[Mesa-dev] [PATCH] radv: do not wait for idle when SURFACE_SYNC is emitted
Samuel Pitoiset
samuel.pitoiset at gmail.com
Thu Nov 9 17:01:11 UTC 2017
Copied from RadeonSI.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/vulkan/si_cmd_buffer.c | 18 ++++++++++++------
1 file changed, 12 insertions(+), 6 deletions(-)
diff --git a/src/amd/vulkan/si_cmd_buffer.c b/src/amd/vulkan/si_cmd_buffer.c
index 89ee399817..f5c04c07a8 100644
--- a/src/amd/vulkan/si_cmd_buffer.c
+++ b/src/amd/vulkan/si_cmd_buffer.c
@@ -973,12 +973,18 @@ si_cs_emit_cache_flush(struct radeon_winsys_cs *cs,
radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_AND_INV_DB_META) | EVENT_INDEX(0));
}
- if (flush_bits & RADV_CMD_FLAG_PS_PARTIAL_FLUSH) {
- radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
- radeon_emit(cs, EVENT_TYPE(V_028A90_PS_PARTIAL_FLUSH) | EVENT_INDEX(4));
- } else if (flush_bits & RADV_CMD_FLAG_VS_PARTIAL_FLUSH) {
- radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
- radeon_emit(cs, EVENT_TYPE(V_028A90_VS_PARTIAL_FLUSH) | EVENT_INDEX(4));
+ /* Wait for shader engines to go idle.
+ * VS and PS waits are unnecessary if SURFACE_SYNC is going to wait
+ * for everything including CB/DB cache flushes.
+ */
+ if (!flush_cb_db) {
+ if (flush_bits & RADV_CMD_FLAG_PS_PARTIAL_FLUSH) {
+ radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
+ radeon_emit(cs, EVENT_TYPE(V_028A90_PS_PARTIAL_FLUSH) | EVENT_INDEX(4));
+ } else if (flush_bits & RADV_CMD_FLAG_VS_PARTIAL_FLUSH) {
+ radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
+ radeon_emit(cs, EVENT_TYPE(V_028A90_VS_PARTIAL_FLUSH) | EVENT_INDEX(4));
+ }
}
if (flush_bits & RADV_CMD_FLAG_CS_PARTIAL_FLUSH) {
--
2.15.0
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