nov 9 12:49:17 UTC 2017


On 9 November 2017 at 06:42, Jordan Justen <jordan.l.justen at intel.com> wrote:
> It appears that we include the shader cache sources into libglsl
> regardless.
>
> The Meson build already does this.
>
The separation is a left over as the files contained the disk cache
implementation.
That code now lives in src/util/disk_cache.[ch] and is build on
!Windows platforms.

Feel free to add ^^, regardless
Reviewed-by: Emil Velikov <emil.velikov at collabora.com>

-Emil


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